Marshall D. Teach's Pirate Ship

A ship owned by the Blackbeard Pirates, built by "Blackbeard" Marshall D. Teach after he departed the Whitebeard Pirates. She is a large log ship, built somewhat like a raft, but the logs are hollow and hide cannons inside. There is no ship's wheel, so the ship must be controlled by oars.

Ship Ability

Lv 12

Boosts crew's HP by 1.75x, reduces Special charge time by 1 turn at start of quest, and if Fighter, Slasher, Striker, and Shooter characters are on the crew, boosts crew's ATK by 1.75x, and if Driven and Powerhouse characters are on the crew, boosts crew's ATK by 1.1x

Show all 12 levels
  1. Lv 11

    Boosts crew's HP by 1.5x, reduces Special charge time by 1 turn at start of quest, and if Fighter, Slasher, Striker, and Shooter characters are in the crew, boosts crew's ATK by 1.65x

  2. Lv 10

    Boosts crew's HP by 1.25x, Reduces Special charge time by 1 turn at start of quest, and if a Fighter, Slasher, Striker, and Shooter is on the crew, boosts crew's ATK by 1.55x

  3. Lv 9

    Boosts crew's HP by 1.2x, Reduces Special charge time by 1 turn at start of quest, and if a Fighter, Slasher, Striker, and Shooter is on the crew, boosts crew's ATK by 1.5x

  4. Lv 8

    Boosts crew's HP by 1.2x and if a Fighter, Slasher, Striker, and Shooter is on the crew, boosts crew's ATK by 1.5x

  5. Lv 7

    Boosts crew's HP by 1.2x and if a Fighter, Slasher, Striker, and Shooter is on the crew, boosts crew's ATK by 1.45x

  6. Lv 6

    Boosts crew's HP by 1.2x and if a Fighter, Slasher, Striker, and Shooter is on the crew, boosts crew's ATK by 1.4x

  7. Lv 5

    Boosts crew's HP by 1.2x and if a Fighter, Slasher, Striker, and Shooter is on the crew, boosts crew's ATK by 1.35x

  8. Lv 4

    Boosts crew's HP by 1.2x and if a Fighter, Slasher, Striker, and Shooter is on the crew, boosts crew's ATK by 1.3x

  9. Lv 3

    Boosts crew's HP by 1.2x and if a Fighter, Slasher, Striker, and Shooter is on the crew, boosts crew's ATK by 1.25x

  10. Lv 2

    Boosts crew's HP by 1.2x and if a Fighter, Slasher, Striker, and Shooter is on the crew, boosts crew's ATK by 1.2x

  11. Lv 1

    Boosts crew's HP by 1.1x and if a Fighter, Slasher, Striker, and Shooter is on the crew, boosts crew's ATK by 1.2x

Upgrade Cost

Lv 226
Lv 326
Lv 427
Lv 527
Lv 627
Lv 727
Lv 828
Lv 928
Lv 1028
Lv 115,0005
Lv 1210,00015
Total15,24420

Level 12 Boost

Phase 1

Boosts crew's HP by 1.75x, reduces Special charge time by 2 turns at start of quest, and if Fighter, Slasher, Striker, and Shooter characters are on the crew, boosts crew's ATK by 1.75x, and if Driven and Powerhouse characters are on the crew, boosts crew's ATK by 1.1x

Phase 2

Reduces crew's Bind duration by 1 turn, boosts crew's HP by 1.75x, reduces Special charge time by 2 turns at start of quest, and if Fighter, Slasher, Striker, and Shooter characters are on the crew, boosts crew's ATK by 1.75x, and if Driven and Powerhouse characters are on the crew, boosts crew's ATK by 1.1x

Ship Modification

Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.

HP+150
ATK+150
RCV+150
Modification ranks
  • +121–150
  • +91–120
  • +61–90
  • +31–60
  • +1–30

The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.

Special Effect
91+91+91+

When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.

Keep modifying the same ship

Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.