Queen Mama Chanter

The pirate ship of Big Mom, one of the Four Emperors. A singing head is affixed to the bow of the ship. Adorning the ship are various sweet treats, including a whole cake. It is ridiculously large compared to the Thousand Sunny.

Ship Ability

Lv 12

Boosts crew's chance of landing on own type slot and boosts HP by 1.5x. If Captain is a Driven or Powerhouse class, boosts STR, DEX, and QCK characters' ATK by 1.7x, if crew lands 3 PERFECT strikes in a row, boosts their ATK by approximately 1.8x, and allows STR, DEX, and QCK characters to obtain RCVSEMLA slots with PERFECT taps

Special

Special (6 turns): Changes bottom-row characters' slots to RCV

Show all 12 levels
  1. Lv 11

    Boosts crew's chance of landing on own type slot and boosts HP by 1.5x. If Captain is a Driven or Powerhouse class, boosts STR, DEX, and QCK characters' ATK by 1.6x, and if crew lands 3 PERFECT strikes in a row, boosts their ATK by 1.75x

    Special

    Special (6 turns): Changes bottom-row characters' slots to RCV

  2. Lv 10

    Boosts crew's chance of landing on own type slot, boosts crew's HP by 1.25x, and if Captain is a Driven or Powerhouse class, boosts STR, DEX, and QCK characters' ATK by 1.5x (1.65x after 3 PERFECT strikes in a row)

    Special

    Special (6 turns): Changes bottom-right character's slot to RCV

  3. Lv 9

    Boosts crew's chance of landing on own type slot, boosts crew's HP by 1.2x, and if Captain is a Driven or Powerhouse class, boosts STR, DEX, and QCK characters' ATK by 1.5x

  4. Lv 8

    Slightly boosts crew's chance of landing on own type slot, boosts crew's HP by 1.2x, and if Captain is a Driven or Powerhouse class, boosts STR, DEX, and QCK characters' ATK by 1.4x

  5. Lv 7

    Slightly boosts crew's chance of landing on own type slot, boosts crew's HP by 1.2x, and if Captain is a Driven or Powerhouse class, boosts STR, DEX, and QCK characters' ATK by 1.35x

  6. Lv 6

    Slightly boosts crew's chance of landing on own type slot, boosts crew's HP by 1.15x, and if Captain is a Driven or Powerhouse class, boosts STR, DEX, and QCK characters' ATK by 1.3x

  7. Lv 5

    Boosts crew's HP by 1.15x, and if Captain is a Driven or Powerhouse class, boosts STR, DEX, and QCK characters' ATK by 1.3x

  8. Lv 4

    Boosts crew's HP by 1.15x, and if Captain is a Driven or Powerhouse class, boosts STR, DEX, and QCK characters' ATK by 1.25x

  9. Lv 3

    Boosts crew's HP by 1.1x, and if Captain is a Driven or Powerhouse class, boosts STR, DEX, and QCK characters' ATK by 1.2x

  10. Lv 2

    Boosts crew's HP by 1.1x, and if Captain is a Driven or Powerhouse class, boosts STR, DEX, and QCK characters' ATK by 1.15x

  11. Lv 1

    Boosts crew's HP by 1.1x, and if Captain is a Driven or Powerhouse class, boosts STR, DEX, and QCK characters' ATK by 1.1x

Upgrade Cost

Lv 210
Lv 313
Lv 420
Lv 520
Lv 627
Lv 740
Lv 830
Lv 940
Lv 1060
Lv 115,0005
Lv 1210,00015
Total15,26020

Level 12 Boost

Phase 1

Reduces STR, DEX, and QCK characters' Special charge time by 1 turn at start of quest, boosts crew's chance of landing on own type slot, and boosts HP by 1.5x. If Captain is a Driven or Powerhouse class, boosts STR, DEX, and QCK characters' ATK by 1.7x, if crew lands 3 PERFECT strikes in a row, boosts their ATK by approximately 1.8x, and allows STR, DEX, and QCK characters to obtain RCVSEMLA slots with PERFECT taps

Special

Special (6 turns): Changes bottom-row characters' slots to RCV

Phase 2

Reduces STR, DEX, and QCK characters' Special charge time by 1 turn at start of quest, boosts crew's chance of landing on own type slot, boosts HP by 1.5x, and makes crew's RCV slots into SEMLA slots. If Captain is a Driven or Powerhouse class, boosts STR, DEX, and QCK characters' ATK by 1.7x, if crew lands 3 PERFECT strikes in a row, boosts their ATK by approximately 1.8x, and allows STR, DEX, and QCK characters to obtain RCVSEMLA slots with PERFECT taps

Special

Special (6 turns): Reduces crew's Slot Bind duration by 1 turn, and changes middle-row and bottom-row characters' slots to RCV

Ship Modification

Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.

HP+150
ATK+150
RCV+150
Modification ranks
  • +121–150
  • +91–120
  • +61–90
  • +31–60
  • +1–30

The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.

Special Effect
91+91+91+

When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.

Keep modifying the same ship

Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.