Red Force
The Red-Hair Pirates' flagship, noted for its dragon figurehead. It skirmished against Kaido, one of the Four Emperors, in the New World, but then hurried over to Marineford in a single day to end the Paramount War. Captained by "Red-Haired" Shanks.
Ship Ability
Boosts Cerebral and Shooter characters' ATK by 1.75x, HP by 1.4x, and boosts their chance of landing on own type slots
Show all 12 levels
- Lv 11
Boosts Cerebral and Shooter characters' ATK by 1.6x, HP by 1.35x, and boosts their chance of landing on own type slots
- Lv 10
Boosts Cerebral characters' ATK by 1.5x, HP by 1.35x and boosts chances of them landing on their own slot
- Lv 9
Boosts Cerebral characters' ATK by 1.4x, HP by 1.3x and boosts chances of them landing on their own slot
- Lv 8
Boosts Cerebral characters' ATK by 1.4x, HP by 1.3x and boosts chances of them landing on their own slot a little
- Lv 7
Boosts Cerebral characters' ATK by 1.4x, HP by 1.2x and boosts chances of them landing on their own slot a little
- Lv 6
Boosts Cerebral characters' ATK by 1.3x, HP by 1.2x and boosts chances of them landing on their own slot a little
- Lv 5
Boosts Cerebral characters' ATK by 1.25x, HP by 1.2x and boosts chances of them landing on their own slot a little
- Lv 4
Boosts Cerebral characters' ATK by 1.2x, HP by 1.2x and boosts chances of them landing on their own slot a little
- Lv 3
Boosts Cerebral characters' ATK by 1.2x, HP by 1.2x and boosts chances of them landing on their own slot a tiny bit
- Lv 2
Boosts Cerebral characters' ATK by 1.2x, HP by 1.1x and boosts chances of them landing on their own slot a tiny bit
- Lv 1
Boosts Cerebral characters' ATK by 1.1x, HP by 1.1x and boosts chances of them landing on their own slot a tiny bit
Upgrade Cost
| Lv 2 | 20 | |
| Lv 3 | 20 | |
| Lv 4 | 20 | |
| Lv 5 | 24 | |
| Lv 6 | 24 | |
| Lv 7 | 28 | |
| Lv 8 | 32 | |
| Lv 9 | 36 | |
| Lv 10 | 40 | |
| Lv 11 | 5,000 | 5 |
| Lv 12 | 10,000 | 15 |
| Total | 15,244 | 20 |
Level 12 Boost
Boosts Cerebral and Shooter characters' ATK by 1.75x, HP by 1.4x, boosts chances of them landing on their own type slot, and makes it a little easier for crew to land PERFECT strikes
Boosts Cerebral and Shooter characters' ATK by 1.75x, HP by 1.4x, boosts chances of them landing on their own type slot, reduces crew's ATK Down duration by1 turn, and makes it a little easier for crew to land PERFECT strikes
Special (12 turns): Reduces crew's ATK Down duration by 1 turn, and if crew has [ATK Up] status when Special is launched, further increases crew's ATK boost by +0.2 (boosts Cerebral and Shooter characters' ATK by 2.25x for 1 turn otherwise)
Ship Modification
Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.
+150
+150
+150
+121–150
+91–120
+61–90
+31–60
+1–30
The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.
91+
91+
91+When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.
Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.