Nostra Castello: Amphibious Craft
The Firetank Pirates' ship. It's an amphibious craft which can both cross the seas with its sails and ride on land with its tank treads.
Ship Ability
Reduces Special charge time by 2 turns at start of quest, boosts STR, PSY, and INT characters' ATK by 1.65x, HP by 1.4x, boosts their ATK by approximately 1.85x when HP is full or 30% or below at start of attack, and makes it a little easier for them to land PERFECT strikes
Show all 12 levels
- Lv 11
Reduces Special charge time by 2 turns at start of quest, boosts STR, PSY, and INT characters' ATK by 1.55x, HP by 1.4x, boosts their ATK by approximately 1.7x when HP is full or 30% or below at start of attack, and makes it a little easier for them to land PERFECT strikes
- Lv 10
Reduces Special charge time by 1 turn at start of quest, boosts STR, PSY, and INT characters' ATK by 1.55x, HP by 1.4x, and if HP is full or 30% or below at start of attack, boosts their ATK by approximately 1.7x
- Lv 9
Boosts STR, PSY, and INT characters' ATK by 1.55x, HP by 1.4x, and if HP is full or 30% or below at start of attack, boosts their ATK by approximately 1.7x
- Lv 8
Boosts STR, PSY, and INT characters' ATK by 1.4x, HP by 1.4x, and if HP is full or 30% or below at start of attack, boosts their ATK by approximately 1.6x
- Lv 7
Boosts STR, PSY, and INT characters' ATK by 1.4x, HP by 1.3x, and if HP is full or 30% or below at start of attack, boosts their ATK by approximately 1.6x
- Lv 6
Boosts STR, PSY, and INT characters' ATK by 1.3x, HP by 1.3x, and if HP is full or 30% or below at start of attack, boosts their ATK by approximately 1.4x
- Lv 5
Boosts STR, PSY, and INT characters' ATK by 1.3x, HP by 1.3x
- Lv 4
Boosts STR, PSY, and INT characters' ATK by 1.3x, HP by 1.2x
- Lv 3
Boosts STR, PSY, and INT characters' ATK by 1.2x, HP by 1.2x
- Lv 2
Boosts STR, PSY, and INT characters' ATK by 1.2x, HP by 1.1x
- Lv 1
Boosts STR, PSY, and INT characters' ATK by 1.2x
Upgrade Cost
| Lv 2 | 6 | |
| Lv 3 | 9 | |
| Lv 4 | 12 | |
| Lv 5 | 15 | |
| Lv 6 | 18 | |
| Lv 7 | 23 | |
| Lv 8 | 30 | |
| Lv 9 | 39 | |
| Lv 10 | 50 | |
| Lv 11 | 5,000 | 5 |
| Lv 12 | 10,000 | 15 |
| Total | 15,202 | 20 |
Level 12 Boost
Reduces Special charge time by 2 turns at start of quest, boosts STR, PSY, and INT characters' ATK by 1.65x, HP by 1.4x, reduces damage taken by 10%, boosts their ATK by approximately 1.85x when HP is full or 30% or below at start of attack, and makes it a little easier for them to land PERFECT strikes
Reduces Special charge time by 2 turns at start of quest, boosts STR, PSY, and INT characters' ATK by 1.65x, HP by 1.4x, reduces damage taken by 10%, boosts their ATK by approximately 1.85x when HP is full or 30% or below at start of attack, heals crew by 2,000 HP at end of turn, and makes it a little easier for them to land PERFECT strikes
Ship Modification
Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.
+150
+150
+150
+121–150
+91–120
+61–90
+31–60
+1–30
The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.
91+
91+
91+When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.
Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.