Piece of Spadille

The Spade Pirates' ship. Notably, she has a flame decoration around her figurehead. Captained by "Fire Fist" Portgas D. Ace.

Ship Ability

Lv 12

Reduces Special charge time by 1 turn at start of quest, boosts Powerhouse, Shooter, Free Spirit and Fighter characters' HP by 1.25x and ATK by 1.6x, and boosts their ATK by approximately 1.8x if HP is 30% or below before attacking

Show all 12 levels
  1. Lv 11

    Boosts Powerhouse, Shooter, Free Spirit and Fighter characters' HP by 1.25x and ATK by 1.6x, and boosts their ATK by approximately 1.7x if HP is 30% or below before attacking

  2. Lv 10

    Boosts Powerhouse, Free Spirit and Fighter characters' HP by 1.2x and ATK by 1.5x, and boosts their ATK by approximately 1.6x if HP is 30% or below before attacking

  3. Lv 9

    Boosts Powerhouse, Free Spirit and Fighter characters' HP by 1.2x and ATK by 1.45x, and boosts their ATK by approximately 1.5x if HP is 30% or below before attacking

  4. Lv 8

    Boosts Powerhouse, Free Spirit and Fighter characters' HP by 1.2x and ATK by 1.4x, and boosts their ATK by approximately 1.5x if HP is 30% or below before attacking

  5. Lv 7

    Boosts Powerhouse, Free Spirit and Fighter characters' HP by 1.2x and ATK by 1.35x, and boosts their ATK by approximately 1.4x if HP is 30% or below before attacking

  6. Lv 6

    Boosts Powerhouse, Free Spirit and Fighter characters' HP by 1.2x and ATK by 1.3x, and boosts their ATK by approximately 1.4x if HP is 30% or below before attacking

  7. Lv 5

    Boosts Powerhouse, Free Spirit and Fighter characters' HP by 1.2x and ATK by 1.25x, and boosts their ATK by approximately 1.3x if HP is 30% or below before attacking

  8. Lv 4

    Boosts Powerhouse, Free Spirit and Fighter characters' HP by 1.2x and ATK by 1.2x, and boosts their ATK by approximately 1.3x if HP is 30% or below before attacking

  9. Lv 3

    Boosts Powerhouse, Free Spirit and Fighter characters' HP by 1.2x and ATK by 1.15x, and boosts their ATK by approximately 1.2x if HP is 30% or below before attacking

  10. Lv 2

    Boosts Powerhouse, Free Spirit and Fighter characters' HP by 1.2x and ATK by 1.1x, and boosts their ATK by approximately 1.2x if HP is 30% or below before attacking

  11. Lv 1

    Boosts Powerhouse, Free Spirit and Fighter characters' HP by 1.2x and ATK by 1.05x, and boosts their ATK by approximately 1.2x if HP is 30% or below before attacking

Upgrade Cost

Lv 28
Lv 310
Lv 412
Lv 516
Lv 620
Lv 726
Lv 833
Lv 944
Lv 1063
Lv 115,0005
Lv 1210,00015
Total15,23220

Level 12 Boost

Phase 1

Reduces Special charge time by 2 turns at start of quest, boosts Powerhouse, Shooter, Free Spirit and Fighter characters' HP by 1.25x and ATK by 1.6x, and boosts their ATK by approximately 1.8x if HP is 30% or below before attacking

Phase 2

Reduces Special charge time by 2 turns at start of quest, reduces crew's Despair duration by 1 turn, boosts Powerhouse, Shooter, Free Spirit and Fighter characters' HP by 1.25x and ATK by 1.6x, and boosts their ATK by approximately 1.8x if HP is 30% or below before attacking

Special

Special (11 turns): If crew's HP is 30% or below, reduces crew's Burn duration by 3 turns, boosts damage dealt to Ignited enemies by 2.25x for 1 turn (increases boost by +0.15 if boost is already in effect)

Ship Modification

Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.

HP+150
ATK+150
RCV+150
Modification ranks
  • +121–150
  • +91–120
  • +61–90
  • +31–60
  • +1–30

The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.

Special Effect
91+91+91+

When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.

Keep modifying the same ship

Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.