Catapult
Bullet's ship. This submarine is loaded with various weapons and metals to aid Bullet in combat when he uses his Clank-Clank Fruit powers to combine objects.
Ship Ability
Reduces Special charge time by 1 turn at start of quest, boosts STR, QCK, and INT characters' ATK by 1.75x, HP by 1.25x, boosts top-right character's ATK by a further 1.25x, makes crew's PSYDEX slots have matching slot effects, and makes it easier to land PERFECT strikes
Show all 12 levels
- Lv 11
Reduces Special charge time by 1 turn at start of quest, boosts STR, QCK, and INT characters' ATK by 1.6x, HP by 1.25x, boosts top-right character's ATK by a further 1.2x, makes crew's PSYDEX slots have matching slot effects, and makes it a little easier to land PERFECT strikes
- Lv 10
Reduces Special charge time by 1 turn at start of quest, boosts STR, QCK, and INT characters' ATK by 1.55x, HP by 1.25x, boosts top-right character's ATK by a further 1.2x, and makes it a little easier to land PERFECT strikes
- Lv 9
Boosts STR, QCK, and INT characters' ATK by 1.5x, HP by 1.25x, boosts top-right character's ATK by a further 1.15x, and makes it a little easier to land PERFECT strikes
- Lv 8
Boosts STR, QCK, and INT characters' ATK by 1.45x, HP by 1.2x, boosts top-right character's ATK by a further 1.15x, and makes it a little easier to land PERFECT strikes
- Lv 7
Boosts STR, QCK, and INT characters' ATK by 1.4x, HP by 1.2x, boosts top-right character's ATK by a further 1.1x, and makes it a little easier to land PERFECT strikes
- Lv 6
Boosts STR, QCK, and INT characters' ATK by 1.4x, HP by 1.2x, and boosts top-right character's ATK by a further 1.1x
- Lv 5
Boosts STR, QCK, and INT characters' ATK by 1.3x, HP by 1.2x, and boosts top-right character's ATK by a further 1.1x
- Lv 4
Boosts STR, QCK, and INT characters' ATK by 1.3x, HP by 1.1x, and boosts top-right character's ATK by a further 1.1x
- Lv 3
Boosts STR, QCK, and INT characters' ATK by 1.3x and HP by 1.1x
- Lv 2
Boosts STR, QCK, and INT characters' ATK by 1.2x and HP by 1.1x
- Lv 1
Boosts STR, QCK, and INT characters' ATK by 1.2x
Upgrade Cost
| Lv 2 | 5 | |
| Lv 3 | 9 | |
| Lv 4 | 16 | |
| Lv 5 | 26 | |
| Lv 6 | 36 | |
| Lv 7 | 56 | |
| Lv 8 | 86 | |
| Lv 9 | 116 | |
| Lv 10 | 150 | |
| Lv 11 | 5,000 | 5 |
| Lv 12 | 10,000 | 15 |
| Total | 15,500 | 20 |
Level 12 Boost
Reduces Special charge time by 2 turns at start of quest, boosts STR, QCK, and INT characters' ATK by 1.75x, HP by 1.25x, boosts top-right character's ATK by a further 1.25x, makes crew's PSYDEX slots have matching slot effects, and makes it easier to land PERFECT strikes
Reduces Special charge time by 2 turns at start of quest, boosts Fighter characters' ATK by 200, boosts STR, QCK, and INT characters' ATK by 1.75x, HP by 1.25x, boosts top-right character's ATK by a further 1.25x, makes crew's PSYDEX slots have matching slot effects, and makes it easier to land PERFECT strikes
Special (11 turns): Reduces crew's Bind duration by 2 turns, and boosts STR, QCK, and INT characters' slot effects by 2.25x for 1 turn
Ship Modification
Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.
+150
+150
+150
+121–150
+91–120
+61–90
+31–60
+1–30
The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.
91+
91+
91+When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.
Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.