Victoria Punk

The Kid Pirates' ship. The whole figurehead is covered with the skull of a giant beast with the body of the ship decorated with a gigantic ribcage to match.

Ship Ability

Lv 12

Boosts crew's HP by 1.35x, slightly boosts crew's chance of landing on TND slots, makes BOMBSUPERBOMB slots have matching slot effects, boosts crew's ATK by 1.7x, and boosts crew's ATK by approximately 2x when they have BOMBSUPERBOMBINT slots

Special

Special (10 turns): Reduces the duration of all enemy barriers by 1 turn, and changes the ATK multiplier of BOMBSUPERBOMB slots to 2.25x when slots match (normally 2x when matching, 1x otherwise for BOMB, 1.5x otherwise for SUPERBOMB), 0.5x when unfavorable, 1.5x otherwise for 1 turn

Show all 12 levels
  1. Lv 11

    Boosts crew's HP by 1.35x, slightly boosts crew's chance of landing on TND slots, boosts crew's ATK by 1.65x, and boosts crew's ATK by approximately 1.8x when they have BOMBSUPERBOMB slots

    Special

    Special (10 turns): Reduces the duration of all enemy barriers by 1 turn

  2. Lv 10

    Boosts crew's HP by 1.2x, slightly boosts crew's chance of landing on TND slots, and if Captain is a STR or DEX type, boosts crew's ATK by approximately 1.65x when they have TNDBOMBSUPERBOMBWANO slots (1.55x otherwise)

    Special

    Special (10 turns): Reduces the duration of all enemy barriers by 1 turn

  3. Lv 9

    Slightly boosts crew's chance of landing on TND slots, and if Captain is a STR or DEX type, boosts crew's ATK by approximately 1.6x when they have TNDBOMBSUPERBOMBWANO slots (1.5x otherwise)

  4. Lv 8

    Slightly boosts crew's chance of landing on TND slots, and if Captain is a STR or DEX type, boosts crew's ATK by approximately 1.55x when they have TNDBOMBSUPERBOMBWANO slots (1.45x otherwise)

  5. Lv 7

    Slightly boosts crew's chance of landing on TND slots, and if Captain is a STR or DEX type, boosts crew's ATK by approximately 1.5x when they have TNDBOMBSUPERBOMBWANO slots (1.4x otherwise)

  6. Lv 6

    Slightly boosts crew's chance of landing on TND slots, and if Captain is a STR or DEX type, boosts crew's ATK by approximately 1.45x when they have TNDBOMBSUPERBOMBWANO slots (1.35x otherwise)

  7. Lv 5

    Slightly boosts crew's chance of landing on TND slots, and if Captain is a STR or DEX type, boosts crew's ATK by approximately 1.4x when they have TNDBOMBSUPERBOMBWANO slots (1.3x otherwise)

  8. Lv 4

    Slightly boosts crew's chance of landing on TND slots, and if Captain is a STR or DEX type, boosts crew's ATK by 1.35x when they have TNDBOMBSUPERBOMBWANO slots (1.25x otherwise)

  9. Lv 3

    Slightly boosts crew's chance of landing on TND slots, and if Captain is a STR or DEX type, boosts crew's ATK by approximately 1.3x when they have TNDBOMBSUPERBOMBWANO slots (1.2x otherwise)

  10. Lv 2

    Slightly boosts crew's chance of landing on TND slots, and if Captain is a STR or DEX type, boosts crew's ATK by approximately 1.25x when they have TNDBOMBSUPERBOMBWANO slots (1.15x otherwise)

  11. Lv 1

    Slightly boosts crew's chance of landing on TND slots, and if Captain is a STR or DEX type, boosts crew's ATK by approximately 1.2x when they have TNDBOMBSUPERBOMBWANO slots (1.1x otherwise)

Upgrade Cost

Lv 26
Lv 39
Lv 412
Lv 515
Lv 618
Lv 723
Lv 830
Lv 939
Lv 1050
Lv 115,0005
Lv 1210,00015
Total15,20220

Level 12 Boost

Phase 1

Boosts crew's HP by 1.35x, slightly boosts crew's chance of landing on TND slots, reduces crew's Despair duration by 1 turn, makes BOMBSUPERBOMB slots have matching slot effects, boosts crew's ATK by 1.7x, boosts crew's ATK by approximately 2x when they have BOMBSUPERBOMBINT slots, and boosts INT-type Striker characters' ATK by a further 1.2x

Special

Special (10 turns): Reduces the duration of all enemy barriers by 1 turn, and changes the ATK multiplier of BOMBSUPERBOMB slots to 2.25x when slots match (normally 2x when matching, 1x otherwise for BOMB, 1.5x otherwise for SUPERBOMB), 0.5x when unfavorable, 1.5x otherwise for 1 turn

Phase 2

Reduces Special charge time by 1 turn at start of quest, boosts crew's HP by 1.35x, slightly boosts crew's chance of landing on TND slots, reduces crew's Despair duration by 1 turn, makes BOMBSUPERBOMB slots have matching slot effects, boosts crew's ATK by 1.7x, boosts crew's ATK by approximately 2.05x when they have BOMBSUPERBOMBINTTND slots, and boosts INT-type Striker characters' ATK by a further 1.2x

Special

Special (10 turns): Reduces the duration of all enemy barriers by 1 turn. If crew has slot ATK multiplier modifying effect when Special is launched, applies -15% INT Resistance to all enemies for 1 turn, then after that, changes the ATK multiplier of BOMBSUPERBOMBINT slots to 2.25x when slots match (normally 2x when matching, 1x otherwise for BOMBINT, 1.5x otherwise for SUPERBOMB), 0.5x when unfavorable, 1.5x otherwise for 1 turn. If 6 INT characters are on the crew, reduces Striker characters' Special charge time by 1 turn

Ship Modification

Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.

HP+150
ATK+150
RCV+150
Modification ranks
  • +121–150
  • +91–120
  • +61–90
  • +31–60
  • +1–30

The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.

Special Effect
91+91+91+

When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.

Keep modifying the same ship

Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.