Canny Quentin & Quinn

LightOmni

Skills

LS
Thousand Moves Prodigy

100% Atk, 140% Def, Rec, 100% max HP (Light), normal attacks may hit all foes, raises normal hit amount, probable damage reduction to 1& adds ignore Def to attack

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ES
Scintillating Morningstar

25% all parameters (Light) and 10% BB/SBB activation rates for all allies, damage taken may inflict 1 turn 20% BB gauge fill rate reduction, raises normal hit amount & add to BB (16 combo Light attack on single foe), SBB (29 combo Light attack on single foe)

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BB
Surgical Escapement
1 DC24BC

16 combo Light attack on all foes, probable 3 turns 30% BB gauge fill rate reduction infliction, normal attacks hits all foes for 3 turns, boosts Atk, Def, Rec and critical rate (Light) for 3 turns, boosts BC efficacy for 3 turns & adds Light shield for 3 turns

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SBB
Blinding Isochronism
1 DC26BC

22 combo Light attack on all foes (damage relative to remaining HP), 8 combo Light attack on single foe (partial HP drain), boosts Def, Rec relative to Atk for 3 turns, boosts Atk, Def, Rec and critical rate (Light) for 3 turns, fills BB gauge for 3 turns & adds Light shield for 3 turns

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UBB
Mainspring Finale
1 DC33BC

26 combo Light attack on all foes (damage relative to remaining HP), adds Light shield for 4 turns, boosts Def, Rec relative to Atk for 4 turns, fills BB gauge for 4 turns, boosts own Atk for 4 turns & boosts own spark damage for 4 turns

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Bonding

Astute Ebony & EnidAstute Ebony & EnidTwilight

Elemental Synergy: Boosts max HP relative to Rec and raises max HP limit

DBB
Serendipitous Ruination

52 combo grand dual attack on all foes (damage relative to remaining HP), boosts Atk, Def, Rec, own Atk, own Spark damage, Def, Rec relative to Atk, BB gauge, Light, Dark elemental damage, inflicts Atk, Def reduction & activates non-elemental shield

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Stats

HPATKDEFREC
Base6,0002,3232,6222,310
Lord8,5713,3193,7453,300
Anima9,6963,3193,7453,000
Breaker8,5713,6193,4453,300
Guardian8,5713,3194,0453,150
Oracle8,5713,3193,5953,750
Rex10,5213,5443,9703,525

Bonuses

Max ImpHPx30ATKx30DEFx30RECx30
Omni+1HPx33ATKx33DEFx33RECx33
Omni+2HPx39ATKx39DEFx39RECx39
Omni+3HPx48ATKx48DEFx48RECx48

Evolution

Adroit Quentin & Quinn
Light Mecha GodLight Mecha GodMiracle TotemMiracle TotemLight TotemLight TotemMetal MimicLegend StoneLight Bulb
Zel3,000,000Karma1,000,000
Canny Quentin & Quinn

SP Enhancements

80% boost to all parameters
10 SP
100% all parameters
10 SP
30% boost to Def, Rec, max HP
10 SP
200% spark damage
10 SP
Enormously boosts elemental damage
20 SP
200% elemental damage
15 SP
20% BB/SBB activation rates
10 SP
Considerable boost to BB/SBB's activation rate
10 SP
Raises Atk limit to 180k
10 SP
Breaks Atk's parameter limit
10 SP
Resistance against 1 KO attack
20 SP
Probable resistance against 1 KO attack
30 SP
Add to SBB (3 turns 30% BB gauge fill rate reduction infliction)
10 SP
Enhances BB/SBB's Light Shield effect
20 SP
Add to BB/SBB (30% DoT reduction for 2 turns)
20 SP
Enhances BB/SBB's considerable Atk, Def, Rec boost for Light types effect
20 SP
Add to BB/SBB (Restores HP for 3 turns)
20 SP
Adds foe's BB gauge fill rate reduction for 3 turns effect to SBB
10 SP
Add to BB/SBB (3 turns DoT infliction)
10 SP
Adds great HP restoration for 3 turns effect to BB/SBB
20 SP
Enhances BB/SBB's DoT infliction effect
15 SP
Adds powerful additional attack at turn's end effect to BB/SBB
10 SP
Allows UBB self damage boost effects to last for 12 turns
30 SP
Allows UBB's self Atk and Spark damage boost effects to last for 12 turns
40 SP

