Warp Arcanist Savei

DarkOmni

Skills

LS
Imaginary Number Fusion

150% Atk, max HP, 30% critical rate, 250% spark damage, 50% spark damage reduction, damage taken may restore HP & 15% damage reduction from Light, Dark types

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ES
Energy Effusion Calculation

50% Atk (Dark) for all allies, 100% critical, elemental damage reduction, 100% spark damage & add to BB/SBB (Adds Dark barrier) 25% Dark elemental damage for all allies, 75% Atk, Def when BB gauge is above 50% & add to SBB (22 combo Dark attack on Light foes) in Guild Raid

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BB
Gravitational Crusher
1 DC30BC

17 combo Dark attack on all foes (damage relative to remaining HP, boosts own critical rate), boosts Atk, Def, Rec and critical rate (Dark) for 3 turns, damage taken may restore HP for 3 turns, fills BB gauge for 3 turns, probable evasion for 2 turns & fills OD gauge

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SBB
Pyromagnetic Strike
1 DC32BC

20 combo Dark attack on all foes, 3 combo Dark attack on single foe (damage relative to remaining HP), boosts Atk, Def, Rec and critical rate (Dark) for 3 turns, boosts spark damage (Dark) for 3 turns, spark damage fills BB gauge for 3 turns & boosts own spark damage for 3 turns

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UBB
Black Hole Wyrm
1 DC32BC

23 combo Dark attack on all foes, 3 combo Dark attack on single foe (damage relative to remaining HP), boosts spark damage for 3 turns, boosts Dark elemental damage for 3 turns, damage taken restores HP for 3 turns & fills BB gauge for 3 turns

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Stats

HPATKDEFREC
Base5,9082,5552,2612,058
Lord8,4403,6503,2302,940
Anima9,5653,6503,2302,640
Breaker8,4403,9502,9302,940
Guardian8,4403,6503,5302,790
Oracle8,4403,6503,0803,390
Rex10,3903,8753,4553,165

Bonuses

Max ImpHPx30ATKx30DEFx30RECx30
Omni+1HPx33ATKx33DEFx33RECx33
Omni+2HPx39ATKx39DEFx39RECx39
Omni+3HPx48ATKx48DEFx48RECx48

Evolution

Technomage Savei
Dark Mecha GodDark Mecha GodMiracle TotemMiracle TotemDark TotemDark TotemMetal MimicLegend StoneDark Bulb
Zel3,000,000Karma1,000,000
Warp Arcanist Savei

SP Enhancements

50% boost to max HP
10 SP
130% Def, max HP
15 SP
120% boost to Spark damage
15 SP
120% Spark damage
10 SP
Boosts critical hit damage
20 SP
150% critical damage
10 SP
Boosts elemental damage
15 SP
100% elemental damage
10 SP
Adds probable Spark critical for 3 turns effect to BB/SBB
10 SP
Raises Atk limit to 180k
10 SP
Adds probable Spark vulnerability infliction for 2 turns effect to BB/SBB
10 SP
Add to SBB(Fills own BB gauge to max)
20 SP
Adds fill own BB gauge to max effect to SBB
20 SP
Add to SBB (Spark damage restores HP for 3 turns)
20 SP
Enhances BB/SBB's Atk, Def, Rec boost effects
20 SP
Add to BB/SBB (Probable spark critical for 3 turns)
20 SP
Adds considerable HP restoration during Spark effect to SBB
20 SP
Add to BB/SBB (3 turns spark vulnerability infliction)
20 SP
Adds slight damage reduction from Light, Dark types for 2 turns effect to BB/SBB
25 SP
Add to BB/SBB (15% damage reduction from all element types for 3 turns)
25 SP
Enhances SBB's Spark damage boosts BB gauge effect
30 SP
Add to BB/SBB (Fills OD gauge at turn's end for 3 turns)
15 SP
Allows UBB's effects to last additional 1 turn
25 SP

