Baratie

An ocean-going restaurant that can deploy special decks known as "fins" in case of emergency. A naval weapon known as the Mackerel Head #1 is housed inside. Owned by Zeff.

Ship Ability

Lv 12

Boosts top-right character's HP by 10,000, boosts crew's ATK by 1.5x, boosts crew's chance of landing on RCV slots, makes RCVSEMLA slots have matching slot effects, boosts ATK by 1.2x when characters have RCVSEMLA slots, and allows crew to obtain RCVSEMLA slots with PERFECT taps

Show all 12 levels
  1. Lv 11

    Boosts top-right character's HP by 10,000, slightly boosts crew's chance of landing on RCV slots, makes RCVSEMLA slots have matching slot effects, boosts ATK by 1.5x when characters have RCVSEMLA slots, and allows crew to obtain RCVSEMLA slots with PERFECT taps

  2. Lv 10

    Boosts top-right character's HP by 2000

  3. Lv 9

    Boosts top-right character's HP by 1300

  4. Lv 8

    Boosts top-right character's HP by 1200

  5. Lv 7

    Boosts top-right character's HP by 1100

  6. Lv 6

    Boosts top-right character's HP by 1000

  7. Lv 5

    Boosts top-right character's HP by 900

  8. Lv 4

    Boosts top-right character's HP by 800

  9. Lv 3

    Boosts top-right character's HP by 700

  10. Lv 2

    Boosts top-right character's HP by 600

  11. Lv 1

    Boosts top-right character's HP by 500

How to get

Baratie

Story · Reward

Upgrade Cost

Lv 23
Lv 34
Lv 47
Lv 510
Lv 614
Lv 723
Lv 830
Lv 945
Lv 1090
Lv 115,0005
Lv 1210,00015
Total15,22620

Level 12 Boost

Phase 1

Reduces Special charge time by 1 turn at start of quest, boosts top-right character's HP by 10,000, boosts crew's ATK by 1.5x, boosts crew's chance of landing on RCV slots, makes RCVSEMLA slots have matching slot effects, boosts ATK by 1.2x when characters have RCVSEMLA slots, and allows crew to obtain RCVSEMLA slots with PERFECT taps

Phase 2

Reduces Special charge time by 1 turn at start of quest, boosts top-right character's HP by 10,000, boosts crew's ATK by 1.5x, boosts crew's chance of landing on RCV slots, changes TND slots into SEMLA slots, makes RCVSEMLA slots have matching slot effects, boosts ATK by 1.2x when characters have RCVSEMLA slots, and allows crew to obtain RCVSEMLA slots with PERFECT taps

Special

Special (12 turns): Reduces [Cure Slot To Damage] duration by 2 turns, heals crew by 5,000 HP, and changes ATK multiplier of RCVSEMLA slots to 2.5x when slots match (normally 2.0x when matching) 0.5x when unfavorable, 1.0x otherwise for 1 turn

Ship Modification

Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.

HP+150
ATK+150
RCV+150
Modification ranks
  • +121–150
  • +91–120
  • +61–90
  • +31–60
  • +1–30

The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.

Special Effect
91+91+91+

When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.

Keep modifying the same ship

Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.