Catapult

Bullet's ship. This submarine is loaded with various weapons and metals to aid Bullet in combat when he uses his Clank-Clank Fruit powers to combine objects.

Ship Ability

Lv 12

Reduces Special charge time by 1 turn at start of quest, boosts STR, QCK, and INT characters' ATK by 1.75x, HP by 1.25x, boosts top-right character's ATK by a further 1.25x, makes crew's PSYDEX slots have matching slot effects, and makes it easier to land PERFECT strikes

Show all 12 levels
  1. Lv 11

    Reduces Special charge time by 1 turn at start of quest, boosts STR, QCK, and INT characters' ATK by 1.6x, HP by 1.25x, boosts top-right character's ATK by a further 1.2x, makes crew's PSYDEX slots have matching slot effects, and makes it a little easier to land PERFECT strikes

  2. Lv 10

    Reduces Special charge time by 1 turn at start of quest, boosts STR, QCK, and INT characters' ATK by 1.55x, HP by 1.25x, boosts top-right character's ATK by a further 1.2x, and makes it a little easier to land PERFECT strikes

  3. Lv 9

    Boosts STR, QCK, and INT characters' ATK by 1.5x, HP by 1.25x, boosts top-right character's ATK by a further 1.15x, and makes it a little easier to land PERFECT strikes

  4. Lv 8

    Boosts STR, QCK, and INT characters' ATK by 1.45x, HP by 1.2x, boosts top-right character's ATK by a further 1.15x, and makes it a little easier to land PERFECT strikes

  5. Lv 7

    Boosts STR, QCK, and INT characters' ATK by 1.4x, HP by 1.2x, boosts top-right character's ATK by a further 1.1x, and makes it a little easier to land PERFECT strikes

  6. Lv 6

    Boosts STR, QCK, and INT characters' ATK by 1.4x, HP by 1.2x, and boosts top-right character's ATK by a further 1.1x

  7. Lv 5

    Boosts STR, QCK, and INT characters' ATK by 1.3x, HP by 1.2x, and boosts top-right character's ATK by a further 1.1x

  8. Lv 4

    Boosts STR, QCK, and INT characters' ATK by 1.3x, HP by 1.1x, and boosts top-right character's ATK by a further 1.1x

  9. Lv 3

    Boosts STR, QCK, and INT characters' ATK by 1.3x and HP by 1.1x

  10. Lv 2

    Boosts STR, QCK, and INT characters' ATK by 1.2x and HP by 1.1x

  11. Lv 1

    Boosts STR, QCK, and INT characters' ATK by 1.2x

Upgrade Cost

Lv 25
Lv 39
Lv 416
Lv 526
Lv 636
Lv 756
Lv 886
Lv 9116
Lv 10150
Lv 115,0005
Lv 1210,00015
Total15,50020

Level 12 Boost

Phase 1

Reduces Special charge time by 2 turns at start of quest, boosts STR, QCK, and INT characters' ATK by 1.75x, HP by 1.25x, boosts top-right character's ATK by a further 1.25x, makes crew's PSYDEX slots have matching slot effects, and makes it easier to land PERFECT strikes

Phase 2

Reduces Special charge time by 2 turns at start of quest, boosts Fighter characters' ATK by 200, boosts STR, QCK, and INT characters' ATK by 1.75x, HP by 1.25x, boosts top-right character's ATK by a further 1.25x, makes crew's PSYDEX slots have matching slot effects, and makes it easier to land PERFECT strikes

Special

Special (11 turns): Reduces crew's Bind duration by 2 turns, and boosts STR, QCK, and INT characters' slot effects by 2.25x for 1 turn

Ship Modification

Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.

HP+150
ATK+150
RCV+150
Modification ranks
  • +121–150
  • +91–120
  • +61–90
  • +31–60
  • +1–30

The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.

Special Effect
91+91+91+

When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.

Keep modifying the same ship

Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.