Jewelry Margherita
The Bonney Pirates' ship. Originally sailed as just a fishing ship in search of Bonney's father, but as time went on, it gradually became a pirate ship of the new era.
Ship Ability
Reduces STR, PSY, and INT characters' Special charge time by 1 turn at start of quest, boosts top-right character's HP by 20000, boosts STR, PSY, and INT characters' ATK by 1.75x, boosts their ATK by approximately 1.9x when they have RCV slots, reduces crew's Despair duration by 1 turn, makes STRRCV slots have matching slot effects, and boosts Bonney Pirates Worst Generation Paramythia-type characters' ATK by a further 1.1x
Special (13 turns): Boosts STR, PSY, and INT characters' ATK by 1.5x for 1 turn (effect can be overwritten with other ATK boost effects)
Show all 12 levels
- Lv 11
Reduces STR, PSY, and INT characters' Special charge time by 1 turn at start of quest, boosts top-right character's HP by 20000, boosts STR, PSY, and INT characters' ATK by 1.65x, boosts their ATK by approximately 1.8x when they have RCV slots, reduces crew's Despair duration by 1 turn, makes STRRCV slots have matching slot effects, and boosts Bonney Pirates Worst Generation Paramythia-type characters' ATK by a further 1.05x
SpecialSpecial (13 turns): Boosts STR, PSY, and INT characters' ATK by 1.5x for 1 turn (effect can be overwritten with other ATK boost effects)
- Lv 10
Reduces STR, PSY, and INT characters' Special charge time by 1 turn at start of quest, boosts top-right character's HP by 10000, boosts STR, PSY, and INT characters' ATK by 1.5x, boosts their ATK by approximately 1.75x when they have RCV slots, reduces crew's Despair duration by 1 turn, and makes STRRCV slots have matching slot effects
SpecialSpecial (13 turns): Boosts STR, PSY, and INT characters' ATK by 1.5x for 1 turn (effect can be overwritten with other ATK boost effects)
- Lv 9
Boosts top-right character's HP by 10000, boosts STR, PSY, and INT characters' ATK by 1.5x, and boosts their ATK by approximately 1.75x when they have RCV slots
- Lv 8
Boosts top-right character's HP by 7500, boosts STR, PSY, and INT characters' ATK by 1.4x, and boosts their ATK by 1.75x when they have RCV slots
- Lv 7
Boosts top-right character's HP by 7500, boosts STR, PSY, and INT characters' ATK by 1.4x, and boosts their ATK by approximately 1.6x when they have RCV slots
- Lv 6
Boosts top-right character's HP by 5000, boosts STR, PSY, and INT characters' ATK by 1.3x, and boosts their ATK by approximately 1.5x when they have RCV slots
- Lv 5
Boosts top-right character's HP by 5000, and boosts STR, PSY, and INT characters' ATK by 1.3x
- Lv 4
Boosts top-right character's HP by 4000, and boosts STR, PSY, and INT characters' ATK by 1.3x
- Lv 3
Boosts top-right character's HP by 4000, and boosts STR, PSY, and INT characters' ATK by 1.2x
- Lv 2
Boosts top-right character's HP by 2000, and boosts STR, PSY, and INT characters' ATK by 1.2x
- Lv 1
Boosts top-right character's HP by 1000, and boosts STR, PSY, and INT characters' ATK by 1.2x
Upgrade Cost
| Lv 2 | 5 | |
| Lv 3 | 9 | |
| Lv 4 | 16 | |
| Lv 5 | 26 | |
| Lv 6 | 36 | |
| Lv 7 | 56 | |
| Lv 8 | 86 | |
| Lv 9 | 116 | |
| Lv 10 | 150 | |
| Lv 11 | 5,000 | 5 |
| Lv 12 | 10,000 | 15 |
| Total | 15,500 | 20 |
Level 12 Boost
Reduces STR, PSY, and INT characters' Special charge time by 1 turn at start of quest, boosts top-right character's HP by 20000, boosts STR, PSY, and INT characters' ATK by 1.75x, boosts their ATK by approximately 2x when they have RCV slots, reduces crew's Despair duration by 1 turn, makes STRRCV slots have matching slot effects, and boosts Bonney Pirates Worst Generation Paramythia-type characters' ATK by a further 1.1x
Special (13 turns): Boosts STR, PSY, and INT characters' ATK by 1.5x for 1 turn (effect can be overwritten with other ATK boost effects)
Reduces STR, PSY, and INT characters' Special charge time by 2 turns at start of quest, boosts top-right character's HP by 20000, boosts STR, PSY, and INT characters' ATK by 1.75x, boosts their ATK by approximately 2x when they have RCV slots, reduces crew's Despair duration by 1 turn, makes STRRCV slots have matching slot effects, and boosts Bonney Pirates Worst Generation Paramythia-type characters' ATK by a further 1.1x
Special (13 turns): Reduces crew's Slot Bind duration by 2 turns, and boosts STR, PSY, and INT characters' ATK by 1.75x for 1 turn (effect can be overwritten with other ATK boost effects)
Ship Modification
Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.
+150
+150
+150
+121–150
+91–120
+61–90
+31–60
+1–30
The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.
91+
91+
91+When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.
Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.