Polar Tang

The ship used by the Heart Pirates. Although it's a submarine, it can also hoist up sails for surface navigation. It houses an extensive medical facility that helped save the wounded Luffy's life after the Paramount War.

Ship Ability

Lv 12

Boosts Free Spirit and Slasher characters' ATK by 1.6x, HP by 1.25x, makes it a little easier to land PERFECT strikes, and boosts Cerebral characters' ATK by a further 1.2x

Special

Special (12 turns): If crew's HP is 50% or below, boosts Free Spirit and Slasher characters' base ATK by +800 for 1 turn (effect can be overwritten with other base ATK boost effects) and heals crew by 15,000 HP

Show all 12 levels
  1. Lv 11

    Boosts Free Spirit and Slasher characters' ATK by 1.5x, HP by 1.25x, makes it a little easier to land PERFECT strikes, and boosts Cerebral characters' ATK by a further 1.1x

    Special

    Special (12 turns): If crew's HP is 30% or below, boosts Free Spirit and Slasher characters' base ATK by +600 for 1 turn (effect can be overwritten with other base ATK boost effects) and heals crew by 10,000 HP

  2. Lv 10

    Boosts Free Spirit and Slasher characters' ATK by 1.5x, HP by 1.25x, and makes landing PERFECTS a little easier

    Special

    Special (18 turns): Heals 10,000 HP when crew's HP is extremely low

  3. Lv 9

    Boosts Free Spirit and Slasher characters' ATK by 1.4x, HP by 1.25x, and makes landing PERFECTS a little easier

    Special

    Special (19 turns): Heals 8,000 HP when crew's HP is extremely low

  4. Lv 8

    Boosts Free Spirit and Slasher characters' ATK by 1.4x, HP by 1.2x, and makes landing PERFECTS a little easier

    Special

    Special (19 turns): Heals 8,000 HP when crew's HP is extremely low

  5. Lv 7

    Boosts Free Spirit and Slasher characters' ATK by 1.4x, HP by 1.2x, and makes landing PERFECTS a little easier

    Special

    Special (21 turns): Heals 7,000 HP when crew's HP is extremely low

  6. Lv 6

    Boosts Free Spirit and Slasher characters' ATK by 1.3x, HP by 1.2x, and makes landing PERFECTS a little easier

    Special

    Special (22 turns): Heals 7,000 HP when crew's HP is extremely low

  7. Lv 5

    Boosts Free Spirit and Slasher characters' ATK by 1.3x, HP by 1.2x, and makes landing PERFECTS a little easier

    Special

    Special (23 turns): Heals 7,000 HP when crew's HP is extremely low

  8. Lv 4

    Boosts Free Spirit and Slasher characters' ATK by 1.3x, HP by 1.1x, and makes landing PERFECTS a little easier

    Special

    Special (23 turns): Heals 7,000 HP when crew's HP is extremely low

  9. Lv 3

    Boosts Free Spirit and Slasher characters' ATK by 1.3x, HP by 1.1x, and makes landing PERFECTS a little easier

    Special

    Special (23 turns): Heals 5,000 HP when crew's HP is extremely low

  10. Lv 2

    Boosts Free Spirit and Slasher characters' ATK by 1.3x, HP by 1.1x, and makes landing PERFECTS a little easier

    Special

    Special (24 turns): Heals 5,000 HP when crew's HP is extremely low

  11. Lv 1

    Boosts Free Spirit and Slasher characters' ATK by 1.3x, HP by 1.1x, and makes landing PERFECTS a little easier

    Special

    Special (25 turns): Heals 5,000 HP when crew's HP is extremely low

Upgrade Cost

Lv 214
Lv 314
Lv 421
Lv 521
Lv 640
Lv 740
Lv 840
Lv 950
Lv 1060
Lv 115,0005
Lv 1210,00015
Total15,30020

Level 12 Boost

Phase 1

Boosts Free Spirit and Slasher characters' ATK by 1.6x, HP by 1.25x, makes it a little easier to land PERFECT strikes, boosts Cerebral characters' ATK by a further 1.2x, and reduces crew's Paralysis duration by 1 turn

Special

Special (12 turns): If crew's HP is 50% or below, boosts Free Spirit and Slasher characters' base ATK by +800 for 1 turn (effect can be overwritten with other base ATK boost effects) and heals crew by 15,000 HP

Phase 2

Reduces Free Spirit and Slasher characters' Special charge time by 1 turn at start of quest, boosts their ATK by 1.6x, HP by 1.25x, makes it a little easier to land PERFECT strikes, boosts Cerebral characters' ATK by a further 1.2x, and reduces crew's Paralysis duration by 1 turn

Special

Special (11 turns): If crew's HP is 80% or below, boosts Free Spirit and Slasher characters' base ATK by +1000 for 1 turn (effect can be overwritten with other base ATK boost effects) and heals crew by 15,000 HP

Ship Modification

Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.

HP+150
ATK+150
RCV+150
Modification ranks
  • +121–150
  • +91–120
  • +61–90
  • +31–60
  • +1–30

The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.

Special Effect
91+91+91+

When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.

Keep modifying the same ship

Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.