Whale Sharks

Whale sharks called upon by Jinbe. They carry the Straw Hat Pirates on their back and enjoy a moment of relaxation.

Ship Ability

Lv 12

Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.75x, boosts top-right character's HP by 20,000, makes crew's TNDRCV slots have matching slot effects, makes it easier to land PERFECT strikes, and boosts Pirate EXP earned by 1.5x

Show all 12 levels
  1. Lv 11

    Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.65x, boosts top-right character's HP by 20,000, makes crew's TNDRCV slots have matching slot effects, makes it easier to land PERFECT strikes, and boosts Pirate EXP earned by 1.25x

  2. Lv 10

    Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.6x, boosts top-right character's HP by 10,000, makes crew's TND slots have matching slot effects, makes it easier to land PERFECT strikes, and boosts Pirate EXP earned by 1.25x

  3. Lv 9

    Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.5x, boosts top-right character's HP by 5,000, makes crew's TND slots have matching slot effects, makes it easier to land PERFECT strikes, and boosts Pirate EXP earned by 1.2x

  4. Lv 8

    Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.45x, boosts top-right character's HP by 2,500, makes it easier to land PERFECT strikes, and boosts Pirate EXP earned by 1.1x

  5. Lv 7

    Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.45x, boosts top-right character's HP by 2,500, and makes it easier to land PERFECT strikes

  6. Lv 6

    Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.4x, boosts top-right character's HP by 1,000, and makes it easier to land PERFECT strikes

  7. Lv 5

    Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.35x, boosts top-right character's HP by 500, and makes it easier to land PERFECT strikes

  8. Lv 4

    Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.3x, and makes it a little easier to land PERFECT strikes

  9. Lv 3

    Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.25x, and makes it a little easier to land PERFECT strikes

  10. Lv 2

    Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.2x, and makes it a little easier to land PERFECT strikes

  11. Lv 1

    Reduces Special charge time by 1 turn at start of quest, and boosts crew's ATK by 1.2x

Upgrade Cost

Lv 26
Lv 39
Lv 412
Lv 515
Lv 618
Lv 723
Lv 830
Lv 939
Lv 1050
Lv 115,0005
Lv 1210,00015
Total15,20220

Level 12 Boost

Phase 1

Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.75x, boosts top-right character's HP by 20,000, reduces crew's Paralysis duration by 1 turn, makes crew's TNDRCV slots have matching slot effects, makes it easier to land PERFECT strikes, and boosts Pirate EXP earned by 1.5x

Phase 2

Reduces Special charge time by 2 turns at start of quest, boosts crew's ATK by 1.75x, boosts top-right character's HP by 20,000, reduces crew's Paralysis duration by 1 turn, makes crew's TNDRCV slots have matching slot effects, makes it easier to land PERFECT strikes, and boosts Pirate EXP earned by 1.5x

Ship Modification

Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.

HP+150
ATK+150
RCV+150
Modification ranks
  • +121–150
  • +91–120
  • +61–90
  • +31–60
  • +1–30

The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.

Special Effect
91+91+91+

When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.

Keep modifying the same ship

Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.