
Sakazuki & Issho
Tiger and Dog
New Fleet Admiral and Admiral at Navy HQ. Sakazuki was furious to hear that Issho showed his face at Mariejois. He indignantly declares that Issho is splitting hairs and breaking his promise to not step foot in any military base. Sengoku teases him with the comment that it's not so easy being Fleet Admiral.
Special
Defeats all enemies with current HP of 120x character's ATK or less, changes all slots to STRINT, reduces all enemies' HP by 20%, and becomes "Sakazuki & Issho" for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 40 turns | 17 turns |
| Level 2 | 39 turns | 16 turns |
| Level 3 | 38 turns | 15 turns |
| Level 4 | 37 turns | 14 turns |
| Max | 36 turns | 13 turns |
−1 turn at Limit Break 6
−1 turn at Limit Break 7
−1 turn at Limit Break 11
−1 turn at Limit Break 13
−1 turn at Limit Break 17
−2 turns at Limit Break 18
−2 turns at Limit Break 22
−2 turns at Limit Break 26
−2 turns at Limit Break 27
−2 turns at Limit Break 34
−2 turns at Limit Break 36
−3 turns at Limit Break 39
−3 turns at Limit Break 49 (LB+)
Defeats all enemies with current HP of 120x character's ATK or less, changes all slots to STRINT, changes BLOCK slots to TND, reduces all enemies' HP by 20%, reduces all enemies' Resilience duration by 2 turns, and boosts STR, DEX and INT characters' ATK and type effects of normal attacks by 1.75x for 1 turn (effect can be overwritten with other ATK boosts and type effect boosts), and becomes "Sakazuki & Issho" for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 40 turns | 17 turns |
| Level 2 | 39 turns | 16 turns |
| Level 3 | 38 turns | 15 turns |
| Level 4 | 37 turns | 14 turns |
| Max | 36 turns | 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 6
−1 turn at Limit Break 7
−1 turn at Limit Break 11
−1 turn at Limit Break 13
−1 turn at Limit Break 17
−2 turns at Limit Break 18
−2 turns at Limit Break 22
−2 turns at Limit Break 26
−2 turns at Limit Break 27
−2 turns at Limit Break 34
−2 turns at Limit Break 36
−3 turns at Limit Break 39
−3 turns at Limit Break 49 (LB+)
Captain Ability
Boosts STR, DEX, and INT characters' ATK by 3.75x, makes their STRINT slots have matching effects, and reduces all enemies' HP by 10% at end of turn
Boosts crew's ATK by 5.25x, HP by 1.25x, makes STR, DEX and INT characters' STRINTTND slots have matching slot effects, and reduces all enemies' HP by 10% at end of turn. When taking damage from the enemy, applies Ignited status to all enemies ignoring immunity to status effects for 2 turns (deals 50x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action)
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts STR characters' ATK by 3.25x, DEX and INT characters' ATK by 2.5x, and makes DEX and INT characters' STR slots have matching slot effects
Boosts crew's ATK by 4.25x, HP by 1.25x, and makes STR, DEX and INT characters' STRTND slots have matching slot effects. When taking damage from the enemy, applies Ignited status to all enemies for 2 turns (deals 50x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action)
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts INT characters' ATK by 3.25x, STR and DEX characters' ATK by 2.5x, and makes STR and DEX characters' INT slots have matching slot effects
Boosts crew's ATK by 4.25x, HP by 1.25x, makes STR, DEX and INT characters' INTTND slots have matching slot effects, and reduces all enemies' HP by 10% at end of turn
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts STR, DEX, and INT characters' base stats by 50
Reduces character's Special charge time by 4 turns every time another STR, DEX, or INT character uses a Special
Unlocks at Limit Break 30
Boosts STR, DEX, and INT characters' base ATK and HP by 25
Boosts STR, DEX, and INT characters' base ATK and RCV by 25
Switch Effect
Boosts STR, DEX, and INT characters' slot effects by 1.5x for 1 turn and reduces all enemies' HP by 7% at end of turn for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,859 | 803 | 183 |
| Lv 99 | 3,329 | 1,530 | 341 |
| Lv 150 | 4,993 | 2,295 | 511 |
| Limit Break | 3,709+380 | 1,730+200 | 456+115 |
| Limit Break+ | 4,059+730 | 1,930+400 | 531+190 |
Limit Break
Add 1 Power Slot
Boosts base ATK by 10
Boosts base HP by 30
Boosts base RCV by 5
Potential Ability 1: DEX Damage Reduction
Show all 50
Reduces Special charge time by 1 turn
Reduces Special charge time by 1 turn
Boosts base ATK by 15
Boosts base HP by 40
Boosts base RCV by 10
Reduces Special charge time by 1 turn
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base HP by 50
Boosts base RCV by 20
Reduces Special charge time by 1 turn
Reduces Special charge time by 2 turns
Boosts base ATK by 20
Boosts base HP by 50
Boosts base RCV by 30
Reduces Special charge time by 2 turns
Add 1 Power Slot
Boosts base ATK by 25
Boosts base HP by 50
Reduces Special charge time by 2 turns
Reduces Special charge time by 2 turns
Boosts base ATK by 25
Boosts base HP by 50
Add Crewmate Ability 2: Reduces character's Special charge time by 4 turns every time another STR, DEX, or INT character uses a Special
Boosts base ATK by 40
Boosts base HP by 50
Boosts base RCV by 50
Reduces Special charge time by 2 turns
Add 1 Power Slot
Reduces Special charge time by 2 turns
Boosts base ATK by 45
Boosts base HP by 60
Reduces Special charge time by 3 turns
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 150
Boosts base ATK by 50
Reduces Special charge time by 3 turns
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from DEX characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from DEX characters by 1%
- Level 2
Reduces damage taken from DEX characters by 2%
- Level 3
Reduces damage taken from DEX characters by 3%
- Level 4
Reduces damage taken from DEX characters by 4%
- Level 5
Reduces damage taken from DEX characters by 5%
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 80 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 120 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,524 | 1,620 | 361 |
| Lv 110 | 3,687 | 1,695 | 377 |
| Lv 120 | 4,014 | 1,845 | 411 |
| New Captain Ability | |||
| Lv 130 | 4,340 | 1,995 | 444 |
| Lv 150 | 4,993 | 2,295 | 511 |
| New Special | |||

