Sun Pirates Ship

The Sun Pirates' ship, modeled after a fish. Her pirate flag features the same sun symbol that is tattooed on the bodies of her crew. She was destroyed near Foolshout Island following a surprise Navy attack.

Ship Ability

Lv 12

Boosts Fighter characters' ATK by 1.5x, HP by 1.5x, boosts ATK a further 1.2x and HP a further 1.3x if a character's 1st class is Fighter

Show all 12 levels
  1. Lv 11

    Boosts Fighter characters' ATK by 1.5x, HP by 1.5x, boosts ATK a further 1.1x and HP a further 1.1x if a character's 1st class is Fighter

  2. Lv 10

    Boosts Fighter characters' ATK and HP up to 1.5x each (depending on number of Fighters in the crew), but , and drastically reduces other classes' ATK and HP

  3. Lv 9

    Boosts Fighter characters' ATK and HP up to 1.45x each (depending on number of Fighters in the crew), but , and drastically reduces other classes' ATK and HP

  4. Lv 8

    Boosts Fighter characters' ATK and HP up to 1.4x each (depending on number of Fighters in the crew), but , and drastically reduces other classes' ATK and HP

  5. Lv 7

    Boosts Fighter characters' ATK and HP up to 1.35x each (depending on number of Fighters in the crew), but , and drastically reduces other classes' ATK and HP

  6. Lv 6

    Boosts Fighter characters' ATK and HP up to 1.3x each (depending on number of Fighters in the crew), but , and drastically reduces other classes' ATK and HP

  7. Lv 5

    Boosts Fighter characters' ATK and HP up to 1.25x each (depending on number of Fighters in the crew), but , and drastically reduces other classes' ATK and HP

  8. Lv 4

    Boosts Fighter characters' ATK and HP up to 1.2x each (depending on number of Fighters in the crew), but , and drastically reduces other classes' ATK and HP

  9. Lv 3

    Boosts Fighter characters' ATK and HP up to 1.15x each (depending on number of Fighters in the crew), but , and drastically reduces other classes' ATK and HP

  10. Lv 2

    Boosts Fighter characters' ATK and HP up to 1.1x each (depending on number of Fighters in the crew), but , and drastically reduces other classes' ATK and HP

  11. Lv 1

    Boosts Fighter characters' ATK and HP up to 1.05x each (depending on number of Fighters in the crew), but , and drastically reduces other classes' ATK and HP

Upgrade Cost

Lv 25
Lv 37
Lv 48
Lv 510
Lv 612
Lv 714
Lv 824
Lv 935
Lv 1053
Lv 115,0005
Lv 1210,00015
Total15,16820

Level 12 Boost

Phase 1

Boosts Fighter characters' ATK by 1.5x, HP by 1.5x, boosts ATK a further 1.2x and HP a further 1.3x if a character's 1st class is Fighter, and makes it easier to land PERFECT strikes

Phase 2

Reduces Fighter characters' Special charge time by 1 turn at start of quest, boosts Fighter characters' ATK by 1.5x, HP by 1.5x, boosts ATK a further 1.2x and HP a further 1.3x if a character's 1st class is Fighter, and makes it easier to land PERFECT strikes

Special

Special (12 turns): Reduces crew's Despair duration by 1 turn and boosts Fighter characters' ATK by 2.5x for 2 turns

Ship Modification

Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.

HP+150
ATK+150
RCV+150
Modification ranks
  • +121–150
  • +91–120
  • +61–90
  • +31–60
  • +1–30

The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.

Special Effect
91+91+91+

When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.

Keep modifying the same ship

Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.