Whale Sharks
Whale sharks called upon by Jinbe. They carry the Straw Hat Pirates on their back and enjoy a moment of relaxation.
Ship Ability
Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.75x, boosts top-right character's HP by 20,000, makes crew's TNDRCV slots have matching slot effects, makes it easier to land PERFECT strikes, and boosts Pirate EXP earned by 1.5x
Show all 12 levels
- Lv 11
Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.65x, boosts top-right character's HP by 20,000, makes crew's TNDRCV slots have matching slot effects, makes it easier to land PERFECT strikes, and boosts Pirate EXP earned by 1.25x
- Lv 10
Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.6x, boosts top-right character's HP by 10,000, makes crew's TND slots have matching slot effects, makes it easier to land PERFECT strikes, and boosts Pirate EXP earned by 1.25x
- Lv 9
Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.5x, boosts top-right character's HP by 5,000, makes crew's TND slots have matching slot effects, makes it easier to land PERFECT strikes, and boosts Pirate EXP earned by 1.2x
- Lv 8
Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.45x, boosts top-right character's HP by 2,500, makes it easier to land PERFECT strikes, and boosts Pirate EXP earned by 1.1x
- Lv 7
Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.45x, boosts top-right character's HP by 2,500, and makes it easier to land PERFECT strikes
- Lv 6
Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.4x, boosts top-right character's HP by 1,000, and makes it easier to land PERFECT strikes
- Lv 5
Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.35x, boosts top-right character's HP by 500, and makes it easier to land PERFECT strikes
- Lv 4
Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.3x, and makes it a little easier to land PERFECT strikes
- Lv 3
Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.25x, and makes it a little easier to land PERFECT strikes
- Lv 2
Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.2x, and makes it a little easier to land PERFECT strikes
- Lv 1
Reduces Special charge time by 1 turn at start of quest, and boosts crew's ATK by 1.2x
Upgrade Cost
| Lv 2 | 6 | |
| Lv 3 | 9 | |
| Lv 4 | 12 | |
| Lv 5 | 15 | |
| Lv 6 | 18 | |
| Lv 7 | 23 | |
| Lv 8 | 30 | |
| Lv 9 | 39 | |
| Lv 10 | 50 | |
| Lv 11 | 5,000 | 5 |
| Lv 12 | 10,000 | 15 |
| Total | 15,202 | 20 |
Level 12 Boost
Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.75x, boosts top-right character's HP by 20,000, reduces crew's Paralysis duration by 1 turn, makes crew's TNDRCV slots have matching slot effects, makes it easier to land PERFECT strikes, and boosts Pirate EXP earned by 1.5x
Reduces Special charge time by 2 turns at start of quest, boosts crew's ATK by 1.75x, boosts top-right character's HP by 20,000, reduces crew's Paralysis duration by 1 turn, makes crew's TNDRCV slots have matching slot effects, makes it easier to land PERFECT strikes, and boosts Pirate EXP earned by 1.5x
Ship Modification
Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.
+150
+150
+150
+121–150
+91–120
+61–90
+31–60
+1–30
The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.
91+
91+
91+When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.
Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.