Zunesha
An elephant so large its head is literally in the clouds. It has been alive for more than 1,000 years and never stops its meandering. It resembles an island since on its back is a tower from which the Minks view the forests and rivers and the towns in which they live. Twice a day, Zunesha showers itself in what the locals call a "rain-ruption". The Minks use this essential water in their daily lives, as well as catch fish from it.
Ship Ability
Boosts Powerhouse and Cerebral characters' ATK by 1.85x, HP by 1.5x, makes their RCVTND slots have matching slot effects, and makes it much easier to land PERFECT strikes
Show all 12 levels
- Lv 11
Boosts Powerhouse and Cerebral characters' ATK by 1.65x, HP by 1.35x, makes their RCVTND slots have matching slot effects, and makes it much easier to land PERFECT strikes
- Lv 10
Boosts Powerhouse and Cerebral characters' ATK by 1.55x and HP by 1.25x, makes their RCVTND slots have matching slot effects, and makes it much easier to land PERFECT strikes
- Lv 9
Boosts Powerhouse and Cerebral characters' ATK by 1.5x and HP by 1.2x, makes their RCVTND slots have matching slot effects, and makes it easier to land PERFECT strikes
- Lv 8
Boosts Powerhouse and Cerebral characters' ATK by 1.4x and HP by 1.2x, makes their RCVTND slots have matching slot effects, and makes it easier to land PERFECT strikes
- Lv 7
Boosts Powerhouse and Cerebral characters' ATK by 1.3x and HP by 1.2x, makes their RCVTND slots have matching slot effects, and makes it a little easier to land PERFECT strikes
- Lv 6
Boosts Powerhouse and Cerebral characters' ATK by 1.3x and HP by 1.1x, makes their RCVTND slots have matching slot effects, and makes it a little easier to land PERFECT strikes
- Lv 5
Boosts Powerhouse and Cerebral characters' ATK by 1.3x and HP by 1.1x, and makes their RCVTND slots have matching slot effects
- Lv 4
Boosts Powerhouse and Cerebral characters' ATK by 1.2x and HP by 1.1x, and makes their RCVTND slots have matching slot effects
- Lv 3
Boosts Powerhouse and Cerebral characters' ATK by 1.2x and HP by 1.1x, and makes their RCV slots have matching slot effects
- Lv 2
Boosts Powerhouse and Cerebral characters' ATK by 1.2x, and makes their RCV slots have matching slot effects
- Lv 1
Boosts Powerhouse and Cerebral characters' ATK by 1.1x, and makes their RCV slots have matching slot effects
Upgrade Cost
| Lv 2 | 6 | |
| Lv 3 | 9 | |
| Lv 4 | 12 | |
| Lv 5 | 15 | |
| Lv 6 | 18 | |
| Lv 7 | 23 | |
| Lv 8 | 30 | |
| Lv 9 | 39 | |
| Lv 10 | 50 | |
| Lv 11 | 5,000 | 5 |
| Lv 12 | 10,000 | 15 |
| Total | 15,202 | 20 |
Level 12 Boost
Reduces Special charge time by 1 turn at start of quest, boosts Powerhouse and Cerebral characters' ATK by 1.85x, HP by 1.5x, makes their RCVTND slots have matching slot effects, and makes it much easier to land PERFECT strikes
Reduces Special charge time by 1 turn at start of quest, boosts Powerhouse and Cerebral characters' ATK by 1.85x, HP by 1.5x, makes their RCVTND slots have matching slot effects, reduces crew's Special Bind duration by 1 turn, and makes it much easier to land PERFECT strikes
Special (11 turns): Deals 300,000 non-type damage to one enemy, and reduces all enemies' damage reduction (except [Damage Cut]) duration by 2 turns
Ship Modification
Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.
+150
+150
+150
+121–150
+91–120
+61–90
+31–60
+1–30
The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.
91+
91+
91+When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.
Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.