Kizaru's Arrival Cannonball

Sabaody in Chaos

A cannonball launched by a Navy warship under the command of Naval HQ Vice Admiral Kizaru. When he received news of the Celestial Dragon attack, Kizaru jumped on this cannonball to arrive at the Sabaody Archipelago. The pirates on the island were shocked to see this sight through their spyglasses. They attempted to flee, but Kizaru gave them no room for escape.

Ship Ability

Lv 12

Boosts Shooter characters' ATK by 1.75x, HP by 1.2x, reduces their Special charge time by 2 turns at start of quest, boosts Slasher characters' ATK by 1.1x, and makes it easier to land PERFECT strikes

Special

Special (12 turns): Reduces all enemies' DEF Up duration by 2 turns and reduces all enemies' HP by 10%

Show all 12 levels
  1. Lv 11

    Boosts Shooter characters' ATK by 1.65x, HP by 1.2x, reduces their Special charge time by 2 turns at start of quest, and makes it a little easier to land PERFECT strikes

    Special

    Special (12 turns): Reduces all enemies' DEF Up duration by 1 turn and reduces all enemies' HP by 10%

  2. Lv 10

    Boosts Shooter characters' ATK by 1.55x and HP by 1.2x, and reduces their Special charge time by 2 turns at start of quest / Specia (15 turns)l: Reduces all enemies' HP by 7%

  3. Lv 9

    Boosts Shooter characters' ATK by 1.4 and HP by 1.2x, and reduces their Special charge time by 2 turns at start of quest

    Special

    Special (16 turns): Reduces all enemies' HP by 7%

  4. Lv 8

    Boosts Shooter characters' ATK by 1.4 and HP by 1.2x, and reduces their Special charge time by 1 turn at start of quest

    Special

    Special (16 turns): Reduces all enemies' HP by 7%

  5. Lv 7

    Boosts Shooter characters' ATK by 1.4 and HP by 1.2x, and reduces their Special charge time by 1 turn at start of quest

    Special

    Special (18 turns): Reduces all enemies' HP by 7%

  6. Lv 6

    Boosts Shooter characters' ATK by 1.4 and HP by 1.2x, and reduces their Special charge time by 1 turn at start of quest

    Special

    Special (18 turns): Reduces all enemies' HP by 5%

  7. Lv 5

    Boosts Shooter characters' ATK by 1.3x and HP by 1.2x, and reduces their Special charge time by 1 turn at start of quest

    Special

    Special (18 turns): Reduces all enemies' HP by 5%

  8. Lv 4

    Boosts Shooter characters' ATK by 1.3x and HP by 1.2x, and reduces their Special charge time by 1 turn at start of quest

    Special

    Special (19 turns): Reduces all enemies' HP by 5%

  9. Lv 3

    Boosts Shooter characters' ATK by 1.3x and HP by 1.1x, and reduces their Special charge time by 1 turn at start of quest

    Special

    Special (19 turns): Reduces all enemies' HP by 5%

  10. Lv 2

    Boosts Shooter characters' ATK by 1.2x and HP by 1.1x, and reduces their Special charge time by 1 turn at start of quest

    Special

    Special (19 turns): Reduces all enemies' HP by 5%

  11. Lv 1

    Boosts Shooter characters' ATK by 1.2x and HP by 1.1x, and reduces their Special charge time by 1 turn at start of quest

    Special

    Special (20 turns): Reduces all enemies' HP by 5%

Upgrade Cost

Lv 28
Lv 312
Lv 416
Lv 524
Lv 628
Lv 732
Lv 836
Lv 940
Lv 1060
Lv 115,0005
Lv 1210,00015
Total15,25620

Level 12 Boost

Phase 1

Boosts Shooter characters' ATK by 1.75x, HP by 1.2x, reduces their Special charge time by 2 turns at start of quest, boosts Slasher characters' ATK by 1.1x, reduces Slasher characters' Special charge time by 1 turn at start of quest, and makes it easier to land PERFECT strikes

Special

Special (12 turns): Reduces all enemies' DEF Up duration by 2 turns and reduces all enemies' HP by 10%

Phase 2

Boosts Shooter characters' ATK by 1.75x, HP by 1.2x, reduces their Special charge time by 2 turns at start of quest, boosts Slasher characters' ATK by 1.1x, reduces Slasher characters' Special charge time by 1 turn at start of quest, and makes it easier to land PERFECT strikes

Special

Special (9 turns): Reduces all enemies' DEF Up duration by 2 turns, further increases lock chain multiplier effect by +0.2, and reduces all enemies' HP by 10%

Ship Modification

Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.

HP+150
ATK+150
RCV+150
Modification ranks
  • +121–150
  • +91–120
  • +61–90
  • +31–60
  • +1–30

The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.

Special Effect
91+91+91+

When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.

Keep modifying the same ship

Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.