Garp's Battleship

The Navy battleship helmed by Vice Admiral Garp, the legendary naval officer. As well as its dog-like bow, it's notable for its bone and doghouse decorations on its mast. It is equipped with a cannon designed to corner pirates alongside Garp's Meteor Fist Shower.

Ship Ability

Lv 12

Boosts STR and PSY characters' ATK by 1.75x and HP by 1.4x

Show all 12 levels
  1. Lv 11

    Boosts STR and PSY characters' ATK by 1.65x and HP by 1.35x

  2. Lv 10

    Boosts STR and PSY characters' ATK by 1.5x and HP by 1.25x

  3. Lv 9

    Boosts STR and PSY characters' ATK by 1.45x and HP by 1.25x

  4. Lv 8

    Boosts STR and PSY characters' ATK by 1.4x and HP by 1.25x

  5. Lv 7

    Boosts STR and PSY characters' ATK by 1.4x and HP by 1.2x

  6. Lv 6

    Boosts STR and PSY characters' ATK by 1.35x and HP by 1.2x

  7. Lv 5

    Boosts STR and PSY characters' ATK by 1.35x and HP by 1.15x

  8. Lv 4

    Boosts STR and PSY characters' ATK by 1.3x and HP by 1.15x

  9. Lv 3

    Boosts STR and PSY characters' ATK by 1.25x and HP by 1.15x

  10. Lv 2

    Boosts STR and PSY characters' ATK by 1.25x and HP by 1.1x

  11. Lv 1

    Boosts STR and PSY characters' ATK by 1.2x and HP by 1.1x

How to get

Exchange shop

Shop · 7,500

Upgrade Cost

Lv 221
Lv 321
Lv 421
Lv 521
Lv 621
Lv 721
Lv 821
Lv 921
Lv 1021
Lv 115,0005
Lv 1210,00015
Total15,18920

Level 12 Boost

Phase 1

Boosts STR and PSY characters' ATK by 1.75x, HP by 1.4x, and if crew uses a Special to launch additive chain multiplier boost (except multiplicative boost), extends the duration of that effect by 1 turn

Phase 2

Boosts STR and PSY characters' ATK by 1.75x, HP by 1.4x, and if crew uses a Special to launch additive chain multiplier boost (except multiplicative boost) or to set the chain multiplier, extends the duration of that effect by 1 turn

Special

Special (10 turns): Boosts STR and PSY characters' chain multiplier growth rate of normal attacks up to +0.5 (GOOD +0.1; GREAT +0.4; PERFECT +0.5) for 1 turn

Ship Modification

Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.

HP+150
ATK+150
RCV+150
Modification ranks
  • +121–150
  • +91–120
  • +61–90
  • +31–60
  • +1–30

The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.

Special Effect
91+91+91+

When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.

Keep modifying the same ship

Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.