Nostra Castello
The Firetank Pirates' ship. It has a castle-like design, keeping in line with the Devil Fruit abilities of its captain, Capone "Gang" Bege.
Ship Ability
Boosts crew's ATK by 1.6x, HP by 1.3x, boosts Driven and Shooter characters' ATK by a further 1.2x, makes it easier to land PERFECT strikes, reduces all enemies' HP by 5% at end of turn, but slightly reduces ATK depending on number of Slasher, Free Spirit, or Powerhouse classes on the crew
Show all 12 levels
- Lv 11
Boosts crew's ATK by 1.6x, HP by 1.3x, boosts Driven and Shooter characters' ATK by a further 1.1x, makes it a little easier to land PERFECT strikes, reduces all enemies' HP by 3% at end of turn, but slightly reduces ATK depending on number of Slasher, Free Spirit, or Powerhouse classes on the crew
- Lv 10
Boosts crew's ATK by 1.55x, HP by 1.3x, makes it a little easier to land PERFECT strikes, reduces all enemies' HP by 3% at end of turn, but slightly reduces ATK depending on number of Slasher, Free Spirit, or Powerhouse classes on the crew
- Lv 9
Boosts crew's ATK by 1.5x, HP by 1.2x, makes it a little easier to land PERFECT strikes, but slightly reduces ATK depending on number of Slasher, Free Spirit, or Powerhouse classes on the crew
- Lv 8
Boosts crew's ATK by 1.5x, HP by 1.1x, makes it a little easier to land PERFECT strikes, but slightly reduces ATK depending on number of Slasher, Free Spirit, or Powerhouse classes on the crew
- Lv 7
Boosts crew's ATK by 1.5x, makes it a little easier to land PERFECT strikes, but slightly reduces ATK depending on number of Slasher, Free Spirit, or Powerhouse classes on the crew
- Lv 6
Boosts crew's ATK by 1.4x, makes it a little easier to land PERFECT strikes, but slightly reduces ATK depending on number of Slasher, Free Spirit, or Powerhouse classes on the crew
- Lv 5
Boosts crew's ATK by 1.4x but slightly reduces ATK depending on number of Slasher, Free Spirit, or Powerhouse classes on the crew
- Lv 4
Boosts crew's ATK by 1.3x but slightly reduces ATK depending on number of Slasher, Free Spirit, or Powerhouse classes on the crew
- Lv 3
Boosts crew's ATK by 1.25x but slightly reduces ATK depending on number of Slasher, Free Spirit, or Powerhouse classes on the crew
- Lv 2
Boosts crew's ATK by 1.2x but slightly reduces ATK depending on number of Slasher, Free Spirit, or Powerhouse classes on the crew
- Lv 1
Boosts crew's ATK by 1.1x but slightly reduces ATK depending on number of Slasher, Free Spirit, or Powerhouse classes on the crew
Upgrade Cost
| Lv 2 | 26 | |
| Lv 3 | 26 | |
| Lv 4 | 27 | |
| Lv 5 | 27 | |
| Lv 6 | 27 | |
| Lv 7 | 27 | |
| Lv 8 | 28 | |
| Lv 9 | 28 | |
| Lv 10 | 28 | |
| Lv 11 | 5,000 | 5 |
| Lv 12 | 10,000 | 15 |
| Total | 15,244 | 20 |
Level 12 Boost
Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.6x, HP by 1.3x, boosts Driven and Shooter characters' ATK by a further 1.2x, makes it easier to land PERFECT strikes, reduces all enemies' HP by 5% at end of turn, but slightly reduces ATK depending on number of Slasher, Free Spirit, or Powerhouse classes on the crew
Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.6x, HP by 1.3x, boosts Driven and Shooter characters' ATK by a further 1.2x, reduces crew's ATK Down duration by 1 turn, makes it easier to land PERFECT strikes, reduces all enemies' HP by 5% at end of turn, but slightly reduces ATK depending on number of Slasher, Free Spirit, or Powerhouse classes on the crew
Ship Modification
Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.
+150
+150
+150
+121–150
+91–120
+61–90
+31–60
+1–30
The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.
91+
91+
91+When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.
Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.