Germa 66's Ship
The ship of the Kingdom of Germa, ruled by the Vinsmoke family. A large "66" is emblazoned across its flag and body. The Kingdom of Germa is a seafaring country with no land to claim, and takes shape when dozens of ships all connect together.
Ship Ability
Boosts crew's chance of landing on RCVTND slots. If every type is on the crew, reduces Special charge time by 2 turns at start of quest, boosts crew's ATK by 1.7x, HP by 1.5x, boosts ATK a further 1.1x when character has RCVTND slots, and makes it a little easier to land PERFECT strikes
Show all 12 levels
- Lv 11
If every type is on the crew, reduces Special charge time by 2 turns at start of quest, boosts crew's ATK by 1.65x, HP by 1.35x, boosts ATK a further 1.1x when character has RCVTND slots, and makes it a little easier to land PERFECT strikes
- Lv 10
If every type is on the crew, Reduces Special charge time by 2 turns at start of quest, boosts crew's ATK by 1.55x, HP by 1.25x, boosts ATK a further 1.1x for characters with RCVTND slots, and makes it a little easier to land PERFECT strikes
- Lv 9
If every type is on the crew, Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.55x, HP by 1.25x, boosts ATK a further 1.1x for characters with RCVTND slots, and makes it a little easier to land PERFECT strikes
- Lv 8
If every type is on the crew, Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.5x, HP by 1.25x, boosts ATK a further 1.1x for characters with RCVTND slots, and makes it a little easier to land PERFECT strikes
- Lv 7
If every type is on the crew, boosts crew's ATK by 1.5x, HP by 1.25x, boosts ATK a further 1.1x for characters with RCVTND slots, and makes it a little easier to land PERFECT strikes
- Lv 6
If every type is on the crew, boosts crew's ATK by 1.4x, HP by 1.25x, boosts ATK a further 1.1x for characters with RCVTND slots, and makes it a little easier to land PERFECT strikes
- Lv 5
If every type is on the crew, boosts crew's ATK by 1.4x and HP by 1.25x
- Lv 4
If every type is on the crew, boosts crew's ATK by 1.4x and HP by 1.2x
- Lv 3
If every type is on the crew, boosts crew's ATK by 1.3x and HP by 1.2x
- Lv 2
If every type is on the crew, boosts crew's ATK by 1.3x and HP by 1.1x
- Lv 1
If every type is on the crew, boosts crew's ATK by 1.2x and HP by 1.1x
Upgrade Cost
| Lv 2 | 6 | |
| Lv 3 | 9 | |
| Lv 4 | 12 | |
| Lv 5 | 15 | |
| Lv 6 | 18 | |
| Lv 7 | 23 | |
| Lv 8 | 30 | |
| Lv 9 | 39 | |
| Lv 10 | 50 | |
| Lv 11 | 5,000 | 5 |
| Lv 12 | 10,000 | 15 |
| Total | 15,202 | 20 |
Level 12 Boost
Boosts crew's chance of landing on RCVTND slots. If every type is on the crew, reduces Special charge time by 2 turns at start of quest, boosts crew's ATK by 1.8x, HP by 1.5x, boosts ATK a further 1.1x when character has RCVTND slots, and makes it a little easier to land PERFECT strikes
Boosts crew's chance of landing on RCVTND slots and reduces crew's Special Reverse by 1 turn. If every type is on the crew, reduces Special charge time by 2 turns at start of quest, boosts crew's ATK by 1.8x, HP by 1.5x, boosts ATK a further 1.1x when character has RCVTND slots, and makes it a little easier to land PERFECT strikes
Ship Modification
Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.
+150
+150
+150
+121–150
+91–120
+61–90
+31–60
+1–30
The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.
91+
91+
91+When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.
Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.