Merry Go
The Straw Hat Pirates' vessel. This type of ship is known as a caravel. It was a gift from Kaya in Syrup Village. Its flag features a skull wearing the trademark straw hat. It is captained by Luffy.
Ship Ability
Reduces Special charge time by 1 turn at start of quest, boosts top-right character's HP by 20000, boosts crew's ATK by 1.65x, and makes it a much easier to land PERFECT strikes
Show all 12 levels
- Lv 11
Boosts top-right character's HP by 10000, boosts crew's ATK by 1.55x, and makes it a much easier to land PERFECT strikes
- Lv 10
Boosts top-right character's HP by 300, boosts crew's ATK by 1.5x, and makes it easier to land PERFECT strikes
- Lv 9
Boosts top-right character's HP by 270, boosts crew's ATK by 1.2x, and makes it a little easier to land PERFECT strikes
- Lv 8
Boosts top-right character's HP by 250, boosts crew's ATK by 1.2x, and makes it a little easier to land PERFECT strikes
- Lv 7
Boosts top-right character's HP by 230, boosts crew's ATK by 1.2x, and makes it a little easier to land PERFECT strikes
- Lv 6
Boosts top-right character's HP by 210, boosts crew's ATK by 1.2x, and makes it a little easier to land PERFECT strikes
- Lv 5
Boosts top-right character's HP by 190, and makes it a little easier to land PERFECT strikes
- Lv 4
Boosts top-right character's HP by 170, and makes it a little easier to land PERFECT strikes
- Lv 3
Boosts top-right character's HP by 150, and makes it a little easier to land PERFECT strikes
- Lv 2
Boosts top-right character's HP by 130, and makes it a little easier to land PERFECT strikes
- Lv 1
Boosts top-right character's HP by 100, and makes it a little easier to land PERFECT strikes
How to get
Story · Reward
Upgrade Cost
| Lv 2 | 3 | |
| Lv 3 | 3 | |
| Lv 4 | 5 | |
| Lv 5 | 5 | |
| Lv 6 | 7 | |
| Lv 7 | 7 | |
| Lv 8 | 9 | |
| Lv 9 | 9 | |
| Lv 10 | 9 | |
| Lv 11 | 5,000 | 5 |
| Lv 12 | 10,000 | 15 |
| Total | 15,057 | 20 |
Level 12 Boost
Reduces Special charge time by 1 turn at start of quest, boosts top-right character's HP by 20,000, boosts crew's ATK by 1.65x, reduces crew's Despair duration by 1 turn, and makes it much easier to land PERFECT strikes
Reduces Special charge time by 1 turn at start of quest, boosts top-right character's HP by 20,000, boosts crew's ATK by 1.65x, reduces crew's Bind/Despair duration by 1 turn, and makes it much easier to land PERFECT strikes
Special (10 turns): Reduces crew's Despair/Bind duration by 1 turn
Ship Modification
Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.
+150
+150
+150
+121–150
+91–120
+61–90
+31–60
+1–30
The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.
91+
91+
91+When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.
Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.