White Tiger

Ship of the Neo Marines. An enormous ship with a Neo Marine skull on its sails. The bow of the ship features a white tiger ornament.

Ship Ability

Lv 12

Reduces Special charge time by 1 turn at start of quest, boosts Shooter characters' ATK by 1.9x, HP by 1.25x, makes crew's PSYINT slots have matching slot effects, and makes it much easier to land PERFECT strikes

Show all 12 levels
  1. Lv 11

    Reduces Special charge time by 1 turn at start of quest, boosts Shooter characters' ATK by 1.75x, HP by 1.25x, makes crew's PSYINT slots have matching slot effects, and makes it easier to land PERFECT strikes

  2. Lv 10

    Reduces Special charge time by 1 turn at start of quest, boosts Shooter characters' ATK by 1.6x, HP by 1.25x, makes crew's PSYINT slots have matching slot effects, and makes it easier to land PERFECT strikes

  3. Lv 9

    Boosts Shooter characters' ATK by 1.5x, HP by 1.25x, makes crew's PSYINT slots have matching slot effects, and makes it easier to land PERFECT strikes

  4. Lv 8

    Boosts Shooter characters' ATK by 1.4x, HP by 1.25x, makes crew's PSYINT slots have matching slot effects, and makes it easier to land PERFECT strikes

  5. Lv 7

    Boosts Shooter characters' ATK by 1.4x, HP by 1.25x, makes crew's PSYINT slots have matching slot effects, and makes it a little easier to land PERFECT strikes

  6. Lv 6

    Boosts Shooter characters' ATK by 1.4x, HP by 1.2x, makes crew's PSYINT slots have matching slot effects, and makes it a little easier to land PERFECT strikes

  7. Lv 5

    Boosts Shooter characters' ATK by 1.4x, HP by 1.2x, and makes crew's PSYINT slots have matching slot effects

  8. Lv 4

    Boosts Shooter characters' ATK by 1.3x, HP by 1.2x, and makes crew's PSYINT slots have matching slot effects

  9. Lv 3

    Boosts Shooter characters' ATK by 1.3x and HP by 1.2x

  10. Lv 2

    Boosts Shooter characters' ATK by 1.2x and HP by 1.1x

  11. Lv 1

    Boosts Shooter characters' ATK by 1.2x

How to get

Kizuna Clash shop

Shop · 200

Upgrade Cost

Lv 25
Lv 39
Lv 416
Lv 526
Lv 636
Lv 756
Lv 886
Lv 9116
Lv 10150
Lv 115,0005
Lv 1210,00015
Total15,50020

Level 12 Boost

Phase 1

Reduces Special charge time by 1 turn at start of quest, reduces Shooter characters' Special charge time by a further 1 turn, boosts Shooter characters' ATK by 1.9x, HP by 1.25x, makes crew's PSYINT slots have matching slot effects, and makes it much easier to land PERFECT strikes

Phase 2

Reduces Special charge time by 1 turn at start of quest, reduces Shooter characters' Special charge time by a further 1 turn, boosts Shooter characters' ATK by 1.9x, HP by 1.25x, reduces crew's Paralysis duration by 1 turn, makes crew's PSYINT slots have matching slot effects, and makes it much easier to land PERFECT strikes

Ship Modification

Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.

HP+150
ATK+150
RCV+150
Modification ranks
  • +121–150
  • +91–120
  • +61–90
  • +31–60
  • +1–30

The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.

Special Effect
91+91+91+

When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.

Keep modifying the same ship

Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.