
Admiral Sengoku & Vice Admiral Garp
Dawn of the Great Era of Piracy
Admiral and Vice Admiral of the Navy. They had a major battle with Shiki which destroyed half of Marineford. The battle ended in their victory and Shiki was imprisoned in Impel Down.
Special
Removes all beneficial effects placed on the crew but reduces Despair duration by 2 turns, greatly boosts Fighter characters' ATK and slot effects for 1 turn, and becomes "Admiral Sengoku & Vice Admiral Garp" for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 31 turns | 29 turns |
| Level 2 | 30 turns | 28 turns |
| Level 3 | 29 turns | 27 turns |
| Level 4 | 28 turns | 26 turns |
| Level 5 | 27 turns | 25 turns |
| Level 6 | 26 turns | 24 turns |
| Level 7 | 25 turns | 23 turns |
| Level 8 | 24 turns | 22 turns |
| Level 9 | 23 turns | 21 turns |
| Level 10 | 22 turns | 20 turns |
| Level 11 | 21 turns | 19 turns |
| Level 12 | 20 turns | 18 turns |
| Level 13 | 19 turns | 17 turns |
| Level 14 | 18 turns | 16 turns |
| Level 15 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 11
−1 turn at Limit Break 13
Captain Ability
Boosts Fighter characters' HP by 1.2x, ATK by 3x, boosts own ATK by approximately 4x, and makes Fighter characters' DEXINTRCVTND slots have matching slot effects
Boosts Fighter characters' ATK by 2.5x, HP by 1.2x, and makes Fighter characters' INT slots have matching slot effects
Boosts Fighter characters' HP by 1.2x, ATK by 2.25x, boosts own ATK by approximately 3x, and makes Fighter characters' DEX slots have matching slot effects
Crewmate Ability
Boosts crew's base ATK by 40 if Captain is a Fighter class
Boosts character's base ATK by 200 when attacking last out of all available characters
Unlocks at Limit Break 8
Boosts crew's base ATK by 40 if Captain is a Fighter class
Boosts crew's base ATK by 40 if Captain is a Fighter class
Switch Effect
Boosts Fighter characters' ATK by 1.2x for 1 turn and changes character's slot to character's own type
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,456 | 789 | 157 |
| Lv 99 | 2,800 | 1,530 | 300 |
| Lv 150 | 4,200 | 2,295 | 450 |
| Limit Break | 2,950+150 | 1,690+160 | 320+20 |
Limit Break
Boosts base RCV by 20
Boosts base HP by 10
Boosts base HP by 30
Potential Ability 1: Slot Bind Resistance
Boosts base HP by 40
Show all 15
Boosts base ATK by 40
Boosts base ATK by 30
Add Crewmate Ability 2: Boosts character's base ATK by 200 when attacking last out of all available characters
Boosts base ATK by 30
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base HP by 70
Reduces Special charge time by 1 turn
Boosts base ATK by 60
Potential Ability 2: Critical ATK
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,964 | 1,620 | 317 |
| Lv 110 | 3,101 | 1,695 | 332 |
| Lv 120 | 3,376 | 1,845 | 361 |
| Lv 130 | 3,650 | 1,995 | 391 |
| Lv 150 | 4,200 | 2,295 | 450 |

