Oro Jackson
The Roger Pirates' ship. A true masterpiece created by the shipwright Tom, it was on this ship that the Roger Pirates circumnavigated the globe.
Ship Ability
Reduces Special charge time by 1 turn, boosts Free Spirit and Slasher characters' ATK by 1.7x, HP by 1.3x, makes their RCVTND slots have matching slot effects, makes it much easier to land PERFECT strikes, boosts QCK and PSY characters' ATK by a further 1.1x, and heals crew by 1,000 HP at end of turn
Special (9 turns): Reduces crew's Paralysis duration by 2 turns
Show all 12 levels
- Lv 11
Reduces Special charge time by 1 turn, boosts Free Spirit and Slasher characters' ATK by 1.6x, HP by 1.3x, makes their RCVTND slots have matching slot effects, makes it much easier to land PERFECT strikes, boosts QCK and PSY characters' ATK by a further 1.1x, and heals crew by 1,000 HP at end of turn
SpecialSpecial (9 turns): Reduces crew's Paralysis duration by 2 turns
- Lv 10
Reduces Special charge time by 1 turn at start of quest, boosts Free Spirit and Slasher characters' ATK by 1.6x, HP by 1.3x, makes their RCVTND slots have matching slot effects, makes it much easier to land PERFECT strikes, and heals crew by 1,000 HP at end of turn
SpecialSpecial (9 turns): Reduces crew's Paralysis duration by 2 turns
- Lv 9
Reduces Special charge time by 1 turn at start of quest, boosts Free Spirit and Slasher characters' ATK by 1.5x, HP by 1.2x, makes their RCVTND slots have matching slot effects, makes it much easier to land PERFECT strikes, and heals crew by 750 HP at end of turn
- Lv 8
Reduces Special charge time by 1 turn at start of quest, boosts Free Spirit and Slasher characters' ATK by 1.45x, HP by 1.2x, makes their RCVTND slots have matching slot effects, makes it much easier to land PERFECT strikes, and heals crew by 500 HP at end of turn
- Lv 7
Reduces Special charge time by 1 turn at start of quest, boosts Free Spirit and Slasher characters' ATK by 1.45x, HP by 1.2x, and makes their RCVTND slots have matching slot effects
- Lv 6
Reduces Special charge time by 1 turn at start of quest, boosts Free Spirit and Slasher characters' ATK by 1.4x, HP by 1.2x, and makes their RCVTND slots have matching slot effects
- Lv 5
Reduces Special charge time by 1 turn at start of quest, boosts Free Spirit and Slasher characters' ATK by 1.35x, HP by 1.2x, and makes their RCVTND slots have matching slot effects
- Lv 4
Reduces Special charge time by 1 turn at start of quest, boosts Free Spirit and Slasher characters' ATK by 1.3x, HP by 1.2x, and makes their RCVTND slots have matching slot effects
- Lv 3
Reduces Special charge time by 1 turn at start of quest, boosts Free Spirit and Slasher characters' ATK by 1.3x, HP by 1.2x
- Lv 2
Reduces Special charge time by 1 turn at start of quest, boosts Free Spirit and Slasher characters' ATK by 1.25x, HP by 1.2x
- Lv 1
Reduces Special charge time by 1 turn at start of quest, boosts Free Spirit and Slasher characters' ATK by 1.2x, HP by 1.1x
Upgrade Cost
| Lv 2 | 6 | |
| Lv 3 | 9 | |
| Lv 4 | 12 | |
| Lv 5 | 15 | |
| Lv 6 | 18 | |
| Lv 7 | 23 | |
| Lv 8 | 30 | |
| Lv 9 | 39 | |
| Lv 10 | 50 | |
| Lv 11 | 5,000 | 5 |
| Lv 12 | 10,000 | 15 |
| Total | 15,202 | 20 |
Level 12 Boost
Reduces Special charge time by 1 turn, boosts Free Spirit and Slasher characters' ATK by 150, boosts their ATK by 1.7x, HP by 1.3x, makes their RCVTND slots have matching slot effects, makes it much easier to land PERFECT strikes, boosts QCK and PSY characters' ATK by a further 1.1x, and heals crew by 1,000 HP at end of turn
Special (9 turns): Reduces crew's Paralysis duration by 2 turns
Reduces Special charge time by 1 turn, boosts Free Spirit and Slasher characters' ATK by 150, boosts their ATK by 1.7x, HP by 1.3x, makes their RCVTND slots have matching slot effects, makes it much easier to land PERFECT strikes, boosts QCK and PSY characters' ATK by a further 1.1x, and heals crew by 1,000 HP at end of turn
Special (9 turns): Reduces crew's Bind/Paralysis duration by 2 turns, and boosts the ATK of the next final tap performed by a Free Spirit or Slasher character by 15% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)
Ship Modification
Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.
+150
+150
+150
+121–150
+91–120
+61–90
+31–60
+1–30
The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.
91+
91+
91+When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.
Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.