Mister Luffy Go
A ship owned by the Barto Club Pirates. Bartolomeo and his crew modeled the prow, the front edge of the ship required to effectively cut through water, after their beloved Luffy. There's also a cabin modeled after the Merry's own prow, a tangerine tree, and many other references to the Straw Hat Pirates.
Ship Ability
Reduces Striker characters' Special charge time by 1 turn at start of quest, makes it a little easier to land PERFECT strikes, and boosts PSY and Driven characters' ATK by 1.1x. If 6 PSY characters or 6 Striker characters are on the crew, boosts crew's ATK by a further 1.75x, and if 6 Striker characters are on the crew, boosts crew's HP by 1.2x
Special (12 turns): Massively reduces a portion of each enemy's dealt damage that exceeds 3,000 for 1 turn
Show all 12 levels
- Lv 11
Reduces Striker characters' Special charge time by 1 turn at start of quest, makes it a little easier to land PERFECT strikes, and if 6 Striker characters are on the crew, boosts ATK by 1.7x and HP by 1.2x
SpecialSpecial (13 turns): Massively reduces a portion of each enemy's dealt damage that exceeds 5,000 for 1 turn
- Lv 10
Reduces Special charge time by 1 turn at start of quest for Striker characters, and boosts ATK by 1.5x and HP by 1.2x if crew has 6 of them
SpecialSpecial (17 turns): Vastly reduces a portion of each enemies' dealt damage that exceeds 10,000 for 1 turn
- Lv 9
Reduces Special charge time by 1 turn at start of quest for Striker characters, and boosts ATK by 1.4x and HP by 1.2x if crew has 6 of them
SpecialSpecial (17 turns): Vastly reduces a portion of each enemies' dealt damage that exceeds 10,000 for 1 turn
- Lv 8
Reduces Special charge time by 1 turn at start of quest for Striker characters, and boosts ATK by 1.4x and HP by 1.2x if crew has 6 of them
SpecialSpecial (17 turns): Vastly reduces a portion of each enemies' dealt damage that exceeds 10,000 for 1 turn
- Lv 7
Reduces Special charge time by 1 turn at start of quest for Striker characters, and boosts ATK by 1.3x and HP by 1.2x if crew has 6 of them
SpecialSpecial (17 turns): Vastly reduces a portion of each enemies' dealt damage that exceeds 10,000 for 1 turn
- Lv 6
Reduces Special charge time by 1 turn at start of quest for Striker characters, and boosts ATK by 1.3x and HP by 1.2x if crew has 6 of them
SpecialSpecial (18 turns): Vastly reduces a portion of each enemies' dealt damage that exceeds 10,000 for 1 turn
- Lv 5
Reduces Special charge time by 1 turn at start of quest for Striker characters, and boosts ATK by 1.2x and HP by 1.2x if crew has 6 of them
SpecialSpecial (18 turns): Vastly reduces a portion of each enemies' dealt damage that exceeds 10,000 for 1 turn
- Lv 4
Reduces Special charge time by 1 turn at start of quest for Striker characters, and boosts ATK by 1.2x and HP by 1.2x if crew has 6 of them
SpecialSpecial (19 turns): Vastly reduces a portion of each enemies' dealt damage that exceeds 10,000 for 1 turn
- Lv 3
Reduces Special charge time by 1 turn at start of quest for Striker characters, and boosts ATK by 1.2x and HP by 1.1x if crew has 6 of them
SpecialSpecial (19 turns): Vastly reduces a portion of each enemies' dealt damage that exceeds 10,000 for 1 turn
- Lv 2
Reduces Special charge time by 1 turn at start of quest for Striker characters, and boosts ATK by 1.2x and HP by 1.1x if crew has 6 of them
SpecialSpecial (20 turns): Vastly reduces a portion of each enemies' dealt damage that exceeds 10,000 for 1 turn
- Lv 1
Reduces Special charge time by 1 turn at start of quest for Striker characters, and boosts ATK by 1.1x and HP by 1.1x if crew has 6 of them
SpecialSpecial (20 turns): Vastly reduces a portion of each enemies' dealt damage that exceeds 10,000 for 1 turn
How to get
Shop · 7,500
Upgrade Cost
| Lv 2 | 1 | |
| Lv 3 | 5 | |
| Lv 4 | 9 | |
| Lv 5 | 13 | |
| Lv 6 | 19 | |
| Lv 7 | 25 | |
| Lv 8 | 32 | |
| Lv 9 | 40 | |
| Lv 10 | 50 | |
| Lv 11 | 5,000 | 5 |
| Lv 12 | 10,000 | 15 |
| Total | 15,194 | 20 |
Level 12 Boost
Reduces Striker characters' Special charge time by 1 turn at start of quest, makes it a little easier to land PERFECT strikes, and reduces damage taken by 10%. If 5 or more PSY characters are on the crew, boosts Striker characters' ATK by a further 1.25x, and boosts PSY and Driven characters' ATK by 1.1x. If 6 PSY characters or 6 Striker characters are on the crew, boosts crew's ATK by a further 1.75x, and if 6 Striker characters are on the crew, boosts crew's HP by 1.2x
Special (12 turns): Massively reduces a portion of each enemy's dealt damage that exceeds 3,000 for 1 turn
Reduces Striker characters' Special charge time by 1 turn at start of quest, makes it a little easier to land PERFECT strikes, and reduces damage taken by 10%. If 5 or more PSY characters are on the crew, boosts Striker characters' ATK by a further 1.25x, and boosts PSY and Driven characters' ATK by 1.1x. If 6 PSY characters or 6 Striker characters are on the crew, boosts crew's ATK by a further 1.75x, and if 6 Striker characters are on the crew, boosts crew's HP by 1.6x
Special (12 turns): Massively reduces a portion of each enemy's dealt damage that exceeds 3,000 for 1 turn, extends the duration of crew's Critical ATK boost by 1 turn, and boosts crew's Critical rate by 20% for 2 turns
Ship Modification
Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.
+150
+150
+150
+121–150
+91–120
+61–90
+31–60
+1–30
The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.
91+
91+
91+When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.
Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.