
Lightspur Bruiser Kelsa
150% Atk, 120% Def, 150% max HP and 30% critical rate (Light), 20% damage reduction from Light, Dark types, 250% spark damage, fills BB gauge each turn, probable spark critical & 135% ABP, 80% CBP gain
50% Atk, 15% critical rate, damage taken may inflict 30% BB gauge fill rate reduction for 1 turn and adds ignore Def to attack for all allies, negates Atk, Def, Rec reduction & 100% spark damage
15 combo Light attack on all foes (damage relative to remaining HP), boosts Atk relative to Def for 3 turns, 2 turns DoT infliction, probable evasion for self for 3 turns, adds probable 2 turns Atk, Def reduction infliction counter for 3 turns & 20% BB gauge reduction
17 combo Light attack on all foes (damage relative to remaining HP), 13 combo Light attack on single foe, 2 turns DoT infliction, boosts spark damage for 3 turns, activates Stealth and boosts own Atk and critical rate for 2 turns & boosts Atk relative to Def for 3 turns
20 combo Light attack on all foes (damage relative to remaining HP), evasion for 3 turns, boosts spark damage for 4 turns, spark critical for 4 turns, adds probable 2 turns Atk, Def reduction infliction counter for 4 turns & boosts Atk relative to Def for 4 turns
Bonding
Elemental Synergy: Chance to purge and negate Amnesia effect & reduces BB activation cost
40 combo grand dual attack on all foes (damage relative to remaining HP),boosts spark damage, critical damage, spark critical, damage against status afflicted foes, Def relative to Atk, 100% raises allies from KO, adds status ailment infliction to attack, inflicts Atk, Def reduction, damage taken inflicts Atk, Def reduction & 100% evasion
Elemental Synergy: Chance to purge and negate Lock effects
40 combo grand dual attack on all foes (damage relative to remaining HP), boosts Atk, Def, Rec, critical hit rate, max HP, spark damage, critical damage, Atk relative to Def, spark critical, fully restores HP, 100% evasion, damage taken boosts BB gauge & damage taken inflicts Atk, Def reduction
Stats
| HP | ATK | DEF | REC | |
|---|---|---|---|---|
| Base | 8,400 | 2,380 | 2,402 | 1,960 |
| Lord | 12,000 | 3,400 | 3,432 | 2,800 |
| Anima | 13,125 | 3,400 | 3,432 | 2,500 |
| Breaker | 12,000 | 3,700 | 3,132 | 2,800 |
| Guardian | 12,000 | 3,400 | 3,732 | 2,650 |
| Oracle | 12,000 | 3,400 | 3,282 | 3,250 |
| Rex | 13,950 | 3,625 | 3,657 | 3,025 |
Bonuses
| Max Imp | ||||
Evolution
SP Enhancements
Lore
Voice Lines
What? Dance classes? You wanna dance, you should look for Rhyne. I just hit people who deserve it.
It's not the same as kicking bad-guy behind, but close enough! Who's next?
See, if you wrap it this way, it provides better support and won't come off. AND it cushions the inevitable crunch.


