Grudge Dolph

The Hawkins Pirates' ship. It is themed around its captain, Basil Hawkins, and his Devil Fruit ability, with a straw doll as a masthead and nails for a deck fence.

Ship Ability

Lv 12

Reduces Special charge time by 1 turn at start of quest, boosts Slasher, Striker, and Cerebral characters' HP by 1.25x, boosts their ATK by approximately 2x when they have Rainbow, WANO or own type slots (1.8x otherwise) and heals crew by 2,000 HP at end of turn

Show all 12 levels
  1. Lv 11

    Reduces Special charge time by 1 turn at start of quest, boosts Slasher, Striker, and Cerebral characters' HP by 1.25x, boosts their ATK by approximately 1.65x when they have Rainbow, WANO or own type slots (1.55x otherwise) and heals crew by 2,000 HP at end of turn

  2. Lv 10

    Reduces Special charge time by 1 turn at start of quest, boosts Slasher and Striker characters' HP by 1.25x, boosts their ATK by approximately 1.6x when they have Rainbow, WANO or own type slots (1.5x otherwise) and heals crew by 1,000 HP at end of turn

  3. Lv 9

    Boosts Slasher and Striker characters' HP by 1.25x, boosts their ATK by approximately 1.6x when they have Rainbow, WANO or own type slots (1.5x otherwise) and heals crew by 750 HP at end of turn

  4. Lv 8

    Boosts Slasher and Striker characters' HP by 1.25x, boosts their ATK by 1.4x, and heals crew by 500 HP at end of turn

  5. Lv 7

    Boosts Slasher and Striker characters' HP by 1.25x, boosts their ATK by 1.3x, and heals crew by 500 HP at end of turn

  6. Lv 6

    Boosts Slasher and Striker characters' HP by 1.25x and boosts their ATK by 1.3x

  7. Lv 5

    Boosts Slasher and Striker characters' HP by 1.2x and boosts their ATK by 1.3x

  8. Lv 4

    Boosts Slasher and Striker characters' HP by 1.2x and boosts their ATK by 1.25x

  9. Lv 3

    Boosts Slasher and Striker characters' HP by 1.1x and boosts their ATK by 1.25x

  10. Lv 2

    Boosts Slasher and Striker characters' HP by 1.1x and boosts their ATK by 1.2x

  11. Lv 1

    Boosts Slasher and Striker characters' ATK by 1.2x

Upgrade Cost

Lv 26
Lv 39
Lv 412
Lv 515
Lv 618
Lv 723
Lv 830
Lv 939
Lv 1050
Lv 115,0005
Lv 1210,00015
Total15,20220

Level 12 Boost

Phase 1

Reduces Special charge time by 1 turn at start of quest, boosts crew's chance of landing on own type slot, boosts Slasher, Striker, and Cerebral characters' HP by 1.25x, boosts their ATK by approximately 2x when they have Rainbow, WANO or own type slots (1.8x otherwise), boosts DEX-type Striker characters' ATK by a further 1.2x, and heals crew by 2,000 HP at end of turn

Phase 2

Reduces Special charge time by 1 turn at start of quest, boosts crew's chance of landing on own type slot, reduces crew's Special Bind duration by 1 turn, boosts Slasher, Striker, and Cerebral characters' HP by 1.25x, boosts their ATK by approximately 2x when they have Rainbow, WANO or own type slots (1.8x otherwise), boosts DEX-type Striker characters' ATK by a further 1.2x, and heals crew by 2,000 HP at end of turn

Special

Special (11 turns): Doubles damage taken for 3 turns, but if crew has ATK boost and slot effect boost at the same time when Special is launched, further increases slot effect boost by +0.25 (boosts Slasher, Striker, and Cerebral characters' ATK and slot effects by 1.75x for 1 turn otherwise)

Ship Modification

Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.

HP+150
ATK+150
RCV+150
Modification ranks
  • +121–150
  • +91–120
  • +61–90
  • +31–60
  • +1–30

The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.

Special Effect
91+91+91+

When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.

Keep modifying the same ship

Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.