Sun Pirates Ship
The Sun Pirates' ship, modeled after a fish. Her pirate flag features the same sun symbol that is tattooed on the bodies of her crew. She was destroyed near Foolshout Island following a surprise Navy attack.
Ship Ability
Boosts Fighter characters' ATK by 1.5x, HP by 1.5x, boosts ATK a further 1.2x and HP a further 1.3x if a character's 1st class is Fighter
Show all 12 levels
- Lv 11
Boosts Fighter characters' ATK by 1.5x, HP by 1.5x, boosts ATK a further 1.1x and HP a further 1.1x if a character's 1st class is Fighter
- Lv 10
Boosts Fighter characters' ATK and HP up to 1.5x each (depending on number of Fighters in the crew), but , and drastically reduces other classes' ATK and HP
- Lv 9
Boosts Fighter characters' ATK and HP up to 1.45x each (depending on number of Fighters in the crew), but , and drastically reduces other classes' ATK and HP
- Lv 8
Boosts Fighter characters' ATK and HP up to 1.4x each (depending on number of Fighters in the crew), but , and drastically reduces other classes' ATK and HP
- Lv 7
Boosts Fighter characters' ATK and HP up to 1.35x each (depending on number of Fighters in the crew), but , and drastically reduces other classes' ATK and HP
- Lv 6
Boosts Fighter characters' ATK and HP up to 1.3x each (depending on number of Fighters in the crew), but , and drastically reduces other classes' ATK and HP
- Lv 5
Boosts Fighter characters' ATK and HP up to 1.25x each (depending on number of Fighters in the crew), but , and drastically reduces other classes' ATK and HP
- Lv 4
Boosts Fighter characters' ATK and HP up to 1.2x each (depending on number of Fighters in the crew), but , and drastically reduces other classes' ATK and HP
- Lv 3
Boosts Fighter characters' ATK and HP up to 1.15x each (depending on number of Fighters in the crew), but , and drastically reduces other classes' ATK and HP
- Lv 2
Boosts Fighter characters' ATK and HP up to 1.1x each (depending on number of Fighters in the crew), but , and drastically reduces other classes' ATK and HP
- Lv 1
Boosts Fighter characters' ATK and HP up to 1.05x each (depending on number of Fighters in the crew), but , and drastically reduces other classes' ATK and HP
Upgrade Cost
| Lv 2 | 5 | |
| Lv 3 | 7 | |
| Lv 4 | 8 | |
| Lv 5 | 10 | |
| Lv 6 | 12 | |
| Lv 7 | 14 | |
| Lv 8 | 24 | |
| Lv 9 | 35 | |
| Lv 10 | 53 | |
| Lv 11 | 5,000 | 5 |
| Lv 12 | 10,000 | 15 |
| Total | 15,168 | 20 |
Level 12 Boost
Boosts Fighter characters' ATK by 1.5x, HP by 1.5x, boosts ATK a further 1.2x and HP a further 1.3x if a character's 1st class is Fighter, and makes it easier to land PERFECT strikes
Reduces Fighter characters' Special charge time by 1 turn at start of quest, boosts Fighter characters' ATK by 1.5x, HP by 1.5x, boosts ATK a further 1.2x and HP a further 1.3x if a character's 1st class is Fighter, and makes it easier to land PERFECT strikes
Special (12 turns): Reduces crew's Despair duration by 1 turn and boosts Fighter characters' ATK by 2.5x for 2 turns
Ship Modification
Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.
+150
+150
+150
+121–150
+91–120
+61–90
+31–60
+1–30
The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.
91+
91+
91+When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.
Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.