Shiki's Island Ship

The Golden Lion Pirates' ship. Thanks to Shiki's Float-Float Fruit powers, which makes anything he touches float, the ship can float through the sky instead of the ocean.

Ship Ability

Lv 12

Reduces Special charge time by 1 turn at start of quest, boosts DEX, INT, and QCK characters' ATK by 1.65x, HP by 1.45x, slightly boosts chance of landing on RCV slots, and if HP is full or 30% or below at start of attack, boosts DEX, INT, and QCK characters' ATK by approximately 1.85x

Show all 12 levels
  1. Lv 11

    Reduces Special charge time by 1 turn at start of quest, boosts DEX, INT, and QCK characters' ATK by 1.6x, HP by 1.35x, slightly boosts chance of landing on RCV slots, and if HP is full or 30% or below at start of attack, boosts DEX, INT, and QCK characters' ATK by 1.75x

  2. Lv 10

    Reduces Special charge time by 1 turn at start of quest, boosts DEX, INT, and QCK characters' ATK by 1.55x, HP by 1.25x, and if HP is full or 30% or below at start of attack, boosts DEX, INT, and QCK characters' ATK by approximately 1.7x

  3. Lv 9

    Boosts DEX, INT, and QCK characters' ATK by 1.5x, HP by 1.25x, and if HP is full or 30% or below at start of attack, boosts DEX, INT, and QCK characters' ATK by approximately 1.6x

  4. Lv 8

    Boosts DEX, INT, and QCK characters' ATK by 1.4x, HP by 1.25x, and if HP is full or 30% or below at start of attack, boosts DEX, INT, and QCK characters' ATK by approximately 1.5x

  5. Lv 7

    Boosts DEX, INT, and QCK characters' ATK by 1.4x, HP by 1.2x, and if HP is full or 30% or below at start of attack, boosts DEX, INT, and QCK characters' ATK by approximately 1.5x

  6. Lv 6

    Boosts DEX, INT, and QCK characters' ATK by 1.3x, HP by 1.2x, and if HP is full or 30% or below at start of attack, boosts DEX, INT, and QCK characters' ATK by approximately 1.4x

  7. Lv 5

    Boosts DEX, INT, and QCK characters' ATK by 1.3x and HP by 1.2x

  8. Lv 4

    Boosts DEX, INT, and QCK characters' ATK by 1.3x and HP by 1.15x

  9. Lv 3

    Boosts DEX, INT, and QCK characters' ATK by 1.2x and HP by 1.15x

  10. Lv 2

    Boosts DEX, INT, and QCK characters' ATK by 1.2x and HP by 1.1x

  11. Lv 1

    Boosts DEX, INT, and QCK characters' ATK by 1.2x

Upgrade Cost

Lv 25
Lv 39
Lv 416
Lv 526
Lv 636
Lv 756
Lv 886
Lv 9116
Lv 10150
Lv 115,0005
Lv 1210,00015
Total15,50020

Level 12 Boost

Phase 1

Reduces Special charge time by 1 turn at start of quest, boosts DEX, INT, and QCK characters' ATK by 1.65x, HP by 1.45x, slightly boosts chance of landing on RCV slots, reduces crew's Despair duration by 1 turn, and if HP is full or 30% or below at start of attack, boosts DEX, INT, and QCK characters' ATK by approximately 1.85x

Phase 2

Reduces Special charge time by 2 turns at start of quest, boosts DEX, INT, and QCK characters' ATK by 1.65x, HP by 1.45x, slightly boosts chance of landing on RCV slots, reduces crew's Despair duration by 1 turn, and if HP is full or 30% or below at start of attack, boosts DEX, INT, and QCK characters' ATK by approximately 1.85x

Ship Modification

Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.

HP+150
ATK+150
RCV+150
Modification ranks
  • +121–150
  • +91–120
  • +61–90
  • +31–60
  • +1–30

The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.

Special Effect
91+91+91+

When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.

Keep modifying the same ship

Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.