Giant Koi

Giant koi that live in the seas around the land of Wano. They have grown to a large size from living in the unique seas around Wano. They are often seen attempting to climb the waterfall that separates Wano from the sea.

Ship Ability

Lv 12

Boosts QCK and INT characters' ATK by 1.7x, HP by 1.35x, makes their RCV slots have matching slot effects, boosts their ATK by approximately 1.9x when HP is full or less than 50% at start of attack, and boosts amount of Berries earned by 3x

Special

Special (11 turns): Heals crew by 12,500 HP and boosts the chain multiplier by +1.2 for 1 turn

Show all 12 levels
  1. Lv 11

    Boosts QCK and INT characters' ATK by 1.6x, HP by 1.2x, makes their RCV slots have matching slot effects, boosts their ATK by 1.7x when HP is full at start of attack, and boosts amount of Berries earned by 2x

    Special

    Special (11 turns): Heals crew by 10,000 HP and boosts the chain multiplier by +0.8 for 1 turn

  2. Lv 10

    Boosts QCK and INT characters' ATK by 1.5x, HP by 1.2x, makes their RCV slots have matching slot effects, and if HP is full at start of attack, boosts their ATK by approximately 1.6x

    Special

    Special (11 turns): Heals crew by 5,000 HP and boosts the chain multiplier by +0.5 for 1 turn

  3. Lv 9

    Boosts QCK and INT characters' ATK by 1.5x, HP by 1.2x, makes their RCV slots have matching slot effects, and if HP is full at start of attack, boosts their ATK by approximately 1.6x

  4. Lv 8

    Boosts QCK and INT characters' ATK by 1.4x, HP by 1.2x, makes their RCV slots have matching slot effects, and if HP is full at start of attack, boosts their ATK by approximately 1.5x

  5. Lv 7

    Boosts QCK and INT characters' ATK by 1.3x, HP by 1.2x, makes their RCV slots have matching slot effects, and if HP is full at start of attack, boosts their ATK by approximately 1.4x

  6. Lv 6

    Boosts QCK and INT characters' ATK by 1.3x, HP by 1.2x, and makes their RCV slots have matching slot effects

  7. Lv 5

    Boosts QCK and INT characters' ATK by 1.3x, HP by 1.2x

  8. Lv 4

    Boosts QCK and INT characters' ATK by 1.25x, HP by 1.2x

  9. Lv 3

    Boosts QCK and INT characters' ATK by 1.25x, HP by 1.1x

  10. Lv 2

    Boosts QCK and INT characters' ATK by 1.2x, HP by 1.1x

  11. Lv 1

    Boosts QCK and INT characters' ATK by 1.2x

Upgrade Cost

Lv 26
Lv 39
Lv 412
Lv 515
Lv 618
Lv 723
Lv 830
Lv 939
Lv 1050
Lv 115,0005
Lv 1210,00015
Total15,20220

Level 12 Boost

Phase 1

Reduces Special charge time by 1 turn at start of quest, boosts QCK and INT characters' ATK by 1.7x, HP by 1.35x, boosts QCK-type Driven characters' ATK by a further 1.25x, makes their RCV slots have matching slot effects, boosts their ATK by approximately 1.9x when HP is full or less than 50% at start of attack, and boosts amount of Berries earned by 3x

Special

Special (11 turns): Heals crew by 12,500 HP and boosts the chain multiplier by +1.2 for 1 turn

Phase 2

Reduces Special charge time by 1 turn at start of quest, boosts QCK and INT characters' ATK by 1.7x, HP by 1.35x, boosts QCK-type Driven characters' ATK by a further 1.25x, makes their RCV slots have matching slot effects, heals crew by 2,000 HP at end of turn, boosts their ATK by approximately 1.9x when HP is full or less than 50% at start of attack, and boosts amount of Berries earned by 3x

Special

Special (11 turns): Heals crew by 12,500 HP and boosts the chain multiplier by +1.2 for 1 turn. If chain multiplier is already boosted, extends effect duration by 1 turn and further increases boost by +0.25

Ship Modification

Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.

HP+150
ATK+150
RCV+150
Modification ranks
  • +121–150
  • +91–120
  • +61–90
  • +31–60
  • +1–30

The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.

Special Effect
91+91+91+

When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.

Keep modifying the same ship

Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.