Moby Dick
The main ship of the Whitebeard Pirates. Its enormous bow was crafted to resemble a whale. During the Summit Wars, it infiltrated the Navy Headquarters by sneaking in underwater. It was destroyed when Akainu attacked it. It was captained by Edward Newgate.
Ship Ability
Reduces HP to 50% at start of quest, boosts crew's ATK by 1.55x, HP by 1.6x, and if HP is 30% or below at start of attack, boosts ATK by a further 1.2x
Show all 12 levels
- Lv 11
Reduces HP to 50% at start of quest, boosts crew's ATK by 1.5x, HP by 1.5x, and if HP is 30% or below at start of attack, boosts ATK by a further 1.1x
- Lv 10
Reduces HP to 50% at start of quest, boosts crew's ATK by 1.5x and HP by 1.4x
- Lv 9
Reduces HP to 50% at start of quest, boosts crew's ATK by 1.4x and HP by 1.3x
- Lv 8
Reduces HP to 50% at start of quest, boosts crew's ATK by 1.4x and HP by 1.25x
- Lv 7
Reduces HP to 50% at start of quest, boosts crew's ATK by 1.4x and HP by 1.2x
- Lv 6
Reduces HP to 50% at start of quest, boosts crew's ATK by 1.35x and HP by 1.2x
- Lv 5
Reduces HP to 50% at start of quest, boosts crew's ATK by 1.3x and HP by 1.2x
- Lv 4
Reduces HP to 50% at start of quest, boosts crew's ATK by 1.3x and HP by 1.1x
- Lv 3
Reduces HP to 50% at start of quest, boosts crew's ATK by 1.25x and HP by 1.1x
- Lv 2
Reduces HP to 50% at start of quest, boosts crew's ATK by 1.2x and HP by 1.1x
- Lv 1
Reduces HP to 50% at start of quest, boosts crew's ATK by 1.2x
Upgrade Cost
| Lv 2 | 9 | |
| Lv 3 | 10 | |
| Lv 4 | 14 | |
| Lv 5 | 16 | |
| Lv 6 | 20 | |
| Lv 7 | 27 | |
| Lv 8 | 45 | |
| Lv 9 | 100 | |
| Lv 10 | 139 | |
| Lv 11 | 5,000 | 5 |
| Lv 12 | 10,000 | 15 |
| Total | 15,380 | 20 |
Level 12 Boost
Reduces crew's Special charge time by 1 turn at start of quest, reduces HP to 50%, boosts ATK by 1.55x, HP by 1.6x, and if HP is 30% or below before attacking, boosts ATK by a further 1.2x
Reduces crew's Special charge time by 1 turn at start of quest, reduces HP to 50%, boosts ATK by 1.55x, HP by 1.6x, if HP is 50% or below before attacking, reduces damage taken by 20%, and if HP is 30% or below before attacking, boosts ATK by a further 1.2x
Special (12 turns): Activates HP Guard of 70% effect for 1 turn and reduces crew's Switch Effect use by 1
Ship Modification
Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.
+150
+150
+150
+121–150
+91–120
+61–90
+31–60
+1–30
The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.
91+
91+
91+When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.
Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.