Sabo & Koala

Youthful Revolutionary Aces

The Revolutionary Army's Chief of Staff and soldier. Even though Sabo outranks Koala, she often gets angry at him for his brash actions. They were raised together from a young age, and you can sense their bond from the way they interact.

Special

Dragon Claw Fist & Fish-Man Karate: Strikes of Revolution

Changes BLOCK and unfavorable slots to character's own type, boosts Free Spirit and Cerebral characters' ATK by 2.25x for 1 turn, removes any matching/unfavorable slot effects placed on the crew, and becomes "Sabo & Koala" for 3 turns

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Max14 turns12 turns

−1 turn at Limit Break 18

−1 turn at Limit Break 39 (LB+)

Captain Ability

Sabo & KoalaDual
Beacon of Revolution

Boosts Free Spirit and Cerebral characters' ATK by 4x, HP and RCV by 1.2x, and boosts their ATK further for every PERFECT strike in a row (up to approximately 4.5x)

Sabo
Succeed or Die

Boosts Free Spirit and Cerebral characters' ATK by 3.25x, and HP and RCV by 1.2x

Koala
For a Free World

Boosts Free Spirit and Cerebral characters' ATK by 3x, HP by 1.2x, and boosts their ATK further for every PERFECT strike in a row (up to approximately 3.5x)

Crewmate Ability

Sabo & KoalaDual
UNIQ

Makes character's type slots have matching slot effects

+STATS

Boosts Free Spirit and Cerebral characters' base stats by 100

Unlocks at Limit Break 24

Sabo
UNIQ

Makes character's QCKINT slots have matching slot effects

Koala
UNIQ

Makes character's STRPSY slots have matching slot effects

Switch Effect

Base

Boosts the type effects of normal attacks for Free Spirit and Cerebral characters by 1.5x for 1 turn, changes character's slot to character's own type, and completely removes character's Paralysis/Despair

Stats

HPATKRCV
Lv 11,315629205
Lv 993,2421,611506
Lv 1504,8632,416759
Limit Break3,742+5001,811+200606+100
Limit Break+4,092+8502,011+400681+175

Limit Break

01

Boosts base HP by 20

02

Boosts base HP by 30

03

Boosts base HP by 30

04

Potential Ability 1: RCV Bind Resistance

05

Boosts base RCV by 5

Show all 40
06

Boosts base RCV by 10

07

Boosts base RCV by 10

08

Boosts base HP by 40

09

Boosts base HP by 40

10

Boosts base HP by 60

11

Boosts base ATK by 10

12

Boosts base ATK by 15

13

Boosts base ATK by 15

14

Boosts base RCV by 10

15

Potential Ability 2: Slot Bind Resistance

16

Boosts base RCV by 10

17

Boosts base RCV by 15

18

Reduces Special charge time by 1 turn

19

Boosts base HP by 80

20

Boosts base HP by 80

21

Boosts base HP by 120

22

Boosts base ATK by 20

23

Boosts base ATK by 20

24

Add Crewmate Ability 2: Boosts Free Spirit and Cerebral characters' base stats by 100

25

Boosts base ATK by 30

26

Boosts base RCV by 20

27

Boosts base RCV by 20

28

Boosts base ATK by 40

29

Boosts base ATK by 50

30

Potential Ability 3: Pinch Healing

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base HP by 100

34

Boosts base RCV by 25

35

Boosts base RCV by 50

36

Boosts base HP by 150

37

Boosts base ATK by 50

38

Boosts base ATK by 50

39

Reduces Special charge time by 1 turn

40

Boosts base ATK by 100

Potential Abilities

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 7 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 5 turns

  5. Level 5

    Reduces RCV Bind duration by 7 turns

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 3 turns

  2. Level 2

    Reduces character's Slot Bind duration by 4 turns

  3. Level 3

    Reduces character's Slot Bind duration by 5 turns

  4. Level 4

    Reduces character's Slot Bind duration by 7 turns

  5. Level 5

    Reduces character's Slot Bind duration by 10 turns

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Level Limit Break

HPATKRCV
Lv 1053,4321,705535
Lv 1103,5911,784560
Lv 1203,9091,942610
Lv 1304,2272,100659
Lv 1504,8632,416759

