Hoe
King Neptune's beloved whale. He carries King Neptune around when his back gives out. Even though the King is roughly the same size as himself, he doesn't appear to struggle. When Neptune was captured, he helped Luffy and the crew to rescue him.
Ship Ability
Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.65x, makes it easier to land PERFECT strikes, boosts Pirate EXP earned by 1.75x, and heals crew by 2,000 HP at end of turn
Special (12 turns): Doubles crew's slot effects for 2 turns and heals crew by 5,000 HP at end of turn for 2 turns
Show all 12 levels
- Lv 11
Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.6x, makes it a little easier to land PERFECT strikes, and boosts Pirate EXP earned by 1.75x
SpecialSpecial (12 turns): Boosts crew's slot effects by 1.75x for 2 turns and heals crew by 5,000 HP at end of turn for 2 turns
- Lv 10
Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.5x, and boosts Pirate EXP earned by 1.75x
SpecialSpecial (15 turns): Heals crew by 3,500 HP at end of turn for 2 turns
- Lv 9
Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.5x, and boosts Pirate EXP earned by 1.6x
- Lv 8
Boosts crew's ATK by 1.5x and boosts Pirate EXP earned by 1.55x
- Lv 7
Boosts crew's ATK by 1.5x and boosts Pirate EXP earned by 1.5x
- Lv 6
Boosts crew's ATK by 1.4x and boosts Pirate EXP earned by 1.45x
- Lv 5
Boosts crew's ATK by 1.4x and boosts Pirate EXP earned by 1.4x
- Lv 4
Boosts crew's ATK by 1.4x and boosts Pirate EXP earned by 1.3x
- Lv 3
Boosts crew's ATK by 1.3x and boosts Pirate EXP earned by 1.3x
- Lv 2
Boosts crew's ATK by 1.3x and boosts Pirate EXP earned by 1.2x
- Lv 1
Boosts crew's ATK by 1.2x and boosts Pirate EXP earned by 1.2x
Upgrade Cost
| Lv 2 | 10 | |
| Lv 3 | 12 | |
| Lv 4 | 14 | |
| Lv 5 | 18 | |
| Lv 6 | 23 | |
| Lv 7 | 29 | |
| Lv 8 | 37 | |
| Lv 9 | 48 | |
| Lv 10 | 65 | |
| Lv 11 | 5,000 | 5 |
| Lv 12 | 10,000 | 15 |
| Total | 15,256 | 20 |
Level 12 Boost
Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.65x, makes it easier to land PERFECT strikes, doubles Pirate EXP earned, and heals crew by 2,000 HP at end of turn
Special (12 turns): Doubles crew's slot effects for 2 turns and heals crew by 5,000 HP at end of turn for 2 turns
Reduces Special charge time by 2 turns at start of quest, boosts crew's ATK by 1.65x, makes it easier to land PERFECT strikes, doubles Pirate EXP earned, and heals crew by 2,000 HP at end of turn
Special (12 turns): Doubles crew's slot effects for 2 turns and heals crew by 5,000 HP at end of turn for 2 turns
Ship Modification
Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.
+150
+150
+150
+121–150
+91–120
+61–90
+31–60
+1–30
The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.
91+
91+
91+When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.
Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.