Moby Dick

The main ship of the Whitebeard Pirates. Its enormous bow was crafted to resemble a whale. During the Summit Wars, it infiltrated the Navy Headquarters by sneaking in underwater. It was destroyed when Akainu attacked it. It was captained by Edward Newgate.

Ship Ability

Lv 12

Reduces HP to 50% at start of quest, boosts crew's ATK by 1.55x, HP by 1.6x, and if HP is 30% or below at start of attack, boosts ATK by a further 1.2x

Show all 12 levels
  1. Lv 11

    Reduces HP to 50% at start of quest, boosts crew's ATK by 1.5x, HP by 1.5x, and if HP is 30% or below at start of attack, boosts ATK by a further 1.1x

  2. Lv 10

    Reduces HP to 50% at start of quest, boosts crew's ATK by 1.5x and HP by 1.4x

  3. Lv 9

    Reduces HP to 50% at start of quest, boosts crew's ATK by 1.4x and HP by 1.3x

  4. Lv 8

    Reduces HP to 50% at start of quest, boosts crew's ATK by 1.4x and HP by 1.25x

  5. Lv 7

    Reduces HP to 50% at start of quest, boosts crew's ATK by 1.4x and HP by 1.2x

  6. Lv 6

    Reduces HP to 50% at start of quest, boosts crew's ATK by 1.35x and HP by 1.2x

  7. Lv 5

    Reduces HP to 50% at start of quest, boosts crew's ATK by 1.3x and HP by 1.2x

  8. Lv 4

    Reduces HP to 50% at start of quest, boosts crew's ATK by 1.3x and HP by 1.1x

  9. Lv 3

    Reduces HP to 50% at start of quest, boosts crew's ATK by 1.25x and HP by 1.1x

  10. Lv 2

    Reduces HP to 50% at start of quest, boosts crew's ATK by 1.2x and HP by 1.1x

  11. Lv 1

    Reduces HP to 50% at start of quest, boosts crew's ATK by 1.2x

Upgrade Cost

Lv 29
Lv 310
Lv 414
Lv 516
Lv 620
Lv 727
Lv 845
Lv 9100
Lv 10139
Lv 115,0005
Lv 1210,00015
Total15,38020

Level 12 Boost

Phase 1

Reduces crew's Special charge time by 1 turn at start of quest, reduces HP to 50%, boosts ATK by 1.55x, HP by 1.6x, and if HP is 30% or below before attacking, boosts ATK by a further 1.2x

Phase 2

Reduces crew's Special charge time by 1 turn at start of quest, reduces HP to 50%, boosts ATK by 1.55x, HP by 1.6x, if HP is 50% or below before attacking, reduces damage taken by 20%, and if HP is 30% or below before attacking, boosts ATK by a further 1.2x

Special

Special (12 turns): Activates HP Guard of 70% effect for 1 turn and reduces crew's Switch Effect use by 1

Ship Modification

Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.

HP+150
ATK+150
RCV+150
Modification ranks
  • +121–150
  • +91–120
  • +61–90
  • +31–60
  • +1–30

The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.

Special Effect
91+91+91+

When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.

Keep modifying the same ship

Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.