Evolution

Sabo & Koala
Sea StallionSea StallionRed Plated LobsterBlack Plated LobsterRainbow Striped Dragon
75,000 Beli
Sabo & Koala
Sabo & Koala
Super Evolution · 200,000 Beli
Sabo & Koala

Pirate Rumble

Style
Supporter
DEF
176
SPD
185
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets closest enemies

Dragon Claw Fist & Fish-Man Karate: Strikes of Revolution
Level 10 (Max)

Targets enemies within medium range (frontal) for ATK x 0.65 damage; DEF Down Lv.3 (25 s); targets enemies within small range (frontal) for ATK x 1.15 damage

Charge time: 29 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range (frontal) for ATK x 0.45 damage; DEF Down Lv.1 (15 s); targets enemies within small range (frontal) for ATK x 0.75 damage

    Charge time: 29 s

  2. Level 2

    Targets enemies within medium range (frontal) for ATK x 0.47 damage; DEF Down Lv.1 (16 s); targets enemies within small range (frontal) for ATK x 0.79 damage

    Charge time: 29 s

  3. Level 3

    Targets enemies within medium range (frontal) for ATK x 0.48 damage; DEF Down Lv.1 (17 s); targets enemies within small range (frontal) for ATK x 0.82 damage

    Charge time: 29 s

  4. Level 4

    Targets enemies within medium range (frontal) for ATK x 0.5 damage; DEF Down Lv.1 (18 s); targets enemies within small range (frontal) for ATK x 0.86 damage

    Charge time: 29 s

  5. Level 5

    Targets enemies within medium range (frontal) for ATK x 0.52 damage; DEF Down Lv.1 (19 s); targets enemies within small range (frontal) for ATK x 0.9 damage

    Charge time: 29 s

  6. Level 6

    Targets enemies within medium range (frontal) for ATK x 0.54 damage; DEF Down Lv.1 (20 s); targets enemies within small range (frontal) for ATK x 0.94 damage

    Charge time: 29 s

  7. Level 7

    Targets enemies within medium range (frontal) for ATK x 0.55 damage; DEF Down Lv.1 (21 s); targets enemies within small range (frontal) for ATK x 0.97 damage

    Charge time: 29 s

  8. Level 8

    Targets enemies within medium range (frontal) for ATK x 0.57 damage; DEF Down Lv.2 (22 s); targets enemies within small range (frontal) for ATK x 1.01 damage

    Charge time: 29 s

  9. Level 9

    Targets enemies within medium range (frontal) for ATK x 0.59 damage; DEF Down Lv.2 (23 s); targets enemies within small range (frontal) for ATK x 1.05 damage

    Charge time: 29 s

  10. Level 10

    Targets enemies within medium range (frontal) for ATK x 0.65 damage; DEF Down Lv.3 (25 s); targets enemies within small range (frontal) for ATK x 1.15 damage

    Charge time: 29 s

Ability
Level 5 (Max)

Free Spirit/Cerebral class teammates Critical % Up Lv.5; Free Spirit/Cerebral class teammates SPD Up Lv.2

Show all 5 levels
  1. Level 1

    Free Spirit/Cerebral class teammates Critical % Up Lv.1; Free Spirit/Cerebral class teammates SPD Up Lv.2

  2. Level 2

    Free Spirit/Cerebral class teammates Critical % Up Lv.2; Free Spirit/Cerebral class teammates SPD Up Lv.2

  3. Level 3

    Free Spirit/Cerebral class teammates Critical % Up Lv.3; Free Spirit/Cerebral class teammates SPD Up Lv.2

  4. Level 4

    Free Spirit/Cerebral class teammates Critical % Up Lv.4; Free Spirit/Cerebral class teammates SPD Up Lv.2

  5. Level 5

    Free Spirit/Cerebral class teammates Critical % Up Lv.5; Free Spirit/Cerebral class teammates SPD Up Lv.2

Resilience

50% chance to evade Paralysis

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Sabo & Koala
Sabo & KoalaSabo & Koala
Linked families
Ace & SaboKoalaRobin & KoalaSaboSabo & Bonney