Suggested SP build

General Build100 SP
130% Def, max HP
15 SP
120% Spark damage
10 SP
150% critical damage
10 SP
100% elemental damage
10 SP
Raises Atk limit to 180k
10 SP
Add to SBB(Fills own BB gauge to max)
20 SP
Any of the options below

Omni+ picks

OE+3 · Take 2 of

Add to SBB (Spark damage restores HP for 3 turns)
20 SP
Add to BB/SBB (Probable spark critical for 3 turns)
20 SP
Add to BB/SBB (3 turns spark vulnerability infliction)
20 SP
Notes

At OE+3, Savei can take two of the following options: * Add to SBB (Spark damage restores HP for 3 turns) (20 SP) * Add to BB/SBB (Probable spark critical for 3 turns) (20 SP) * Add to BB/SBB (3 turns spark vulnerability infliction) (20 SP) While not required, Savei can take the following option when fused with two Omni Emperors: * Add to BB/SBB (Fills OD gauge at turn's end for 3 turns) (15 SP)

by Linathan#3109, on the Brave Frontier Wiki (CC BY-SA)

Regular Build100 SP
50% boost to max HP
10 SP
120% boost to Spark damage
15 SP
Boosts critical hit damage
20 SP
Boosts elemental damage
15 SP
Adds probable Spark critical for 3 turns effect to BB/SBB
10 SP
Adds probable Spark vulnerability infliction for 2 turns effect to BB/SBB
10 SP
Adds fill own BB gauge to max effect to SBB
20 SP

Omni+ picks

OE+3 · Take 1 of

Adds considerable HP restoration during Spark effect to SBB
20 SP
Adds slight damage reduction from Light, Dark types for 2 turns effect to BB/SBB
Notes

If OE+3, you can take one of the following options in addition to the above: * Adds considerable HP restoration during Spark for 3 turns effect to SB (20 SP) * Adds slight damage reduction from Light, Dark types for 2 turns effect to BB/SBB (25 SP) (Requires fusing 1 Omni Emperor)

by ilyes#7837, on the Brave Frontier Wiki (CC BY-SA)

Suggested spheres

Heaven's EdgeVash's Angel ArmTarok's BloodlustDark AxeUmbra WingTempest of AkachiCarlancasMalicious Torment

Similar units

Brilliant Scientist NoelGwyll, Waning EclipseShadow Stalker VohuOrochiAcnologiaSpirit Abjiya SaskyaCallow Shadow GrahdensBerserk EzraDark Ego SayaOrebi Umbra Geode

Voice Lines

Summon

If it bleeds, we can kill it. If that means risking my life to get it done, so be it!

Evolution

What? Oh. I didn't hear you. Is it time already? Well, alright. Let's get this over with then.

Fusion

We'll only have one shot to end this. I've got to make it count. I have to!

Lore

With the scant intelligence that they had gathered, Savei began to plan with the others. It was clear that they had somehow stumbled into a stroke of luck--the enemy armada had splintered into smaller groups, with the main fleet lagging behind its forward elements. The plan that they had gathered was simple: while the majority of the defensive forces would engage the Dust-Yellow King's armada in low orbit, a small team would attempt a decapitation strike on the enemy's flagship. Despite the lack of accurate information about the King's own defenses, it was agreed that this rare opportunity to take out their leadership would be their best chance of success. Savei drilled relentlessly with the other members of the assault team, with every scrap of knowledge that they could find pored over night after night. As the enemy fleet arrived and began their descent, they began to set their plan into action. Explosions filled the air as Orebus's skies were plunged into chaos. Every time the tide of battle seemed to turn in their favor, the enemy had another wave of hungry, insectile soldiers to throw at them. At last, they found a gap in their defenses and launched their assault. In the hot depths of the enemy flagship, they found the Dust-Yellow King seated on its throne. As Savei ignited his dark matter spear, the alien ruler arose with a hundred golden weapons gripped in its arms. The last battle of the Vardket had begun.