Giant Koi
Giant koi that live in the seas around the land of Wano. They have grown to a large size from living in the unique seas around Wano. They are often seen attempting to climb the waterfall that separates Wano from the sea.
Ship Ability
Boosts QCK and INT characters' ATK by 1.7x, HP by 1.35x, makes their RCV slots have matching slot effects, boosts their ATK by approximately 1.9x when HP is full or less than 50% at start of attack, and boosts amount of Berries earned by 3x
Special (11 turns): Heals crew by 12,500 HP and boosts the chain multiplier by +1.2 for 1 turn
Show all 12 levels
- Lv 11
Boosts QCK and INT characters' ATK by 1.6x, HP by 1.2x, makes their RCV slots have matching slot effects, boosts their ATK by 1.7x when HP is full at start of attack, and boosts amount of Berries earned by 2x
SpecialSpecial (11 turns): Heals crew by 10,000 HP and boosts the chain multiplier by +0.8 for 1 turn
- Lv 10
Boosts QCK and INT characters' ATK by 1.5x, HP by 1.2x, makes their RCV slots have matching slot effects, and if HP is full at start of attack, boosts their ATK by approximately 1.6x
SpecialSpecial (11 turns): Heals crew by 5,000 HP and boosts the chain multiplier by +0.5 for 1 turn
- Lv 9
Boosts QCK and INT characters' ATK by 1.5x, HP by 1.2x, makes their RCV slots have matching slot effects, and if HP is full at start of attack, boosts their ATK by approximately 1.6x
- Lv 8
Boosts QCK and INT characters' ATK by 1.4x, HP by 1.2x, makes their RCV slots have matching slot effects, and if HP is full at start of attack, boosts their ATK by approximately 1.5x
- Lv 7
Boosts QCK and INT characters' ATK by 1.3x, HP by 1.2x, makes their RCV slots have matching slot effects, and if HP is full at start of attack, boosts their ATK by approximately 1.4x
- Lv 6
Boosts QCK and INT characters' ATK by 1.3x, HP by 1.2x, and makes their RCV slots have matching slot effects
- Lv 5
Boosts QCK and INT characters' ATK by 1.3x, HP by 1.2x
- Lv 4
Boosts QCK and INT characters' ATK by 1.25x, HP by 1.2x
- Lv 3
Boosts QCK and INT characters' ATK by 1.25x, HP by 1.1x
- Lv 2
Boosts QCK and INT characters' ATK by 1.2x, HP by 1.1x
- Lv 1
Boosts QCK and INT characters' ATK by 1.2x
Upgrade Cost
| Lv 2 | 6 | |
| Lv 3 | 9 | |
| Lv 4 | 12 | |
| Lv 5 | 15 | |
| Lv 6 | 18 | |
| Lv 7 | 23 | |
| Lv 8 | 30 | |
| Lv 9 | 39 | |
| Lv 10 | 50 | |
| Lv 11 | 5,000 | 5 |
| Lv 12 | 10,000 | 15 |
| Total | 15,202 | 20 |
Level 12 Boost
Reduces Special charge time by 1 turn at start of quest, boosts QCK and INT characters' ATK by 1.7x, HP by 1.35x, boosts QCK-type Driven characters' ATK by a further 1.25x, makes their RCV slots have matching slot effects, boosts their ATK by approximately 1.9x when HP is full or less than 50% at start of attack, and boosts amount of Berries earned by 3x
Special (11 turns): Heals crew by 12,500 HP and boosts the chain multiplier by +1.2 for 1 turn
Reduces Special charge time by 1 turn at start of quest, boosts QCK and INT characters' ATK by 1.7x, HP by 1.35x, boosts QCK-type Driven characters' ATK by a further 1.25x, makes their RCV slots have matching slot effects, heals crew by 2,000 HP at end of turn, boosts their ATK by approximately 1.9x when HP is full or less than 50% at start of attack, and boosts amount of Berries earned by 3x
Special (11 turns): Heals crew by 12,500 HP and boosts the chain multiplier by +1.2 for 1 turn. If chain multiplier is already boosted, extends effect duration by 1 turn and further increases boost by +0.25
Ship Modification
Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.
+150
+150
+150
+121–150
+91–120
+61–90
+31–60
+1–30
The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.
91+
91+
91+When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.
Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.