Kizaru's Arrival Cannonball
Sabaody in Chaos
A cannonball launched by a Navy warship under the command of Naval HQ Vice Admiral Kizaru. When he received news of the Celestial Dragon attack, Kizaru jumped on this cannonball to arrive at the Sabaody Archipelago. The pirates on the island were shocked to see this sight through their spyglasses. They attempted to flee, but Kizaru gave them no room for escape.
Ship Ability
Boosts Shooter characters' ATK by 1.75x, HP by 1.2x, reduces their Special charge time by 2 turns at start of quest, boosts Slasher characters' ATK by 1.1x, and makes it easier to land PERFECT strikes
Special (12 turns): Reduces all enemies' DEF Up duration by 2 turns and reduces all enemies' HP by 10%
Show all 12 levels
- Lv 11
Boosts Shooter characters' ATK by 1.65x, HP by 1.2x, reduces their Special charge time by 2 turns at start of quest, and makes it a little easier to land PERFECT strikes
SpecialSpecial (12 turns): Reduces all enemies' DEF Up duration by 1 turn and reduces all enemies' HP by 10%
- Lv 10
Boosts Shooter characters' ATK by 1.55x and HP by 1.2x, and reduces their Special charge time by 2 turns at start of quest / Specia (15 turns)l: Reduces all enemies' HP by 7%
- Lv 9
Boosts Shooter characters' ATK by 1.4 and HP by 1.2x, and reduces their Special charge time by 2 turns at start of quest
SpecialSpecial (16 turns): Reduces all enemies' HP by 7%
- Lv 8
Boosts Shooter characters' ATK by 1.4 and HP by 1.2x, and reduces their Special charge time by 1 turn at start of quest
SpecialSpecial (16 turns): Reduces all enemies' HP by 7%
- Lv 7
Boosts Shooter characters' ATK by 1.4 and HP by 1.2x, and reduces their Special charge time by 1 turn at start of quest
SpecialSpecial (18 turns): Reduces all enemies' HP by 7%
- Lv 6
Boosts Shooter characters' ATK by 1.4 and HP by 1.2x, and reduces their Special charge time by 1 turn at start of quest
SpecialSpecial (18 turns): Reduces all enemies' HP by 5%
- Lv 5
Boosts Shooter characters' ATK by 1.3x and HP by 1.2x, and reduces their Special charge time by 1 turn at start of quest
SpecialSpecial (18 turns): Reduces all enemies' HP by 5%
- Lv 4
Boosts Shooter characters' ATK by 1.3x and HP by 1.2x, and reduces their Special charge time by 1 turn at start of quest
SpecialSpecial (19 turns): Reduces all enemies' HP by 5%
- Lv 3
Boosts Shooter characters' ATK by 1.3x and HP by 1.1x, and reduces their Special charge time by 1 turn at start of quest
SpecialSpecial (19 turns): Reduces all enemies' HP by 5%
- Lv 2
Boosts Shooter characters' ATK by 1.2x and HP by 1.1x, and reduces their Special charge time by 1 turn at start of quest
SpecialSpecial (19 turns): Reduces all enemies' HP by 5%
- Lv 1
Boosts Shooter characters' ATK by 1.2x and HP by 1.1x, and reduces their Special charge time by 1 turn at start of quest
SpecialSpecial (20 turns): Reduces all enemies' HP by 5%
Upgrade Cost
| Lv 2 | 8 | |
| Lv 3 | 12 | |
| Lv 4 | 16 | |
| Lv 5 | 24 | |
| Lv 6 | 28 | |
| Lv 7 | 32 | |
| Lv 8 | 36 | |
| Lv 9 | 40 | |
| Lv 10 | 60 | |
| Lv 11 | 5,000 | 5 |
| Lv 12 | 10,000 | 15 |
| Total | 15,256 | 20 |
Level 12 Boost
Boosts Shooter characters' ATK by 1.75x, HP by 1.2x, reduces their Special charge time by 2 turns at start of quest, boosts Slasher characters' ATK by 1.1x, reduces Slasher characters' Special charge time by 1 turn at start of quest, and makes it easier to land PERFECT strikes
Special (12 turns): Reduces all enemies' DEF Up duration by 2 turns and reduces all enemies' HP by 10%
Boosts Shooter characters' ATK by 1.75x, HP by 1.2x, reduces their Special charge time by 2 turns at start of quest, boosts Slasher characters' ATK by 1.1x, reduces Slasher characters' Special charge time by 1 turn at start of quest, and makes it easier to land PERFECT strikes
Special (9 turns): Reduces all enemies' DEF Up duration by 2 turns, further increases lock chain multiplier effect by +0.2, and reduces all enemies' HP by 10%
Ship Modification
Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.
+150
+150
+150
+121–150
+91–120
+61–90
+31–60
+1–30
The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.
91+
91+
91+When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.
Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.