Suggested SP build

General Build85 SP
100% all parameters
10 SP
200% spark damage
10 SP
200% elemental damage
15 SP
Raises Atk limit to 180k
10 SP
Resistance against 1 KO attack
20 SP
Add to BB/SBB (Restores HP for 3 turns)
20 SP

Omni+ picks

OE+1

Add to BB/SBB (30% DoT reduction for 2 turns)
20 SP
Notes

At OE+1, Quentin can take the following option: * Add to BB/SBB (30% DoT reduction for 2 turns) (20 SP) At higher OE+ levels, the rest of the options serve little relevance outside Colosseum.

by ilyes#7837, on the Brave Frontier Wiki (CC BY-SA)

Colosseum Build130 SP
100% all parameters
10 SP
200% spark damage
10 SP
200% elemental damage
15 SP
20% BB/SBB activation rates
10 SP
Raises Atk limit to 180k
10 SP
Resistance against 1 KO attack
20 SP
Add to SBB (3 turns 30% BB gauge fill rate reduction infliction)
10 SP
Add to BB/SBB (30% DoT reduction for 2 turns)
20 SP
Add to BB/SBB (3 turns DoT infliction)
10 SP
Enhances BB/SBB's DoT infliction effect
15 SP

by Flintlock Staff#0013, on the Brave Frontier Wiki (CC BY-SA)

General Build100 SP
80% boost to all parameters
10 SP
30% boost to Def, Rec, max HP
10 SP
Enormously boosts elemental damage
20 SP
Raises Atk limit to 180k
10 SP
Probable resistance against 1 KO attack
30 SP
Any of the options below
Notes

Flexible options include the following: * Enhances BB/SBB's Light Shield effect (20 SP) * Enhances BB/SBB's considerable Atk, Def, Rec boost for Light types effect (20 SP) * Adds great HP restoration for 3 turns effect to BB/SBB (20 SP)

by Flintlock Staff#0013, on the Brave Frontier Wiki (CC BY-SA)

PvP Build80 SP
80% boost to all parameters
10 SP
30% boost to Def, Rec, max HP
10 SP
Considerable boost to BB/SBB's activation rate
10 SP
Probable resistance against 1 KO attack
30 SP
Adds foe's BB gauge fill rate reduction for 3 turns effect to SBB
10 SP
Adds powerful additional attack at turn's end effect to BB/SBB
10 SP

by moko#4494, on the Brave Frontier Wiki (CC BY-SA)

Suggested spheres

Heaven's EdgeVash's Angel ArmUmbra WingTarok's BloodlustDark AxeTempest of AkachiMalicious TormentPhoton Spear

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Explosive Artisan CarlosBlink Builder PeterGilded Seraph VanilaWendy MarvellAngelic Gale RaquielMankai Sakura MikuCreation God OdinGlorious Shine MoraHallowed Dance SefiaGuile Demon Mora

Voice Lines

Summon

Th-That looks like a plan. It's really bad, though. How about I take a look at it and make it better?

Evolution

Our responsibility is to turn this world into the best place possible! We must--uh, please don't touch that.

Fusion

I think that we should all try to make the world a better place, no matter wh-where we are!

Lore

The time he spent in the Academy was the greatest time young Quentin had spent despite his many misadventures. His newfound companions grew to understand his many eccentricities, and he in turn offered them sage advice and strategies in battle. His relationship with his closest friend grew into romance, and soon they were arranged to marry one another. But his time in the Academy was too short for his liking. Soon he had to re-enter the world of adults and their complicated lives--time spent away from his work and his companions. The news of a rising conflict over magical beasts didn't surprise him, and while his fiancé tried her best to hide her involvement, Quentin put two and two together soon enough. Forced to choose between his heart and his future, he decided to strike at a third choice. In secret, he began to amass his own power base--defusing conflicts and redirecting tensions towards more productive ends from behind the scenes. In the end, a climactic showdown at a magical vortex became the battleground where his secrets were laid bare to her, along with a specially crafted ring declaring his love. As they stood together before the rift, his companion smiled behind him. Truly, it mused, a new peace would come from his chosen--whether others liked it or not.