Germa 66's Ship

The ship of the Kingdom of Germa, ruled by the Vinsmoke family. A large "66" is emblazoned across its flag and body. The Kingdom of Germa is a seafaring country with no land to claim, and takes shape when dozens of ships all connect together.

Ship Ability

Lv 12

Boosts crew's chance of landing on RCVTND slots. If every type is on the crew, reduces Special charge time by 2 turns at start of quest, boosts crew's ATK by 1.7x, HP by 1.5x, boosts ATK a further 1.1x when character has RCVTND slots, and makes it a little easier to land PERFECT strikes

Show all 12 levels
  1. Lv 11

    If every type is on the crew, reduces Special charge time by 2 turns at start of quest, boosts crew's ATK by 1.65x, HP by 1.35x, boosts ATK a further 1.1x when character has RCVTND slots, and makes it a little easier to land PERFECT strikes

  2. Lv 10

    If every type is on the crew, Reduces Special charge time by 2 turns at start of quest, boosts crew's ATK by 1.55x, HP by 1.25x, boosts ATK a further 1.1x for characters with RCVTND slots, and makes it a little easier to land PERFECT strikes

  3. Lv 9

    If every type is on the crew, Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.55x, HP by 1.25x, boosts ATK a further 1.1x for characters with RCVTND slots, and makes it a little easier to land PERFECT strikes

  4. Lv 8

    If every type is on the crew, Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.5x, HP by 1.25x, boosts ATK a further 1.1x for characters with RCVTND slots, and makes it a little easier to land PERFECT strikes

  5. Lv 7

    If every type is on the crew, boosts crew's ATK by 1.5x, HP by 1.25x, boosts ATK a further 1.1x for characters with RCVTND slots, and makes it a little easier to land PERFECT strikes

  6. Lv 6

    If every type is on the crew, boosts crew's ATK by 1.4x, HP by 1.25x, boosts ATK a further 1.1x for characters with RCVTND slots, and makes it a little easier to land PERFECT strikes

  7. Lv 5

    If every type is on the crew, boosts crew's ATK by 1.4x and HP by 1.25x

  8. Lv 4

    If every type is on the crew, boosts crew's ATK by 1.4x and HP by 1.2x

  9. Lv 3

    If every type is on the crew, boosts crew's ATK by 1.3x and HP by 1.2x

  10. Lv 2

    If every type is on the crew, boosts crew's ATK by 1.3x and HP by 1.1x

  11. Lv 1

    If every type is on the crew, boosts crew's ATK by 1.2x and HP by 1.1x

Upgrade Cost

Lv 26
Lv 39
Lv 412
Lv 515
Lv 618
Lv 723
Lv 830
Lv 939
Lv 1050
Lv 115,0005
Lv 1210,00015
Total15,20220

Level 12 Boost

Phase 1

Boosts crew's chance of landing on RCVTND slots. If every type is on the crew, reduces Special charge time by 2 turns at start of quest, boosts crew's ATK by 1.8x, HP by 1.5x, boosts ATK a further 1.1x when character has RCVTND slots, and makes it a little easier to land PERFECT strikes

Phase 2

Boosts crew's chance of landing on RCVTND slots and reduces crew's Special Reverse by 1 turn. If every type is on the crew, reduces Special charge time by 2 turns at start of quest, boosts crew's ATK by 1.8x, HP by 1.5x, boosts ATK a further 1.1x when character has RCVTND slots, and makes it a little easier to land PERFECT strikes

Ship Modification

Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.

HP+150
ATK+150
RCV+150
Modification ranks
  • +121–150
  • +91–120
  • +61–90
  • +31–60
  • +1–30

The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.

Special Effect
91+91+91+

When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.

Keep modifying the same ship

Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.