Shark Superb

The Arlong Pirates' ship. Carries a figurehead similar to Arlong's nose. The side of the ship is decorated with a design which resembles a sawtooth shark's teeth and nose.

Ship Ability

Lv 12

If Captain is a STR, DEX, or QCK type, boosts crew's ATK by 2x, HP by 1.2x, reduces Special charge time by 1 turn at start of quest, makes it much easier to land PERFECT strikes, but reduces ATK after each turn (to a minimum of 1.75x after 5 turns)

Show all 12 levels
  1. Lv 11

    If Captain is a STR, DEX, or QCK type, boosts crew's ATK by 2x, HP by 1.2x, reduces Special charge time by 1 turn at start of quest, makes it much easier to land PERFECT strikes, but reduces ATK after each turn (to a minimum of 1.5x after 10 turns)

  2. Lv 10

    If Captain is a STR, DEX, or QCK type, boosts crew's ATK by 2x, Reduces Special charge time by 1 turn at start of quest, makes it much easier to land PERFECT strikes, but reduces ATK after each turn (to a minimum of 1.3x after 10 turns)

  3. Lv 9

    If Captain is a STR, DEX, or QCK type, boosts crew's ATK by 2x, reduces Special charge time by 1 turn at start of quest, makes it much easier to land PERFECT strikes, but reduces ATK after each turn (to a minimum of 1.3x after 10 turns)

  4. Lv 8

    If Captain is a STR, DEX, or QCK type, boosts crew's ATK by 2x, reduces Special charge time by 1 turn at start of quest, makes it much easier to land PERFECT strikes, but reduces ATK after each turn (to a minimum of 1.3x after 10 turns)

  5. Lv 7

    If Captain is a STR, DEX, or QCK type, boosts crew's ATK by 2x, reduces Special charge time by 1 turn at start of quest, makes it much easier to land PERFECT strikes, but reduces ATK after each turn (to a minimum of 1.3x after 10 turns)

  6. Lv 6

    If Captain is a STR, DEX, or QCK type, boosts crew's ATK by 2x, reduces Special charge time by 1 turn at start of quest, makes it much easier to land PERFECT strikes, but reduces ATK after each turn (to a minimum of 1.3x after 10 turns)

  7. Lv 5

    If Captain is a STR, DEX, or QCK type, boosts crew's ATK by 2x, reduces Special charge time by 1 turn at start of quest, makes it much easier to land PERFECT strikes, but reduces ATK after each turn (to a minimum of 1.3x after 10 turns)

  8. Lv 4

    If Captain is a STR, DEX, or QCK type, boosts crew's ATK by 2x, reduces Special charge time by 1 turn at start of quest, makes it much easier to land PERFECT strikes, but reduces ATK after each turn (to a minimum of 1.3x after 10 turns)

  9. Lv 3

    If Captain is a STR, DEX, or QCK type, boosts crew's ATK by 2x, reduces Special charge time by 1 turn at start of quest, makes it much easier to land PERFECT strikes, but reduces ATK after each turn (to a minimum of 1.3x after 10 turns)

  10. Lv 2

    If Captain is a STR, DEX, or QCK type, boosts crew's ATK by 2x, reduces Special charge time by 1 turn at start of quest, makes it much easier to land PERFECT strikes, but reduces ATK after each turn (to a minimum of 1.3x after 10 turns)

  11. Lv 1

    If Captain is a STR, DEX, or QCK type, boosts crew's ATK by 2x, reduces Special charge time by 1 turn at start of quest, makes it much easier to land PERFECT strikes, but reduces ATK after each turn (to a minimum of 1.3x after 10 turns)

Upgrade Cost

Lv 21
Lv 31
Lv 41
Lv 51
Lv 61
Lv 71
Lv 81
Lv 91
Lv 101
Lv 115,0005
Lv 1210,00015
Total15,00920

Level 12 Boost

Phase 1

If Captain is a STR, DEX, or QCK type, boosts crew's ATK by 2x, HP by 1.2x, reduces Special charge time by 1 turn at start of quest, makes QCKDEX slots have matching slot effects, makes it much easier to land PERFECT strikes, but reduces ATK after each turn (to a minimum of 1.75x after 5 turns)

Phase 2

If Captain is a STR, DEX, or QCK type, boosts crew's ATK by 2x, HP by 1.2x, reduces Special charge time by 2 turns at start of quest, makes QCKDEX slots have matching slot effects, makes it much easier to land PERFECT strikes, but reduces ATK after each turn (to a minimum of 1.75x after 5 turns)

Ship Modification

Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.

HP+150
ATK+150
RCV+150
Modification ranks
  • +121–150
  • +91–120
  • +61–90
  • +31–60
  • +1–30

The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.

Special Effect
91+91+91+

When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.

Keep modifying the same ship

Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.

Limited-time boosts

Jul 28, 2020 – Aug 22, 2020

If Captain is a STR, DEX, or QCK type, boosts crew's ATK by 2x (1.5x if Captain is an INT or PSY type) reduces Special charge time by 1 turn at start of quest, makes it much easier to land PERFECT strikes, and boosts Pirate EXP and Berries earned by 3x!