Marshall D. Teach's Pirate Ship
A ship owned by the Blackbeard Pirates, built by "Blackbeard" Marshall D. Teach after he departed the Whitebeard Pirates. She is a large log ship, built somewhat like a raft, but the logs are hollow and hide cannons inside. There is no ship's wheel, so the ship must be controlled by oars.
Ship Ability
Boosts crew's HP by 1.75x, reduces Special charge time by 1 turn at start of quest, and if Fighter, Slasher, Striker, and Shooter characters are on the crew, boosts crew's ATK by 1.75x, and if Driven and Powerhouse characters are on the crew, boosts crew's ATK by 1.1x
Show all 12 levels
- Lv 11
Boosts crew's HP by 1.5x, reduces Special charge time by 1 turn at start of quest, and if Fighter, Slasher, Striker, and Shooter characters are in the crew, boosts crew's ATK by 1.65x
- Lv 10
Boosts crew's HP by 1.25x, Reduces Special charge time by 1 turn at start of quest, and if a Fighter, Slasher, Striker, and Shooter is on the crew, boosts crew's ATK by 1.55x
- Lv 9
Boosts crew's HP by 1.2x, Reduces Special charge time by 1 turn at start of quest, and if a Fighter, Slasher, Striker, and Shooter is on the crew, boosts crew's ATK by 1.5x
- Lv 8
Boosts crew's HP by 1.2x and if a Fighter, Slasher, Striker, and Shooter is on the crew, boosts crew's ATK by 1.5x
- Lv 7
Boosts crew's HP by 1.2x and if a Fighter, Slasher, Striker, and Shooter is on the crew, boosts crew's ATK by 1.45x
- Lv 6
Boosts crew's HP by 1.2x and if a Fighter, Slasher, Striker, and Shooter is on the crew, boosts crew's ATK by 1.4x
- Lv 5
Boosts crew's HP by 1.2x and if a Fighter, Slasher, Striker, and Shooter is on the crew, boosts crew's ATK by 1.35x
- Lv 4
Boosts crew's HP by 1.2x and if a Fighter, Slasher, Striker, and Shooter is on the crew, boosts crew's ATK by 1.3x
- Lv 3
Boosts crew's HP by 1.2x and if a Fighter, Slasher, Striker, and Shooter is on the crew, boosts crew's ATK by 1.25x
- Lv 2
Boosts crew's HP by 1.2x and if a Fighter, Slasher, Striker, and Shooter is on the crew, boosts crew's ATK by 1.2x
- Lv 1
Boosts crew's HP by 1.1x and if a Fighter, Slasher, Striker, and Shooter is on the crew, boosts crew's ATK by 1.2x
Upgrade Cost
| Lv 2 | 26 | |
| Lv 3 | 26 | |
| Lv 4 | 27 | |
| Lv 5 | 27 | |
| Lv 6 | 27 | |
| Lv 7 | 27 | |
| Lv 8 | 28 | |
| Lv 9 | 28 | |
| Lv 10 | 28 | |
| Lv 11 | 5,000 | 5 |
| Lv 12 | 10,000 | 15 |
| Total | 15,244 | 20 |
Level 12 Boost
Boosts crew's HP by 1.75x, reduces Special charge time by 2 turns at start of quest, and if Fighter, Slasher, Striker, and Shooter characters are on the crew, boosts crew's ATK by 1.75x, and if Driven and Powerhouse characters are on the crew, boosts crew's ATK by 1.1x
Reduces crew's Bind duration by 1 turn, boosts crew's HP by 1.75x, reduces Special charge time by 2 turns at start of quest, and if Fighter, Slasher, Striker, and Shooter characters are on the crew, boosts crew's ATK by 1.75x, and if Driven and Powerhouse characters are on the crew, boosts crew's ATK by 1.1x
Ship Modification
Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.
+150
+150
+150
+121–150
+91–120
+61–90
+31–60
+1–30
The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.
91+
91+
91+When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.
Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.