
Shiki
Legendary Pirate
Boss of the Golden Lion Pirates. Using SIQ made from IQ, he changes Merveille's animals into beasts. These ferocious beasts are necessary for Shiki's plan. Using them, he plans to conquer East Blue and beyond.
Special
Cuts crew's HP by 99% but deals 30x the HP lost in non-type damage to all enemies and changes all slots (including BLOCK slots) to RCV
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 14 turns |
| Level 2 | 18 turns | 13 turns |
| Level 3 | 17 turns | 12 turns |
| Level 4 | 16 turns | 11 turns |
| Level 5 | 15 turns | 10 turns |
| Max | 14 turns | 9 turns |
−1 turn at Limit Break 10
−1 turn at Limit Break 20
−3 turns at Limit Break 39 (LB+)
Captain Ability
Boosts DEX, INT, and QCK characters' ATK by 2.75x and HP by 1.35x (boosts their ATK by approximately 4x after characters attack at GOOD or better in the order of DEX, INT, QCK without breaking the chain) and makes crew's RCVTND slots have matching slot effects
Boosts DEX, INT, and QCK characters' ATK by 3.25x, HP by 1.5x, boosts their ATK by approximately 4x after characters attack at GOOD or better in the order of DEX, INT, QCK without breaking the chain, and makes crew's RCVTND slots have matching slot effects
Unlocks at Limit Break 38
Crewmate Ability
Makes character's DEXRCVTND slots have matching slot effects
Unlocks at Limit Break 16
Makes character immune to Special Bind
Unlocks at Limit Break 27
Support Ability
Dr. Indigo, Commander Scarlet
Once per quest, if supported character uses a Special, changes all DEX, INT and QCK characters' slots to RCV
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, changes QCK characters' QCK slots to RCV
- Level 2
Once per quest, if supported character uses a Special, changes QCK characters' type slots to RCV
- Level 3
Once per quest, if supported character uses a Special, changes INT and QCK characters' type slots to RCV
- Level 4
Once per quest, if supported character uses a Special, changes DEX, INT and QCK characters' type slots to RCV
- Level 5
Once per quest, if supported character uses a Special, changes all DEX, INT and QCK characters' slots to RCV
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,649 | 688 | 149 |
| Lv 99 | 3,518 | 1,538 | 301 |
| Lv 150 | 5,277 | 2,307 | 451 |
| Limit Break | 4,018+500 | 1,738+200 | 401+100 |
| Limit Break+ | 4,518+1,000 | 1,938+400 | 451+150 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Potential Ability 1: STR Damage Reduction
Boosts base HP by 50
Show all 40
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 10
Boosts base ATK by 10
Reduces Special charge time by 1 turn
Boosts base ATK by 15
Boosts base RCV by 15
Boosts base RCV by 15
Boosts base RCV by 15
Potential Ability 2: Slot Bind Resistance
Add Crewmate Ability 1: Makes character's DEXRCVTND slots have matching slot effects
Boosts base HP by 75
Boosts base HP by 75
Boosts base HP by 75
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 25
Boosts base RCV by 25
Boosts base HP by 125
Boosts base ATK by 25
Add Crewmate Ability 2: Makes character immune to Special Bind
Boosts base ATK by 30
Boosts base ATK by 45
Potential Ability 3: Pinch Healing
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 150
Boosts base HP by 150
Boosts base ATK by 100
Power Up Captain Ability
Reduces Special charge time by 3 turns
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from STR characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 1%
- Level 2
Reduces damage taken from STR characters by 2%
- Level 3
Reduces damage taken from STR characters by 3%
- Level 4
Reduces damage taken from STR characters by 5%
- Level 5
Reduces damage taken from STR characters by 7%
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 3 turns
- Level 2
Reduces character's Slot Bind duration by 4 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Heals 2x character's RCV if HP is 30% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 1.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 25% or less and character lands a PERFECT strike
- Level 5
Heals 2x character's RCV if HP is 30% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,724 | 1,628 | 318 |
| Lv 110 | 3,897 | 1,703 | 333 |
| Lv 120 | 4,242 | 1,854 | 362 |
| Lv 130 | 4,587 | 2,005 | 392 |
| Lv 150 | 5,277 | 2,307 | 451 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 143
- SPD
- 171
- Cost
- 55
Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack
Targets enemies with high SPD
Targets enemies within large range (horizontal) for 1450 damage; DEF Down Lv.2 (24 s); 51% chance of Action Bind (6 s)
Charge time: 38 s
Show all 10 levels
- Level 1
Targets enemies within large range (horizontal) for 850 damage; DEF Down Lv.1 (15 s); 45% chance of Action Bind (6 s)
Charge time: 38 s
- Level 2
Targets enemies within large range (horizontal) for 900 damage; DEF Down Lv.1 (16 s); 45% chance of Action Bind (6 s)
Charge time: 38 s
- Level 3
Targets enemies within large range (horizontal) for 950 damage; DEF Down Lv.1 (17 s); 46% chance of Action Bind (6 s)
Charge time: 38 s
- Level 4
Targets enemies within large range (horizontal) for 1000 damage; DEF Down Lv.1 (18 s); 46% chance of Action Bind (6 s)
Charge time: 38 s
- Level 5
Targets enemies within large range (horizontal) for 1050 damage; DEF Down Lv.1 (19 s); 47% chance of Action Bind (6 s)
Charge time: 38 s
- Level 6
Targets enemies within large range (horizontal) for 1100 damage; DEF Down Lv.1 (20 s); 48% chance of Action Bind (6 s)
Charge time: 38 s
- Level 7
Targets enemies within large range (horizontal) for 1150 damage; DEF Down Lv.1 (21 s); 48% chance of Action Bind (6 s)
Charge time: 38 s
- Level 8
Targets enemies within large range (horizontal) for 1200 damage; DEF Down Lv.1 (22 s); 49% chance of Action Bind (6 s)
Charge time: 38 s
- Level 9
Targets enemies within large range (horizontal) for 1250 damage; DEF Down Lv.1 (23 s); 49% chance of Action Bind (6 s)
Charge time: 38 s
- Level 10
Targets enemies within large range (horizontal) for 1450 damage; DEF Down Lv.2 (24 s); 51% chance of Action Bind (6 s)
Charge time: 38 s
DEX/QCK/INT-type teammates HP Up Lv.5; when remaining time is less than 80 s, self ATK Up Lv.5
Show all 5 levels
- Level 1
DEX/QCK/INT-type teammates HP Up Lv.1; when remaining time is less than 80 s, self ATK Up Lv.5
- Level 2
DEX/QCK/INT-type teammates HP Up Lv.2; when remaining time is less than 80 s, self ATK Up Lv.5
- Level 3
DEX/QCK/INT-type teammates HP Up Lv.3; when remaining time is less than 80 s, self ATK Up Lv.5
- Level 4
DEX/QCK/INT-type teammates HP Up Lv.4; when remaining time is less than 80 s, self ATK Up Lv.5
- Level 5
DEX/QCK/INT-type teammates HP Up Lv.5; when remaining time is less than 80 s, self ATK Up Lv.5
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Jul 22, 2022 – Oct 8, 2022




