Polar Tang
The ship used by the Heart Pirates. Although it's a submarine, it can also hoist up sails for surface navigation. It houses an extensive medical facility that helped save the wounded Luffy's life after the Paramount War.
Ship Ability
Boosts Free Spirit and Slasher characters' ATK by 1.6x, HP by 1.25x, makes it a little easier to land PERFECT strikes, and boosts Cerebral characters' ATK by a further 1.2x
Special (12 turns): If crew's HP is 50% or below, boosts Free Spirit and Slasher characters' base ATK by +800 for 1 turn (effect can be overwritten with other base ATK boost effects) and heals crew by 15,000 HP
Show all 12 levels
- Lv 11
Boosts Free Spirit and Slasher characters' ATK by 1.5x, HP by 1.25x, makes it a little easier to land PERFECT strikes, and boosts Cerebral characters' ATK by a further 1.1x
SpecialSpecial (12 turns): If crew's HP is 30% or below, boosts Free Spirit and Slasher characters' base ATK by +600 for 1 turn (effect can be overwritten with other base ATK boost effects) and heals crew by 10,000 HP
- Lv 10
Boosts Free Spirit and Slasher characters' ATK by 1.5x, HP by 1.25x, and makes landing PERFECTS a little easier
SpecialSpecial (18 turns): Heals 10,000 HP when crew's HP is extremely low
- Lv 9
Boosts Free Spirit and Slasher characters' ATK by 1.4x, HP by 1.25x, and makes landing PERFECTS a little easier
SpecialSpecial (19 turns): Heals 8,000 HP when crew's HP is extremely low
- Lv 8
Boosts Free Spirit and Slasher characters' ATK by 1.4x, HP by 1.2x, and makes landing PERFECTS a little easier
SpecialSpecial (19 turns): Heals 8,000 HP when crew's HP is extremely low
- Lv 7
Boosts Free Spirit and Slasher characters' ATK by 1.4x, HP by 1.2x, and makes landing PERFECTS a little easier
SpecialSpecial (21 turns): Heals 7,000 HP when crew's HP is extremely low
- Lv 6
Boosts Free Spirit and Slasher characters' ATK by 1.3x, HP by 1.2x, and makes landing PERFECTS a little easier
SpecialSpecial (22 turns): Heals 7,000 HP when crew's HP is extremely low
- Lv 5
Boosts Free Spirit and Slasher characters' ATK by 1.3x, HP by 1.2x, and makes landing PERFECTS a little easier
SpecialSpecial (23 turns): Heals 7,000 HP when crew's HP is extremely low
- Lv 4
Boosts Free Spirit and Slasher characters' ATK by 1.3x, HP by 1.1x, and makes landing PERFECTS a little easier
SpecialSpecial (23 turns): Heals 7,000 HP when crew's HP is extremely low
- Lv 3
Boosts Free Spirit and Slasher characters' ATK by 1.3x, HP by 1.1x, and makes landing PERFECTS a little easier
SpecialSpecial (23 turns): Heals 5,000 HP when crew's HP is extremely low
- Lv 2
Boosts Free Spirit and Slasher characters' ATK by 1.3x, HP by 1.1x, and makes landing PERFECTS a little easier
SpecialSpecial (24 turns): Heals 5,000 HP when crew's HP is extremely low
- Lv 1
Boosts Free Spirit and Slasher characters' ATK by 1.3x, HP by 1.1x, and makes landing PERFECTS a little easier
SpecialSpecial (25 turns): Heals 5,000 HP when crew's HP is extremely low
Upgrade Cost
| Lv 2 | 14 | |
| Lv 3 | 14 | |
| Lv 4 | 21 | |
| Lv 5 | 21 | |
| Lv 6 | 40 | |
| Lv 7 | 40 | |
| Lv 8 | 40 | |
| Lv 9 | 50 | |
| Lv 10 | 60 | |
| Lv 11 | 5,000 | 5 |
| Lv 12 | 10,000 | 15 |
| Total | 15,300 | 20 |
Level 12 Boost
Boosts Free Spirit and Slasher characters' ATK by 1.6x, HP by 1.25x, makes it a little easier to land PERFECT strikes, boosts Cerebral characters' ATK by a further 1.2x, and reduces crew's Paralysis duration by 1 turn
Special (12 turns): If crew's HP is 50% or below, boosts Free Spirit and Slasher characters' base ATK by +800 for 1 turn (effect can be overwritten with other base ATK boost effects) and heals crew by 15,000 HP
Reduces Free Spirit and Slasher characters' Special charge time by 1 turn at start of quest, boosts their ATK by 1.6x, HP by 1.25x, makes it a little easier to land PERFECT strikes, boosts Cerebral characters' ATK by a further 1.2x, and reduces crew's Paralysis duration by 1 turn
Special (11 turns): If crew's HP is 80% or below, boosts Free Spirit and Slasher characters' base ATK by +1000 for 1 turn (effect can be overwritten with other base ATK boost effects) and heals crew by 15,000 HP
Ship Modification
Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.
+150
+150
+150
+121–150
+91–120
+61–90
+31–60
+1–30
The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.
91+
91+
91+When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.
Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.