Jewelry Margherita

The Bonney Pirates' ship. Originally sailed as just a fishing ship in search of Bonney's father, but as time went on, it gradually became a pirate ship of the new era.

Ship Ability

Lv 12

Reduces STR, PSY, and INT characters' Special charge time by 1 turn at start of quest, boosts top-right character's HP by 20000, boosts STR, PSY, and INT characters' ATK by 1.75x, boosts their ATK by approximately 1.9x when they have RCV slots, reduces crew's Despair duration by 1 turn, makes STRRCV slots have matching slot effects, and boosts Bonney Pirates Worst Generation Paramythia-type characters' ATK by a further 1.1x

Special

Special (13 turns): Boosts STR, PSY, and INT characters' ATK by 1.5x for 1 turn (effect can be overwritten with other ATK boost effects)

Show all 12 levels
  1. Lv 11

    Reduces STR, PSY, and INT characters' Special charge time by 1 turn at start of quest, boosts top-right character's HP by 20000, boosts STR, PSY, and INT characters' ATK by 1.65x, boosts their ATK by approximately 1.8x when they have RCV slots, reduces crew's Despair duration by 1 turn, makes STRRCV slots have matching slot effects, and boosts Bonney Pirates Worst Generation Paramythia-type characters' ATK by a further 1.05x

    Special

    Special (13 turns): Boosts STR, PSY, and INT characters' ATK by 1.5x for 1 turn (effect can be overwritten with other ATK boost effects)

  2. Lv 10

    Reduces STR, PSY, and INT characters' Special charge time by 1 turn at start of quest, boosts top-right character's HP by 10000, boosts STR, PSY, and INT characters' ATK by 1.5x, boosts their ATK by approximately 1.75x when they have RCV slots, reduces crew's Despair duration by 1 turn, and makes STRRCV slots have matching slot effects

    Special

    Special (13 turns): Boosts STR, PSY, and INT characters' ATK by 1.5x for 1 turn (effect can be overwritten with other ATK boost effects)

  3. Lv 9

    Boosts top-right character's HP by 10000, boosts STR, PSY, and INT characters' ATK by 1.5x, and boosts their ATK by approximately 1.75x when they have RCV slots

  4. Lv 8

    Boosts top-right character's HP by 7500, boosts STR, PSY, and INT characters' ATK by 1.4x, and boosts their ATK by 1.75x when they have RCV slots

  5. Lv 7

    Boosts top-right character's HP by 7500, boosts STR, PSY, and INT characters' ATK by 1.4x, and boosts their ATK by approximately 1.6x when they have RCV slots

  6. Lv 6

    Boosts top-right character's HP by 5000, boosts STR, PSY, and INT characters' ATK by 1.3x, and boosts their ATK by approximately 1.5x when they have RCV slots

  7. Lv 5

    Boosts top-right character's HP by 5000, and boosts STR, PSY, and INT characters' ATK by 1.3x

  8. Lv 4

    Boosts top-right character's HP by 4000, and boosts STR, PSY, and INT characters' ATK by 1.3x

  9. Lv 3

    Boosts top-right character's HP by 4000, and boosts STR, PSY, and INT characters' ATK by 1.2x

  10. Lv 2

    Boosts top-right character's HP by 2000, and boosts STR, PSY, and INT characters' ATK by 1.2x

  11. Lv 1

    Boosts top-right character's HP by 1000, and boosts STR, PSY, and INT characters' ATK by 1.2x

Upgrade Cost

Lv 25
Lv 39
Lv 416
Lv 526
Lv 636
Lv 756
Lv 886
Lv 9116
Lv 10150
Lv 115,0005
Lv 1210,00015
Total15,50020

Level 12 Boost

Phase 1

Reduces STR, PSY, and INT characters' Special charge time by 1 turn at start of quest, boosts top-right character's HP by 20000, boosts STR, PSY, and INT characters' ATK by 1.75x, boosts their ATK by approximately 2x when they have RCV slots, reduces crew's Despair duration by 1 turn, makes STRRCV slots have matching slot effects, and boosts Bonney Pirates Worst Generation Paramythia-type characters' ATK by a further 1.1x

Special

Special (13 turns): Boosts STR, PSY, and INT characters' ATK by 1.5x for 1 turn (effect can be overwritten with other ATK boost effects)

Phase 2

Reduces STR, PSY, and INT characters' Special charge time by 2 turns at start of quest, boosts top-right character's HP by 20000, boosts STR, PSY, and INT characters' ATK by 1.75x, boosts their ATK by approximately 2x when they have RCV slots, reduces crew's Despair duration by 1 turn, makes STRRCV slots have matching slot effects, and boosts Bonney Pirates Worst Generation Paramythia-type characters' ATK by a further 1.1x

Special

Special (13 turns): Reduces crew's Slot Bind duration by 2 turns, and boosts STR, PSY, and INT characters' ATK by 1.75x for 1 turn (effect can be overwritten with other ATK boost effects)

Ship Modification

Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.

HP+150
ATK+150
RCV+150
Modification ranks
  • +121–150
  • +91–120
  • +61–90
  • +31–60
  • +1–30

The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.

Special Effect
91+91+91+

When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.

Keep modifying the same ship

Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.