Oro Jackson

The Roger Pirates' ship. A true masterpiece created by the shipwright Tom, it was on this ship that the Roger Pirates circumnavigated the globe.

Ship Ability

Lv 12

Reduces Special charge time by 1 turn, boosts Free Spirit and Slasher characters' ATK by 1.7x, HP by 1.3x, makes their RCVTND slots have matching slot effects, makes it much easier to land PERFECT strikes, boosts QCK and PSY characters' ATK by a further 1.1x, and heals crew by 1,000 HP at end of turn

Special

Special (9 turns): Reduces crew's Paralysis duration by 2 turns

Show all 12 levels
  1. Lv 11

    Reduces Special charge time by 1 turn, boosts Free Spirit and Slasher characters' ATK by 1.6x, HP by 1.3x, makes their RCVTND slots have matching slot effects, makes it much easier to land PERFECT strikes, boosts QCK and PSY characters' ATK by a further 1.1x, and heals crew by 1,000 HP at end of turn

    Special

    Special (9 turns): Reduces crew's Paralysis duration by 2 turns

  2. Lv 10

    Reduces Special charge time by 1 turn at start of quest, boosts Free Spirit and Slasher characters' ATK by 1.6x, HP by 1.3x, makes their RCVTND slots have matching slot effects, makes it much easier to land PERFECT strikes, and heals crew by 1,000 HP at end of turn

    Special

    Special (9 turns): Reduces crew's Paralysis duration by 2 turns

  3. Lv 9

    Reduces Special charge time by 1 turn at start of quest, boosts Free Spirit and Slasher characters' ATK by 1.5x, HP by 1.2x, makes their RCVTND slots have matching slot effects, makes it much easier to land PERFECT strikes, and heals crew by 750 HP at end of turn

  4. Lv 8

    Reduces Special charge time by 1 turn at start of quest, boosts Free Spirit and Slasher characters' ATK by 1.45x, HP by 1.2x, makes their RCVTND slots have matching slot effects, makes it much easier to land PERFECT strikes, and heals crew by 500 HP at end of turn

  5. Lv 7

    Reduces Special charge time by 1 turn at start of quest, boosts Free Spirit and Slasher characters' ATK by 1.45x, HP by 1.2x, and makes their RCVTND slots have matching slot effects

  6. Lv 6

    Reduces Special charge time by 1 turn at start of quest, boosts Free Spirit and Slasher characters' ATK by 1.4x, HP by 1.2x, and makes their RCVTND slots have matching slot effects

  7. Lv 5

    Reduces Special charge time by 1 turn at start of quest, boosts Free Spirit and Slasher characters' ATK by 1.35x, HP by 1.2x, and makes their RCVTND slots have matching slot effects

  8. Lv 4

    Reduces Special charge time by 1 turn at start of quest, boosts Free Spirit and Slasher characters' ATK by 1.3x, HP by 1.2x, and makes their RCVTND slots have matching slot effects

  9. Lv 3

    Reduces Special charge time by 1 turn at start of quest, boosts Free Spirit and Slasher characters' ATK by 1.3x, HP by 1.2x

  10. Lv 2

    Reduces Special charge time by 1 turn at start of quest, boosts Free Spirit and Slasher characters' ATK by 1.25x, HP by 1.2x

  11. Lv 1

    Reduces Special charge time by 1 turn at start of quest, boosts Free Spirit and Slasher characters' ATK by 1.2x, HP by 1.1x

Upgrade Cost

Lv 26
Lv 39
Lv 412
Lv 515
Lv 618
Lv 723
Lv 830
Lv 939
Lv 1050
Lv 115,0005
Lv 1210,00015
Total15,20220

Level 12 Boost

Phase 1

Reduces Special charge time by 1 turn, boosts Free Spirit and Slasher characters' ATK by 150, boosts their ATK by 1.7x, HP by 1.3x, makes their RCVTND slots have matching slot effects, makes it much easier to land PERFECT strikes, boosts QCK and PSY characters' ATK by a further 1.1x, and heals crew by 1,000 HP at end of turn

Special

Special (9 turns): Reduces crew's Paralysis duration by 2 turns

Phase 2

Reduces Special charge time by 1 turn, boosts Free Spirit and Slasher characters' ATK by 150, boosts their ATK by 1.7x, HP by 1.3x, makes their RCVTND slots have matching slot effects, makes it much easier to land PERFECT strikes, boosts QCK and PSY characters' ATK by a further 1.1x, and heals crew by 1,000 HP at end of turn

Special

Special (9 turns): Reduces crew's Bind/Paralysis duration by 2 turns, and boosts the ATK of the next final tap performed by a Free Spirit or Slasher character by 15% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)

Ship Modification

Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.

HP+150
ATK+150
RCV+150
Modification ranks
  • +121–150
  • +91–120
  • +61–90
  • +31–60
  • +1–30

The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.

Special Effect
91+91+91+

When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.

Keep modifying the same ship

Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.