Victoria Punk
The Kid Pirates' ship. The whole figurehead is covered with the skull of a giant beast with the body of the ship decorated with a gigantic ribcage to match.
Ship Ability
Boosts crew's HP by 1.35x, slightly boosts crew's chance of landing on TND slots, makes BOMBSUPERBOMB slots have matching slot effects, boosts crew's ATK by 1.7x, and boosts crew's ATK by approximately 2x when they have BOMBSUPERBOMBINT slots
Special (10 turns): Reduces the duration of all enemy barriers by 1 turn, and changes the ATK multiplier of BOMBSUPERBOMB slots to 2.25x when slots match (normally 2x when matching, 1x otherwise for BOMB, 1.5x otherwise for SUPERBOMB), 0.5x when unfavorable, 1.5x otherwise for 1 turn
Show all 12 levels
- Lv 11
Boosts crew's HP by 1.35x, slightly boosts crew's chance of landing on TND slots, boosts crew's ATK by 1.65x, and boosts crew's ATK by approximately 1.8x when they have BOMBSUPERBOMB slots
SpecialSpecial (10 turns): Reduces the duration of all enemy barriers by 1 turn
- Lv 10
Boosts crew's HP by 1.2x, slightly boosts crew's chance of landing on TND slots, and if Captain is a STR or DEX type, boosts crew's ATK by approximately 1.65x when they have TNDBOMBSUPERBOMBWANO slots (1.55x otherwise)
SpecialSpecial (10 turns): Reduces the duration of all enemy barriers by 1 turn
- Lv 9
Slightly boosts crew's chance of landing on TND slots, and if Captain is a STR or DEX type, boosts crew's ATK by approximately 1.6x when they have TNDBOMBSUPERBOMBWANO slots (1.5x otherwise)
- Lv 8
Slightly boosts crew's chance of landing on TND slots, and if Captain is a STR or DEX type, boosts crew's ATK by approximately 1.55x when they have TNDBOMBSUPERBOMBWANO slots (1.45x otherwise)
- Lv 7
Slightly boosts crew's chance of landing on TND slots, and if Captain is a STR or DEX type, boosts crew's ATK by approximately 1.5x when they have TNDBOMBSUPERBOMBWANO slots (1.4x otherwise)
- Lv 6
Slightly boosts crew's chance of landing on TND slots, and if Captain is a STR or DEX type, boosts crew's ATK by approximately 1.45x when they have TNDBOMBSUPERBOMBWANO slots (1.35x otherwise)
- Lv 5
Slightly boosts crew's chance of landing on TND slots, and if Captain is a STR or DEX type, boosts crew's ATK by approximately 1.4x when they have TNDBOMBSUPERBOMBWANO slots (1.3x otherwise)
- Lv 4
Slightly boosts crew's chance of landing on TND slots, and if Captain is a STR or DEX type, boosts crew's ATK by 1.35x when they have TNDBOMBSUPERBOMBWANO slots (1.25x otherwise)
- Lv 3
Slightly boosts crew's chance of landing on TND slots, and if Captain is a STR or DEX type, boosts crew's ATK by approximately 1.3x when they have TNDBOMBSUPERBOMBWANO slots (1.2x otherwise)
- Lv 2
Slightly boosts crew's chance of landing on TND slots, and if Captain is a STR or DEX type, boosts crew's ATK by approximately 1.25x when they have TNDBOMBSUPERBOMBWANO slots (1.15x otherwise)
- Lv 1
Slightly boosts crew's chance of landing on TND slots, and if Captain is a STR or DEX type, boosts crew's ATK by approximately 1.2x when they have TNDBOMBSUPERBOMBWANO slots (1.1x otherwise)
Upgrade Cost
| Lv 2 | 6 | |
| Lv 3 | 9 | |
| Lv 4 | 12 | |
| Lv 5 | 15 | |
| Lv 6 | 18 | |
| Lv 7 | 23 | |
| Lv 8 | 30 | |
| Lv 9 | 39 | |
| Lv 10 | 50 | |
| Lv 11 | 5,000 | 5 |
| Lv 12 | 10,000 | 15 |
| Total | 15,202 | 20 |
Level 12 Boost
Boosts crew's HP by 1.35x, slightly boosts crew's chance of landing on TND slots, reduces crew's Despair duration by 1 turn, makes BOMBSUPERBOMB slots have matching slot effects, boosts crew's ATK by 1.7x, boosts crew's ATK by approximately 2x when they have BOMBSUPERBOMBINT slots, and boosts INT-type Striker characters' ATK by a further 1.2x
Special (10 turns): Reduces the duration of all enemy barriers by 1 turn, and changes the ATK multiplier of BOMBSUPERBOMB slots to 2.25x when slots match (normally 2x when matching, 1x otherwise for BOMB, 1.5x otherwise for SUPERBOMB), 0.5x when unfavorable, 1.5x otherwise for 1 turn
Reduces Special charge time by 1 turn at start of quest, boosts crew's HP by 1.35x, slightly boosts crew's chance of landing on TND slots, reduces crew's Despair duration by 1 turn, makes BOMBSUPERBOMB slots have matching slot effects, boosts crew's ATK by 1.7x, boosts crew's ATK by approximately 2.05x when they have BOMBSUPERBOMBINTTND slots, and boosts INT-type Striker characters' ATK by a further 1.2x
Special (10 turns): Reduces the duration of all enemy barriers by 1 turn. If crew has slot ATK multiplier modifying effect when Special is launched, applies -15% INT Resistance to all enemies for 1 turn, then after that, changes the ATK multiplier of BOMBSUPERBOMBINT slots to 2.25x when slots match (normally 2x when matching, 1x otherwise for BOMBINT, 1.5x otherwise for SUPERBOMB), 0.5x when unfavorable, 1.5x otherwise for 1 turn. If 6 INT characters are on the crew, reduces Striker characters' Special charge time by 1 turn
Ship Modification
Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.
+150
+150
+150
+121–150
+91–120
+61–90
+31–60
+1–30
The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.
91+
91+
91+When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.
Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.