Flying Dutchman

A ship owned by the Flying Pirates. Manned by members of the same family for generations, Vander Decken IX captained this notorious ghost-ship during her encounter with the Straw Hats on their way to Fish-Man Island. Wandering the deep seas, her heavily-damaged frame tells the story of her centuries-long voyage, striking fear into all who see her.

Ship Ability

Lv 12

Boosts crew's ATK by 1.65x and Pirate EXP earned by 1.75x

Special

Special (11 turns): Reduces all enemies' DEF by 90% for 1 turn and boosts damage dealt to DEF Down enemies by 1.75x for 1 turn

Show all 12 levels
  1. Lv 11

    Boosts crew's ATK by 1.55x and Pirate EXP earned by 1.5x

    Special

    Special (11 turns): Reduces all enemies' DEF by 50% for 1 turn and boosts damage dealt to DEF Down enemies by 1.5x for 1 turn

  2. Lv 10

    Boosts crew's ATK by 1.5x and Pirate EXP earned by 1.5x

    Special

    Special (16 turns): Reduces all enemies' DEF by 25% for 1 turn

  3. Lv 9

    Boosts crew's ATK by 1.4x and Pirate EXP earned by 1.4x

  4. Lv 8

    Boosts crew's ATK by 1.4x and Pirate EXP earned by 1.35x

  5. Lv 7

    Boosts crew's ATK by 1.4x and Pirate EXP earned by 1.3x

  6. Lv 6

    Boosts crew's ATK by 1.4x and Pirate EXP earned by 1.25x

  7. Lv 5

    Boosts crew's ATK by 1.4x and Pirate EXP earned by 1.2x

  8. Lv 4

    Boosts crew's ATK by 1.3x and Pirate EXP earned by 1.2x

  9. Lv 3

    Boosts crew's ATK by 1.3x and Pirate EXP earned by 1.1x

  10. Lv 2

    Boosts crew's ATK by 1.2x and Pirate EXP earned by 1.1x

  11. Lv 1

    Boosts crew's ATK by 1.2x

How to get

Exchange shop

Shop · 7,500

Upgrade Cost

Lv 24
Lv 35
Lv 47
Lv 511
Lv 612
Lv 714
Lv 820
Lv 922
Lv 1024
Lv 115,0005
Lv 1210,00015
Total15,11920

Level 12 Boost

Phase 1

Boosts crew's ATK by 1.65x, HP by 1.2x, and Pirate EXP earned by 1.75x

Special

Special (11 turns): Reduces all enemies' DEF by 90% for 1 turn and boosts damage dealt to DEF Down enemies by 1.75x for 1 turn

Phase 2

Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.65x, HP by 1.2x, and Pirate EXP earned by 1.75x

Special

Special (11 turns): Reduces all enemies' DEF by 90% for 1 turn and boosts damage dealt to DEF Down enemies by 2.25x for 1 turn

Ship Modification

Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.

HP+150
ATK+150
RCV+150
Modification ranks
  • +121–150
  • +91–120
  • +61–90
  • +31–60
  • +1–30

The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.

Special Effect
91+91+91+

When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.

Keep modifying the same ship

Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.