Red Force

The Red-Hair Pirates' flagship, noted for its dragon figurehead. It skirmished against Kaido, one of the Four Emperors, in the New World, but then hurried over to Marineford in a single day to end the Paramount War. Captained by "Red-Haired" Shanks.

Ship Ability

Lv 12

Boosts Cerebral and Shooter characters' ATK by 1.75x, HP by 1.4x, and boosts their chance of landing on own type slots

Show all 12 levels
  1. Lv 11

    Boosts Cerebral and Shooter characters' ATK by 1.6x, HP by 1.35x, and boosts their chance of landing on own type slots

  2. Lv 10

    Boosts Cerebral characters' ATK by 1.5x, HP by 1.35x and boosts chances of them landing on their own slot

  3. Lv 9

    Boosts Cerebral characters' ATK by 1.4x, HP by 1.3x and boosts chances of them landing on their own slot

  4. Lv 8

    Boosts Cerebral characters' ATK by 1.4x, HP by 1.3x and boosts chances of them landing on their own slot a little

  5. Lv 7

    Boosts Cerebral characters' ATK by 1.4x, HP by 1.2x and boosts chances of them landing on their own slot a little

  6. Lv 6

    Boosts Cerebral characters' ATK by 1.3x, HP by 1.2x and boosts chances of them landing on their own slot a little

  7. Lv 5

    Boosts Cerebral characters' ATK by 1.25x, HP by 1.2x and boosts chances of them landing on their own slot a little

  8. Lv 4

    Boosts Cerebral characters' ATK by 1.2x, HP by 1.2x and boosts chances of them landing on their own slot a little

  9. Lv 3

    Boosts Cerebral characters' ATK by 1.2x, HP by 1.2x and boosts chances of them landing on their own slot a tiny bit

  10. Lv 2

    Boosts Cerebral characters' ATK by 1.2x, HP by 1.1x and boosts chances of them landing on their own slot a tiny bit

  11. Lv 1

    Boosts Cerebral characters' ATK by 1.1x, HP by 1.1x and boosts chances of them landing on their own slot a tiny bit

Upgrade Cost

Lv 220
Lv 320
Lv 420
Lv 524
Lv 624
Lv 728
Lv 832
Lv 936
Lv 1040
Lv 115,0005
Lv 1210,00015
Total15,24420

Level 12 Boost

Phase 1

Boosts Cerebral and Shooter characters' ATK by 1.75x, HP by 1.4x, boosts chances of them landing on their own type slot, and makes it a little easier for crew to land PERFECT strikes

Phase 2

Boosts Cerebral and Shooter characters' ATK by 1.75x, HP by 1.4x, boosts chances of them landing on their own type slot, reduces crew's ATK Down duration by1 turn, and makes it a little easier for crew to land PERFECT strikes

Special

Special (12 turns): Reduces crew's ATK Down duration by 1 turn, and if crew has [ATK Up] status when Special is launched, further increases crew's ATK boost by +0.2 (boosts Cerebral and Shooter characters' ATK by 2.25x for 1 turn otherwise)

Ship Modification

Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.

HP+150
ATK+150
RCV+150
Modification ranks
  • +121–150
  • +91–120
  • +61–90
  • +31–60
  • +1–30

The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.

Special Effect
91+91+91+

When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.

Keep modifying the same ship

Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.