
Cora
Law's Sympathizer
Former elite officer of the Donquixote Pirates. In order to cure Law's sickness, he fed Law the Op-Op Fruit, knowing that he would eventually be killed by his own brother. He was shot down by an enraged Doflamingo, but he was able to use his remaining time before he died to save Law's life.
Special
Heals crew by 50x character's RCV, reduces crew's Bind/Despair/Paralysis/ATK Down and lock chain multiplier/decrease chain multiplier growth rate duration by 3 turns, and if character is a Captain/Friend Captain/Helper Captain, reduces Despair duration by 20 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 18 turns |
| Level 2 | 21 turns | 17 turns |
| Level 3 | 20 turns | 16 turns |
| Level 4 | 19 turns | 15 turns |
| Level 5 | 18 turns | 14 turns |
| Level 6 | 17 turns | 13 turns |
| Max | 16 turns | 12 turns |
−1 turn at Limit Break 23
−3 turns at Limit Break 39 (LB+)
Makes crew's DEXTNDRCV slots have matching slot effects for 1 turn, changes right-column slots to DEX slots and left-column slots to TND slots, heals crew by 50x character's RCV, reduces crew's Bind, Despair, lock chain multiplier and decrease chain multiplier growth rate duration by 5 turns, and reduces Paralysis/ATK Down duration by 4 turns. If character is a Captain, Friend Captain or Helper Captain, reduces Despair duration by 20 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 18 turns |
| Level 2 | 21 turns | 17 turns |
| Level 3 | 20 turns | 16 turns |
| Level 4 | 19 turns | 15 turns |
| Level 5 | 18 turns | 14 turns |
| Level 6 | 17 turns | 13 turns |
| Max | 16 turns | 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 23
−3 turns at Limit Break 39 (LB+)
Captain Ability
Boosts crew's ATK (up to 3x) the higher HP is before attacking and heals crew by 0.5x character's RCV for every GREAT and 1.5x character's RCV for every GOOD at end of turn
Boosts crew's ATK (up to 3.5x) the higher HP is before attacking and heals crew by 0.3x character's RCV for every PERFECT, 0.8x character's RCV for every GREAT and 1.5x character's RCV for every GOOD at end of turn
Unlocks at Limit Break 38
Boosts crew's ATK (minimum 3.5x, maximum 4.5x) the higher HP is before attacking, and heals crew by 0.5x character's RCV for every GREAT and 1.5x character's RCV for every GOOD at end of turn
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts crew's ATK (minimum 3.5x, maximum 5x) the higher HP is before attacking, and heals crew by 0.3x character's RCV for every PERFECT, 0.8x character's RCV for every GREAT and 1.5x character's RCV for every GOOD at end of turn, and reduces crew's Paralysis duration by 1 turn and ATK Down (applied by enemy) duration by 1 turn
Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Reduces crew's Paralysis duration by 1 turn
Unlocks at Limit Break 8
Reduces crew's Special Bind duration by 1 turn
Unlocks at Limit Break 27
Support Ability
Trafalgar Law
Once per quest, if the crew is inflicted with Bind, Despair, or Paralysis status from the enemy, reduces its duration by 2 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if the crew is inflicted with Bind or Despair status from the enemy, reduces its duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if the crew is inflicted with Bind or Despair status from the enemy, reduces its duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if the crew is inflicted with Bind or Despair status from the enemy, reduces its duration by 1 turn at start of crew's next turn
- Level 4
Once per quest, if the crew is inflicted with Bind, Despair, or Paralysis status from the enemy, reduces its duration by 1 turn at start of crew's next turn
- Level 5
Once per quest, if the crew is inflicted with Bind, Despair, or Paralysis status from the enemy, reduces its duration by 2 turns at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,455 | 682 | 281 |
| Lv 99 | 2,846 | 1,308 | 562 |
| Lv 150 | 4,269 | 1,962 | 843 |
| Limit Break | 3,236+390 | 1,568+260 | 612+50 |
| Limit Break+ | 3,436+590 | 1,768+460 | 712+150 |
Limit Break
Boosts base HP by 5
Boosts base HP by 10
Boosts base HP by 15
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 5
Show all 40
Boosts base ATK by 10
Boosts base ATK by 15
Add Crewmate Ability 1: Reduces crew's Paralysis duration by 1 turn
Boosts base HP by 20
Boosts base HP by 30
Boosts base HP by 40
