Great Erik
Pirate ship of the Giant Pirate Crew. The ship has been built to be huge and durable so that it can carry an entire crew of giants.
Ship Ability
Reduces Free Spirit and Powerhouse characters' Special charge time by 1 turn at start of quest, reduces damage taken by 20%, and boosts Free Spirit and Powerhouse characters' ATK by 1.6x, HP by 1.4x, and boosts ATK a further 1.1x if a character's 1st class is Free Spirit. If 3 or more Giant Pirate CrewGiant characters are on the crew, reduces crew's Limit Special Uses duration by 1 turn, and boosts crew's ATK a further 1.2x
Special (13 turns): Reduces damage taken by 90% for 1 turn
Show all 12 levels
- Lv 11
Reduces Free Spirit and Powerhouse characters' Special charge time by 1 turn at start of quest, reduces damage taken by 15%, and boosts Free Spirit and Powerhouse characters' ATK by 1.55x, HP by 1.35x, and boosts ATK a further 1.1x if a character's 1st class is Free Spirit. If 3 or more Giant Pirate CrewGiant characters are on the crew, boosts crew's ATK a further 1.1x
SpecialSpecial (13 turns): Reduces damage taken by 90% for 1 turn
- Lv 10
Reduces Free Spirit and Powerhouse characters' Special charge time by 1 turn at start of quest, reduces damage taken by 10%, and boosts Free Spirit and Powerhouse characters' ATK by 1.5x, HP by 1.3x, and boosts ATK a further 1.1x if a character's 1st class is Free Spirit. If 3 or more Giant Pirate CrewGiant characters are on the crew, boosts crew's ATK a further 1.05x
SpecialSpecial (13 turns): Reduces damage taken by 90% for 1 turn
- Lv 9
Reduces Free Spirit and Powerhouse characters' Special charge time by 1 turn at start of quest, reduces damage taken by 10%, and boosts Free Spirit and Powerhouse characters' ATK by 1.5x, HP by 1.3x, and boosts ATK a further 1.1x if a character's 1st class is Free Spirit
- Lv 8
Reduces damage taken by 10%, and boosts Free Spirit and Powerhouse characters' ATK by 1.5x, HP by 1.3x, and boosts ATK a further 1.1x if a character's 1st class is Free Spirit
- Lv 7
Reduces damage taken by 10%, and boosts Free Spirit and Powerhouse characters' ATK by 1.5x and HP by 1.3x
- Lv 6
Reduces damage taken by 10%, and boosts Free Spirit and Powerhouse characters' ATK by 1.4x and HP by 1.3x
- Lv 5
Reduces damage taken by 10%, and boosts Free Spirit and Powerhouse characters' ATK by 1.3x and HP by 1.2x
- Lv 4
Reduces damage taken by 10%, and boosts Free Spirit and Powerhouse characters' ATK by 1.3x and HP by 1.1x
- Lv 3
Reduces damage taken by 10%, and boosts Free Spirit and Powerhouse characters' ATK by 1.2x and HP by 1.1x
- Lv 2
Reduces damage taken by 10%, and boosts Free Spirit and Powerhouse characters' ATK by 1.2x
- Lv 1
Boosts Free Spirit and Powerhouse characters' ATK by 1.2x
How to get
Sugo-Fest · Reward · Oct 1, 2026 – Nov 1, 2026
Sugo-Fest · Reward · Mar 28, 2026 – Apr 25, 2026
Upgrade Cost
| Lv 2 | 5 | |
| Lv 3 | 9 | |
| Lv 4 | 16 | |
| Lv 5 | 26 | |
| Lv 6 | 36 | |
| Lv 7 | 56 | |
| Lv 8 | 86 | |
| Lv 9 | 116 | |
| Lv 10 | 150 | |
| Lv 11 | 5,000 | 5 |
| Lv 12 | 10,000 | 15 |
| Total | 15,500 | 20 |
Level 12 Boost
Reduces Free Spirit and Powerhouse characters' Special charge time by 1 turn at start of quest, reduces damage taken by 20%, boosts Free Spirit and Powerhouse characters' ATK by 1.6x, HP by 1.4x, and boosts ATK a further 1.15x if a character's 1st class is Free Spirit. If 3 or more Giant Pirate CrewGiant characters are on the crew, reduces crew's Limit Special Uses duration by 1 turn, and boosts crew's ATK a further 1.2x
Special (13 turns): Reduces damage taken by 90% for 1 turn
Reduces Free Spirit and Powerhouse characters' Special charge time by 1 turn at start of quest, reduces Special charge time a further 1 turn if a character's 1st class is Free Spirit, reduces damage taken by 20%, boosts Free Spirit and Powerhouse characters' ATK by 1.6x, HP by 1.4x, and boosts ATK a further 1.15x if a character's 1st class is Free Spirit. If 3 or more Giant Pirate CrewGiant characters are on the crew, reduces crew's Limit Special Uses duration by 1 turn, and boosts crew's ATK a further 1.2x
Special (13 turns): Reduces crew's Bind/Paralysis duration by 2 turns, and reduces damage taken by 90% for 1 turn
Ship Modification
Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.
+150
+150
+150
+121–150
+91–120
+61–90
+31–60
+1–30
The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.
91+
91+
91+When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.
Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.