Shark Superb
The Arlong Pirates' ship. Carries a figurehead similar to Arlong's nose. The side of the ship is decorated with a design which resembles a sawtooth shark's teeth and nose.
Ship Ability
If Captain is a STR, DEX, or QCK type, boosts crew's ATK by 2x, HP by 1.2x, reduces Special charge time by 1 turn at start of quest, makes it much easier to land PERFECT strikes, but reduces ATK after each turn (to a minimum of 1.75x after 5 turns)
Show all 12 levels
- Lv 11
If Captain is a STR, DEX, or QCK type, boosts crew's ATK by 2x, HP by 1.2x, reduces Special charge time by 1 turn at start of quest, makes it much easier to land PERFECT strikes, but reduces ATK after each turn (to a minimum of 1.5x after 10 turns)
- Lv 10
If Captain is a STR, DEX, or QCK type, boosts crew's ATK by 2x, Reduces Special charge time by 1 turn at start of quest, makes it much easier to land PERFECT strikes, but reduces ATK after each turn (to a minimum of 1.3x after 10 turns)
- Lv 9
If Captain is a STR, DEX, or QCK type, boosts crew's ATK by 2x, reduces Special charge time by 1 turn at start of quest, makes it much easier to land PERFECT strikes, but reduces ATK after each turn (to a minimum of 1.3x after 10 turns)
- Lv 8
If Captain is a STR, DEX, or QCK type, boosts crew's ATK by 2x, reduces Special charge time by 1 turn at start of quest, makes it much easier to land PERFECT strikes, but reduces ATK after each turn (to a minimum of 1.3x after 10 turns)
- Lv 7
If Captain is a STR, DEX, or QCK type, boosts crew's ATK by 2x, reduces Special charge time by 1 turn at start of quest, makes it much easier to land PERFECT strikes, but reduces ATK after each turn (to a minimum of 1.3x after 10 turns)
- Lv 6
If Captain is a STR, DEX, or QCK type, boosts crew's ATK by 2x, reduces Special charge time by 1 turn at start of quest, makes it much easier to land PERFECT strikes, but reduces ATK after each turn (to a minimum of 1.3x after 10 turns)
- Lv 5
If Captain is a STR, DEX, or QCK type, boosts crew's ATK by 2x, reduces Special charge time by 1 turn at start of quest, makes it much easier to land PERFECT strikes, but reduces ATK after each turn (to a minimum of 1.3x after 10 turns)
- Lv 4
If Captain is a STR, DEX, or QCK type, boosts crew's ATK by 2x, reduces Special charge time by 1 turn at start of quest, makes it much easier to land PERFECT strikes, but reduces ATK after each turn (to a minimum of 1.3x after 10 turns)
- Lv 3
If Captain is a STR, DEX, or QCK type, boosts crew's ATK by 2x, reduces Special charge time by 1 turn at start of quest, makes it much easier to land PERFECT strikes, but reduces ATK after each turn (to a minimum of 1.3x after 10 turns)
- Lv 2
If Captain is a STR, DEX, or QCK type, boosts crew's ATK by 2x, reduces Special charge time by 1 turn at start of quest, makes it much easier to land PERFECT strikes, but reduces ATK after each turn (to a minimum of 1.3x after 10 turns)
- Lv 1
If Captain is a STR, DEX, or QCK type, boosts crew's ATK by 2x, reduces Special charge time by 1 turn at start of quest, makes it much easier to land PERFECT strikes, but reduces ATK after each turn (to a minimum of 1.3x after 10 turns)
Upgrade Cost
| Lv 2 | 1 | |
| Lv 3 | 1 | |
| Lv 4 | 1 | |
| Lv 5 | 1 | |
| Lv 6 | 1 | |
| Lv 7 | 1 | |
| Lv 8 | 1 | |
| Lv 9 | 1 | |
| Lv 10 | 1 | |
| Lv 11 | 5,000 | 5 |
| Lv 12 | 10,000 | 15 |
| Total | 15,009 | 20 |
Level 12 Boost
If Captain is a STR, DEX, or QCK type, boosts crew's ATK by 2x, HP by 1.2x, reduces Special charge time by 1 turn at start of quest, makes QCKDEX slots have matching slot effects, makes it much easier to land PERFECT strikes, but reduces ATK after each turn (to a minimum of 1.75x after 5 turns)
If Captain is a STR, DEX, or QCK type, boosts crew's ATK by 2x, HP by 1.2x, reduces Special charge time by 2 turns at start of quest, makes QCKDEX slots have matching slot effects, makes it much easier to land PERFECT strikes, but reduces ATK after each turn (to a minimum of 1.75x after 5 turns)
Ship Modification
Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.
+150
+150
+150
+121–150
+91–120
+61–90
+31–60
+1–30
The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.
91+
91+
91+When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.
Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.
Limited-time boosts
If Captain is a STR, DEX, or QCK type, boosts crew's ATK by 2x (1.5x if Captain is an INT or PSY type) reduces Special charge time by 1 turn at start of quest, makes it much easier to land PERFECT strikes, and boosts Pirate EXP and Berries earned by 3x!