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 30
Potential Ability 2: RCV Bind Resistance
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base HP by 60
Reduces Special charge time by 1 turn
Boosts base HP by 60
Boosts base ATK by 35
Boosts base ATK by 35
Add Crewmate Ability 2: Reduces crew's Special Bind duration by 1 turn
Boosts base RCV by 20
Boosts base RCV by 30
Potential Ability 3: Own Special Charge Time Reduced
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 25
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Boosts base RCV by 50
Power Up Captain Ability
Reduces Special charge time by 3 turns
Boosts base ATK by 100
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Reduces RCV Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 7 turns
Reduces character's Special charge time by 10 turns at start of quest
Show all 5 levels
- Level 1
Reduces character's Special charge time by 1 turn at start of quest
- Level 2
Reduces character's Special charge time by 3 turns at start of quest
- Level 3
Reduces character's Special charge time by 5 turns at start of quest
- Level 4
Reduces character's Special charge time by 7 turns at start of quest
- Level 5
Reduces character's Special charge time by 10 turns at start of quest
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,013 | 1,384 | 595 |
| Lv 110 | 3,152 | 1,449 | 622 |
| New Pirate Rumble skills | |||
| Lv 120 | 3,431 | 1,577 | 677 |
| New Captain Ability | |||
| Lv 130 | 3,710 | 1,705 | 732 |
| New Pirate Rumble skills | |||
| Lv 150 | 4,269 | 1,962 | 843 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Healer- DEF
- 152
- SPD
- 129
- Cost
- 55
Normal Attack → Heal Lv.3 (Small Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets teammates within medium range for RCV x 2.75 healing; targets teammates within small range for DEF Up Lv.7 (10 s)
Charge time: 32 s
Show all 10 levels
- Level 1
Targets teammates within medium range for RCV x 1.35 healing; targets teammates within small range for DEF Up Lv.1 (10 s)
Charge time: 32 s
- Level 2
Targets teammates within medium range for RCV x 1.45 healing; targets teammates within small range for DEF Up Lv.1 (10 s)
Charge time: 32 s
- Level 3
Targets teammates within medium range for RCV x 1.55 healing; targets teammates within small range for DEF Up Lv.2 (10 s)
Charge time: 32 s
- Level 4
Targets teammates within medium range for RCV x 1.65 healing; targets teammates within small range for DEF Up Lv.3 (10 s)
Charge time: 32 s
- Level 5
Targets teammates within medium range for RCV x 1.75 healing; targets teammates within small range for DEF Up Lv.3 (10 s)
Charge time: 32 s
- Level 6
Targets teammates within medium range for RCV x 1.85 healing; targets teammates within small range for DEF Up Lv.4 (10 s)
Charge time: 32 s
- Level 7
Targets teammates within medium range for RCV x 1.95 healing; targets teammates within small range for DEF Up Lv.5 (10 s)
Charge time: 32 s
- Level 8
Targets teammates within medium range for RCV x 2.05 healing; targets teammates within small range for DEF Up Lv.5 (10 s)
Charge time: 32 s
- Level 9
Targets teammates within medium range for RCV x 2.15 healing; targets teammates within small range for DEF Up Lv.6 (10 s)
Charge time: 32 s
- Level 10
Targets teammates within medium range for RCV x 2.75 healing; targets teammates within small range for DEF Up Lv.7 (10 s)
Charge time: 32 s
If current HP is above 70%, team ATK Up Lv.10; first 40 s of battle, QCK-type enemies Special CT Speed Down Lv.5, SPD Down Lv.5
Show all 5 levels
- Level 1
If current HP is above 70%, team ATK Up Lv.6; first 40 s of battle, QCK-type enemies Special CT Speed Down Lv.1, SPD Down Lv.1
- Level 2
If current HP is above 70%, team ATK Up Lv.7; first 40 s of battle, QCK-type enemies Special CT Speed Down Lv.2, SPD Down Lv.2
- Level 3
If current HP is above 70%, team ATK Up Lv.8; first 40 s of battle, QCK-type enemies Special CT Speed Down Lv.3, SPD Down Lv.3
- Level 4
If current HP is above 70%, team ATK Up Lv.9; first 40 s of battle, QCK-type enemies Special CT Speed Down Lv.4, SPD Down Lv.4
- Level 5
If current HP is above 70%, team ATK Up Lv.10; first 40 s of battle, QCK-type enemies Special CT Speed Down Lv.5, SPD Down Lv.5
When current HP is below 50%, heal 200 HP at an interval
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage










