
Admiral Sengoku & Vice Admiral Garp
Admiral and Vice Admiral of the Navy. They stood in Shiki's way when he came alone to Navy HQ after hearing of Roger's capture.
Special
Removes all beneficial effects placed on the crew but reduces Despair duration by 2 turns, greatly boosts Fighter characters' ATK and slot effects for 1 turn, and becomes "Admiral Sengoku & Vice Admiral Garp" for 3 turns
| Level 1 | 31 turns |
| Level 2 | 30 turns |
| Level 3 | 29 turns |
| Level 4 | 28 turns |
| Level 5 | 27 turns |
| Level 6 | 26 turns |
| Level 7 | 25 turns |
| Level 8 | 24 turns |
| Level 9 | 23 turns |
| Level 10 | 22 turns |
| Level 11 | 21 turns |
| Level 12 | 20 turns |
| Level 13 | 19 turns |
| Level 14 | 18 turns |
| Level 15 | 17 turns |
| Max | 16 turns |
Captain Ability
Boosts Fighter characters' HP by 1.2x, ATK by 3x, boosts own ATK by approximately 4x, and makes Fighter characters' DEXINTRCVTND slots have matching slot effects
Boosts Fighter characters' ATK by 2.25x, HP by 1.2x, and makes Fighter characters' INT slots have matching slot effects
Boosts Fighter characters' HP by 1.2x, doubles their ATK, boosts own ATK by 2.5x, and makes Fighter characters' DEX slots have matching slot effects
Crewmate Ability
Boosts crew's base ATK by 40 if Captain is a Fighter class
Boosts crew's base ATK by 40 if Captain is a Fighter class
Boosts crew's base ATK by 40 if Captain is a Fighter class
Switch Effect
Boosts Fighter characters' ATK by 1.2x for 1 turn and changes character's slot to character's own type
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 312 | 326 | 123 |
| Lv 70 | 1,546 | 906 | 257 |
Evolution
How to get
Event
Event
Event

