White Tiger
Ship of the Neo Marines. An enormous ship with a Neo Marine skull on its sails. The bow of the ship features a white tiger ornament.
Ship Ability
Reduces Special charge time by 1 turn at start of quest, boosts Shooter characters' ATK by 1.9x, HP by 1.25x, makes crew's PSYINT slots have matching slot effects, and makes it much easier to land PERFECT strikes
Show all 12 levels
- Lv 11
Reduces Special charge time by 1 turn at start of quest, boosts Shooter characters' ATK by 1.75x, HP by 1.25x, makes crew's PSYINT slots have matching slot effects, and makes it easier to land PERFECT strikes
- Lv 10
Reduces Special charge time by 1 turn at start of quest, boosts Shooter characters' ATK by 1.6x, HP by 1.25x, makes crew's PSYINT slots have matching slot effects, and makes it easier to land PERFECT strikes
- Lv 9
Boosts Shooter characters' ATK by 1.5x, HP by 1.25x, makes crew's PSYINT slots have matching slot effects, and makes it easier to land PERFECT strikes
- Lv 8
Boosts Shooter characters' ATK by 1.4x, HP by 1.25x, makes crew's PSYINT slots have matching slot effects, and makes it easier to land PERFECT strikes
- Lv 7
Boosts Shooter characters' ATK by 1.4x, HP by 1.25x, makes crew's PSYINT slots have matching slot effects, and makes it a little easier to land PERFECT strikes
- Lv 6
Boosts Shooter characters' ATK by 1.4x, HP by 1.2x, makes crew's PSYINT slots have matching slot effects, and makes it a little easier to land PERFECT strikes
- Lv 5
Boosts Shooter characters' ATK by 1.4x, HP by 1.2x, and makes crew's PSYINT slots have matching slot effects
- Lv 4
Boosts Shooter characters' ATK by 1.3x, HP by 1.2x, and makes crew's PSYINT slots have matching slot effects
- Lv 3
Boosts Shooter characters' ATK by 1.3x and HP by 1.2x
- Lv 2
Boosts Shooter characters' ATK by 1.2x and HP by 1.1x
- Lv 1
Boosts Shooter characters' ATK by 1.2x
How to get
Shop · 200
Upgrade Cost
| Lv 2 | 5 | |
| Lv 3 | 9 | |
| Lv 4 | 16 | |
| Lv 5 | 26 | |
| Lv 6 | 36 | |
| Lv 7 | 56 | |
| Lv 8 | 86 | |
| Lv 9 | 116 | |
| Lv 10 | 150 | |
| Lv 11 | 5,000 | 5 |
| Lv 12 | 10,000 | 15 |
| Total | 15,500 | 20 |
Level 12 Boost
Reduces Special charge time by 1 turn at start of quest, reduces Shooter characters' Special charge time by a further 1 turn, boosts Shooter characters' ATK by 1.9x, HP by 1.25x, makes crew's PSYINT slots have matching slot effects, and makes it much easier to land PERFECT strikes
Reduces Special charge time by 1 turn at start of quest, reduces Shooter characters' Special charge time by a further 1 turn, boosts Shooter characters' ATK by 1.9x, HP by 1.25x, reduces crew's Paralysis duration by 1 turn, makes crew's PSYINT slots have matching slot effects, and makes it much easier to land PERFECT strikes
Ship Modification
Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.
+150
+150
+150
+121–150
+91–120
+61–90
+31–60
+1–30
The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.
91+
91+
91+When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.
Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.