Donquixote Pirates Ship

The Donquixote Pirates' ship, complete with a flamingo-like figurehead. She was a favorite of Donquixote Doflamingo's since before he joined the Seven Warlords, and she proved capable of holding her own even against Navy vice-admiral Tsuru.

Ship Ability

Lv 12

Boosts Driven characters' ATK by 1.8x, HP by 1.5x, makes it easier for Driven characters to land PERFECT strikes

Special

Special (10 turns): Boosts chain multiplier by +1.0 for 2 turns (increases chain multiplier boost by +0.2 if boost is already in effect)

Show all 12 levels
  1. Lv 11

    Boosts Driven characters' ATK by 1.6x, HP by 1.35x, makes it easier for Driven characters to land PERFECT strikes

    Special

    Special (10 turns): Boosts chain multiplier by +0.7 for 2 turns

  2. Lv 10

    Boosts Driven characters' ATK by 1.5x, HP by 1.35x, makes it easier for Driven characters to land PERFECT strikes

    Special

    Special (15 turns): Boosts chain multiplier by +0.2 for 2 turns

  3. Lv 9

    Boosts Driven characters' ATK by 1.4x, HP by 1.2x, makes it easier for Driven characters to land PERFECT strikes

    Special

    Special (17 turns): Boosts chain multiplier by +0.2 for 2 turns

  4. Lv 8

    Boosts Driven characters' ATK by 1.4x, HP by 1.2x, makes it a little easier for Driven characters to land PERFECT strikes

    Special

    Special (17 turns): Boosts chain multiplier by +0.2 for 2 turns

  5. Lv 7

    Boosts Driven characters' ATK by 1.4x, HP by 1.2x, makes it a little easier for Driven characters to land PERFECT strikes

    Special

    Special (18 turns): Boosts chain multiplier by +0.2 for 2 turns

  6. Lv 6

    Boosts Driven characters' ATK by 1.3x, HP by 1.2x, makes it a little easier for Driven characters to land PERFECT strikes

    Special

    Special (18 turns): Boosts chain multiplier by +0.2 for 2 turns

  7. Lv 5

    Boosts Driven characters' ATK by 1.3x, HP by 1.2x, makes it a little easier for Driven characters to land PERFECT strikes

    Special

    Special (19 turns): Boosts chain multiplier by +0.2 for 2 turns

  8. Lv 4

    Boosts Driven characters' ATK by 1.3x, HP by 1.15x, makes it a little easier for Driven characters to land PERFECT strikes

    Special

    Special (19 turns): Boosts chain multiplier by +0.2 for 2 turns

  9. Lv 3

    Boosts Driven characters' ATK by 1.3x, HP by 1.1x, makes it a little easier for Driven characters to land PERFECT strikes

    Special

    Special (19 turns): Boosts chain multiplier by +0.2 for 2 turns

  10. Lv 2

    Boosts Driven characters' ATK by 1.2x, HP by 1.1x, makes it a little easier for Driven characters to land PERFECT strikes

    Special

    Special (19 turns): Boosts chain multiplier by +0.2 for 2 turns

  11. Lv 1

    Boosts Driven characters' ATK by 1.2x, HP by 1.1x, makes it a little easier for Driven characters to land PERFECT strikes

    Special

    Special (20 turns): Boosts chain multiplier by +0.2 for 2 turns

Upgrade Cost

Lv 210
Lv 316
Lv 436
Lv 544
Lv 650
Lv 750
Lv 850
Lv 950
Lv 1063
Lv 115,0005
Lv 1210,00015
Total15,36920

Level 12 Boost

Phase 1

Reduces Driven characters' Special charge time by 1 turn at start of quest, boosts their ATK by 1.8x, HP by 1.5x, and makes it easier for Driven characters to land PERFECT strikes

Special

Special (10 turns): Boosts chain multiplier by +1.0 for 2 turns (increases chain multiplier boost by +0.2 if boost is already in effect)

Phase 2

Reduces Driven characters' Special charge time by 1 turn at start of quest, boosts their ATK by 1.8x, HP by 1.5x, and makes it easier for Driven characters to land PERFECT strikes

Special

Special (10 turns): Boosts chain multiplier by +1.2 for 2 turns (increases chain multiplier boost by +0.2 if boost is already in effect)

Ship Modification

Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.

HP+150
ATK+150
RCV+150
Modification ranks
  • +121–150
  • +91–120
  • +61–90
  • +31–60
  • +1–30

The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.

Special Effect
91+91+91+

When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.

Keep modifying the same ship

Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.