Megalo

A shirt-wearing shark who acts as the only company for the lonely Princess Shirahoshi. His size is huge, allowing him to even completely hide the giant mermaid princess in his mouth. He allows Luffy to make use of this to sneak Princess Shirahoshi out of Ryugu Palace and take her to the Forest of the Sea. However, this was understandably taxing and he had to spit the Princess out when they reached the coast of Coral Hill.

Ship Ability

Lv 12

Boosts crew's HP by 1.4x, and if Captain is a PSY or INT type, boosts top-row characters' ATK by 1.6x, boosts middle and bottom-row characters' ATK by 1.8x, boosts Captain's RCV by 600, and reduces damage taken by 15%

Special

Special (8 turns): Reduces crew's Slot Bind duration by 1 turn and locks crew's slots for 2 turns

Show all 12 levels
  1. Lv 11

    Boosts crew's HP by 1.3x, and if Captain is a PSY or INT type, boosts top-row characters' ATK by 1.5x, boosts middle and bottom-row characters' ATK by 1.65x, boosts Captain's RCV by 400, and reduces damage taken by 10%

    Special

    Special (8 turns): Locks crew's slots for 2 turns

  2. Lv 10

    Boosts crew's HP by 1.25x, and if Captain is a PSY or INT type, boosts crew's ATK by 1.5x, boosts Captain's RCV by 200, and reduces damage taken by 10%

    Special

    Special (8 turns): Locks crew's slots for 1 turn

  3. Lv 9

    Boosts crew's HP by 1.25x, and if Captain is a PSY or INT type, boosts crew's ATK by 1.5x, boosts Captain's RCV by 180, and reduces damage taken by 9%

  4. Lv 8

    Boosts crew's HP by 1.25x, and if Captain is a PSY or INT type, boosts crew's ATK by 1.5x, boosts Captain's RCV by 160, and reduces damage taken by 8%

  5. Lv 7

    Boosts crew's HP by 1.25x, and if Captain is a PSY or INT type, boosts crew's ATK by 1.5x, boosts Captain's RCV by 140, and reduces damage taken by 7%

  6. Lv 6

    Boosts crew's HP by 1.25x, and if Captain is a PSY or INT type, boosts crew's ATK by 1.4x, boosts Captain's RCV by 120, and reduces damage taken by 6%

  7. Lv 5

    Boosts crew's HP by 1.25x, and if Captain is a PSY or INT type, boosts crew's ATK by 1.4x, boosts Captain's RCV by 100, and reduces damage taken by 5%

  8. Lv 4

    Boosts crew's HP by 1.2x, and if Captain is a PSY or INT type, boosts crew's ATK by 1.4x, boosts Captain's RCV by 80, and reduces damage taken by 4%

  9. Lv 3

    Boosts crew's HP by 1.2x, and if Captain is a PSY or INT type, boosts crew's ATK by 1.3x, boosts Captain's RCV by 60, and reduces damage taken by 3%

  10. Lv 2

    Boosts crew's HP by 1.1x, and if Captain is a PSY or INT type, boosts crew's ATK by 1.3x, boosts Captain's RCV by 40, and reduces damage taken by 2%

  11. Lv 1

    Boosts crew's HP by 1.1x, and if Captain is a PSY or INT type, boosts crew's ATK by 1.2x, boosts Captain's RCV by 20, and reduces damage taken by 1%

Upgrade Cost

Lv 28
Lv 310
Lv 412
Lv 516
Lv 620
Lv 726
Lv 833
Lv 944
Lv 1063
Lv 115,0005
Lv 1210,00015
Total15,23220

Level 12 Boost

Phase 1

Reduces Special charge time by 1 turn at start of quest, boosts crew's HP by 1.4x, and if Captain is a PSY or INT type, boosts top-row characters' ATK by 1.6x, boosts middle and bottom-row characters' ATK by 1.8x, boosts Captain's RCV by 600, and reduces damage taken by 15%

Special

Special (8 turns): Reduces crew's Slot Bind duration by 1 turn and locks crew's slots for 2 turns

Phase 2

Reduces Special charge time by 1 turn at start of quest, reduces the duration of healing effect converted to damage effect by 1 turn, boosts crew's HP by 1.4x, and if Captain is a PSY or INT type, boosts top-row characters' ATK by 1.7x, boosts middle and bottom-row characters' ATK by 1.8x, boosts Captain's RCV by 600, and reduces damage taken by 15%

Special

Special (8 turns): Reduces crew's Slot Bind duration by 2 turns, changes crew's BLOCK slots to RAINBOW slots (doubling ATK; cannot be changed by crew or enemies), and locks crew's slots for 2 turns

Ship Modification

Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.

HP+150
ATK+150
RCV+150
Modification ranks
  • +121–150
  • +91–120
  • +61–90
  • +31–60
  • +1–30

The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.

Special Effect
91+91+91+

When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.

Keep modifying the same ship

Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.