Queen Mama Chanter
The pirate ship of Big Mom, one of the Four Emperors. A singing head is affixed to the bow of the ship. Adorning the ship are various sweet treats, including a whole cake. It is ridiculously large compared to the Thousand Sunny.
Ship Ability
Boosts crew's chance of landing on own type slot and boosts HP by 1.5x. If Captain is a Driven or Powerhouse class, boosts STR, DEX, and QCK characters' ATK by 1.7x, if crew lands 3 PERFECT strikes in a row, boosts their ATK by approximately 1.8x, and allows STR, DEX, and QCK characters to obtain RCVSEMLA slots with PERFECT taps
Special (6 turns): Changes bottom-row characters' slots to RCV
Show all 12 levels
- Lv 11
Boosts crew's chance of landing on own type slot and boosts HP by 1.5x. If Captain is a Driven or Powerhouse class, boosts STR, DEX, and QCK characters' ATK by 1.6x, and if crew lands 3 PERFECT strikes in a row, boosts their ATK by 1.75x
SpecialSpecial (6 turns): Changes bottom-row characters' slots to RCV
- Lv 10
Boosts crew's chance of landing on own type slot, boosts crew's HP by 1.25x, and if Captain is a Driven or Powerhouse class, boosts STR, DEX, and QCK characters' ATK by 1.5x (1.65x after 3 PERFECT strikes in a row)
SpecialSpecial (6 turns): Changes bottom-right character's slot to RCV
- Lv 9
Boosts crew's chance of landing on own type slot, boosts crew's HP by 1.2x, and if Captain is a Driven or Powerhouse class, boosts STR, DEX, and QCK characters' ATK by 1.5x
- Lv 8
Slightly boosts crew's chance of landing on own type slot, boosts crew's HP by 1.2x, and if Captain is a Driven or Powerhouse class, boosts STR, DEX, and QCK characters' ATK by 1.4x
- Lv 7
Slightly boosts crew's chance of landing on own type slot, boosts crew's HP by 1.2x, and if Captain is a Driven or Powerhouse class, boosts STR, DEX, and QCK characters' ATK by 1.35x
- Lv 6
Slightly boosts crew's chance of landing on own type slot, boosts crew's HP by 1.15x, and if Captain is a Driven or Powerhouse class, boosts STR, DEX, and QCK characters' ATK by 1.3x
- Lv 5
Boosts crew's HP by 1.15x, and if Captain is a Driven or Powerhouse class, boosts STR, DEX, and QCK characters' ATK by 1.3x
- Lv 4
Boosts crew's HP by 1.15x, and if Captain is a Driven or Powerhouse class, boosts STR, DEX, and QCK characters' ATK by 1.25x
- Lv 3
Boosts crew's HP by 1.1x, and if Captain is a Driven or Powerhouse class, boosts STR, DEX, and QCK characters' ATK by 1.2x
- Lv 2
Boosts crew's HP by 1.1x, and if Captain is a Driven or Powerhouse class, boosts STR, DEX, and QCK characters' ATK by 1.15x
- Lv 1
Boosts crew's HP by 1.1x, and if Captain is a Driven or Powerhouse class, boosts STR, DEX, and QCK characters' ATK by 1.1x
Upgrade Cost
| Lv 2 | 10 | |
| Lv 3 | 13 | |
| Lv 4 | 20 | |
| Lv 5 | 20 | |
| Lv 6 | 27 | |
| Lv 7 | 40 | |
| Lv 8 | 30 | |
| Lv 9 | 40 | |
| Lv 10 | 60 | |
| Lv 11 | 5,000 | 5 |
| Lv 12 | 10,000 | 15 |
| Total | 15,260 | 20 |
Level 12 Boost
Reduces STR, DEX, and QCK characters' Special charge time by 1 turn at start of quest, boosts crew's chance of landing on own type slot, and boosts HP by 1.5x. If Captain is a Driven or Powerhouse class, boosts STR, DEX, and QCK characters' ATK by 1.7x, if crew lands 3 PERFECT strikes in a row, boosts their ATK by approximately 1.8x, and allows STR, DEX, and QCK characters to obtain RCVSEMLA slots with PERFECT taps
Special (6 turns): Changes bottom-row characters' slots to RCV
Reduces STR, DEX, and QCK characters' Special charge time by 1 turn at start of quest, boosts crew's chance of landing on own type slot, boosts HP by 1.5x, and makes crew's RCV slots into SEMLA slots. If Captain is a Driven or Powerhouse class, boosts STR, DEX, and QCK characters' ATK by 1.7x, if crew lands 3 PERFECT strikes in a row, boosts their ATK by approximately 1.8x, and allows STR, DEX, and QCK characters to obtain RCVSEMLA slots with PERFECT taps
Special (6 turns): Reduces crew's Slot Bind duration by 1 turn, and changes middle-row and bottom-row characters' slots to RCV
Ship Modification
Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.
+150
+150
+150
+121–150
+91–120
+61–90
+31–60
+1–30
The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.
91+
91+
91+When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.
Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.