Hoe

King Neptune's beloved whale. He carries King Neptune around when his back gives out. Even though the King is roughly the same size as himself, he doesn't appear to struggle. When Neptune was captured, he helped Luffy and the crew to rescue him.

Ship Ability

Lv 12

Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.65x, makes it easier to land PERFECT strikes, boosts Pirate EXP earned by 1.75x, and heals crew by 2,000 HP at end of turn

Special

Special (12 turns): Doubles crew's slot effects for 2 turns and heals crew by 5,000 HP at end of turn for 2 turns

Show all 12 levels
  1. Lv 11

    Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.6x, makes it a little easier to land PERFECT strikes, and boosts Pirate EXP earned by 1.75x

    Special

    Special (12 turns): Boosts crew's slot effects by 1.75x for 2 turns and heals crew by 5,000 HP at end of turn for 2 turns

  2. Lv 10

    Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.5x, and boosts Pirate EXP earned by 1.75x

    Special

    Special (15 turns): Heals crew by 3,500 HP at end of turn for 2 turns

  3. Lv 9

    Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.5x, and boosts Pirate EXP earned by 1.6x

  4. Lv 8

    Boosts crew's ATK by 1.5x and boosts Pirate EXP earned by 1.55x

  5. Lv 7

    Boosts crew's ATK by 1.5x and boosts Pirate EXP earned by 1.5x

  6. Lv 6

    Boosts crew's ATK by 1.4x and boosts Pirate EXP earned by 1.45x

  7. Lv 5

    Boosts crew's ATK by 1.4x and boosts Pirate EXP earned by 1.4x

  8. Lv 4

    Boosts crew's ATK by 1.4x and boosts Pirate EXP earned by 1.3x

  9. Lv 3

    Boosts crew's ATK by 1.3x and boosts Pirate EXP earned by 1.3x

  10. Lv 2

    Boosts crew's ATK by 1.3x and boosts Pirate EXP earned by 1.2x

  11. Lv 1

    Boosts crew's ATK by 1.2x and boosts Pirate EXP earned by 1.2x

Upgrade Cost

Lv 210
Lv 312
Lv 414
Lv 518
Lv 623
Lv 729
Lv 837
Lv 948
Lv 1065
Lv 115,0005
Lv 1210,00015
Total15,25620

Level 12 Boost

Phase 1

Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.65x, makes it easier to land PERFECT strikes, doubles Pirate EXP earned, and heals crew by 2,000 HP at end of turn

Special

Special (12 turns): Doubles crew's slot effects for 2 turns and heals crew by 5,000 HP at end of turn for 2 turns

Phase 2

Reduces Special charge time by 2 turns at start of quest, boosts crew's ATK by 1.65x, makes it easier to land PERFECT strikes, doubles Pirate EXP earned, and heals crew by 2,000 HP at end of turn

Special

Special (12 turns): Doubles crew's slot effects for 2 turns and heals crew by 5,000 HP at end of turn for 2 turns

Ship Modification

Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.

HP+150
ATK+150
RCV+150
Modification ranks
  • +121–150
  • +91–120
  • +61–90
  • +31–60
  • +1–30

The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.

Special Effect
91+91+91+

When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.

Keep modifying the same ship

Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.