Revolutionary Army Blackbirds

The blackbirds of the Revolutionary Army. They look like a regular flock of crows, but apparently people can ride on them... Including Sabo when he left Dressrosa.

Ship Ability

Lv 12

Reduces Special charge time by 1 turn at start of quest, boosts crew's HP by 1.4x, and if the crew has STR, DEX and QCK characters, boosts STR, DEX and QCK characters' ATK by 1.7x, and if no PSY or INT characters are on the crew, boosts STR, DEX and QCK characters' ATK by a further 1.1x

Show all 12 levels
  1. Lv 11

    Reduces Special charge time by 1 turn at start of quest, boosts crew's HP by 1.35x, and if the crew has STR, DEX and QCK characters, boosts STR, DEX and QCK characters' ATK by 1.6x

  2. Lv 10

    Reduces Special charge time by 1 turn at start of quest, boosts crew's HP by 1.2x, and if the crew has STR, DEX and QCK characters, boosts STR, DEX and QCK characters' ATK by 1.55x

  3. Lv 9

    Reduces Special charge time by 1 turn at start of quest, boosts crew's HP by 1.2x, and if the crew has STR, DEX and QCK characters, boosts STR, DEX and QCK characters' ATK by 1.5x

  4. Lv 8

    Reduces Special charge time by 1 turn at start of quest, boosts crew's HP by 1.2x, and if the crew has STR, DEX and QCK characters, boosts STR, DEX and QCK characters' ATK by 1.45x

  5. Lv 7

    Reduces Special charge time by 1 turn at start of quest, boosts crew's HP by 1.2x, and if the crew has STR, DEX and QCK characters, boosts STR, DEX and QCK characters' ATK by 1.4x

  6. Lv 6

    Reduces Special charge time by 1 turn at start of quest, boosts crew's HP by 1.2x, and if the crew has STR, DEX and QCK characters, boosts STR, DEX and QCK characters' ATK by 1.35x

  7. Lv 5

    Reduces Special charge time by 1 turn at start of quest, boosts crew's HP by 1.2x, and if the crew has STR, DEX and QCK characters, boosts STR, DEX and QCK characters' ATK by 1.3x

  8. Lv 4

    Reduces Special charge time by 1 turn at start of quest, boosts crew's HP by 1.2x, and if the crew has STR, DEX and QCK characters, boosts STR, DEX and QCK characters' ATK by 1.25x

  9. Lv 3

    Reduces Special charge time by 1 turn at start of quest, boosts crew's HP by 1.15x, and if the crew has STR, DEX and QCK characters, boosts STR, DEX and QCK characters' ATK by 1.25x

  10. Lv 2

    Reduces Special charge time by 1 turn at start of quest, boosts crew's HP by 1.1x, and if the crew has STR, DEX and QCK characters, boosts STR, DEX and QCK characters' ATK by 1.25x

  11. Lv 1

    Reduces Special charge time by 1 turn at start of quest, boosts crew's HP by 1.1x, and if the crew has STR, DEX and QCK characters, boosts STR, DEX and QCK characters' ATK by 1.2x

How to get

Exchange shop

Shop · 7,500

Upgrade Cost

Lv 213
Lv 314
Lv 415
Lv 516
Lv 617
Lv 718
Lv 821
Lv 922
Lv 1063
Lv 115,0005
Lv 1210,00015
Total15,19920

Level 12 Boost

Phase 1

Reduces Special charge time by 1 turn at start of quest, boosts crew's HP by 1.4x, reduces damage taken by 10%, and if the crew has STR, DEX and QCK characters, boosts STR, DEX and QCK characters' ATK by 1.7x, and if no PSY or INT characters are on the crew, boosts STR, DEX and QCK characters' ATK by a further 1.1x

Phase 2

Reduces Special charge time by 1 turn at start of quest, reduces STR, DEX and QCK characters' Special charge time by a further 1 turn, boosts crew's HP by 1.4x, reduces damage taken by 10%, and if the crew has STR, DEX and QCK characters, boosts STR, DEX and QCK characters' ATK by 1.7x, and if no PSY or INT characters are on the crew, boosts STR, DEX and QCK characters' ATK by a further 1.1x

Special

Special (10 turns): Reduces STR, DEX and QCK characters' Special charge time by 1 turn and reduces their Switch Effect by 2

Ship Modification

Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.

HP+150
ATK+150
RCV+150
Modification ranks
  • +121–150
  • +91–120
  • +61–90
  • +31–60
  • +1–30

The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.

Special Effect
91+91+91+

When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.

Keep modifying the same ship

Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.