Ark Maxim

A flying ark that the Kami Enel had Ganfor's squadron build for him. Gold is used to electrify the whole ship, creating the lightning she uses for both propulsion and to defend herself. As a result, only Enel can pilot it.

Ship Ability

Lv 12

Boosts QCK and PSY characters' ATK by 1.75x, HP by 1.4x, and heals crew by 4,000 HP at end of turn

Special

Special (10 turns): Deals 56,560 damage to all enemies, reduces all enemies [Damage Cut] duration by 1 turn, and applies Paralysis (50% chance not to reduce action turns) to all enemies for 1 turn

Show all 12 levels
  1. Lv 11

    Boosts QCK and PSY characters' ATK by 1.6x, HP by 1.2x, and heals crew by 2,000 HP at end of turn

    Special

    Special (11 turns): Deals 56,560 damage to all enemies, and applies Paralysis (50% chance not to reduce action turns) to all enemies for 1 turn

  2. Lv 10

    Boosts QCK and PSY characters' ATK by 1.5x and HP by 1.2x

    Special

    Special (17 turns): 56,560 damage to all enemies

  3. Lv 9

    Boosts QCK and PSY characters' ATK by 1.3x and HP by 1.15x

    Special

    Special (17 turns): 50,000 damage to all enemies

  4. Lv 8

    Boosts QCK and PSY characters' ATK by 1.2x and HP by 1.1x

    Special

    Special (17 turns): 50,000 damage to all enemies

  5. Lv 7

    Boosts QCK and PSY characters' ATK by 1.2x and HP by 1.1x

    Special

    Special (20 turns): 50,000 damage to all enemies

  6. Lv 6

    Boosts QCK and PSY characters' ATK by 1.2x and HP by 1.1x

    Special

    Special (20 turns): 40,000 damage to all enemies

  7. Lv 5

    Boosts QCK and PSY characters' ATK by 1.2x and HP by 1.1x

    Special

    Special (20 turns): 30,000 damage to all enemies

  8. Lv 4

    Boosts QCK and PSY characters' ATK by 1.2x and HP by 1.1x

    Special

    Special (20 turns): 20,000 damage to all enemies

  9. Lv 3

    Boosts QCK and PSY characters' ATK by 1.2x and HP by 1.1x

    Special

    Special (20 turns): 10,000 damage to all enemies

  10. Lv 2

    Boosts QCK and PSY characters' ATK by 1.2x and HP by 1.1x

    Special

    Special (23 turns): 10,000 damage to all enemies

  11. Lv 1

    Boosts QCK and PSY characters' ATK by 1.2x and HP by 1.1x

    Special

    Special (25 turns): 10,000 damage to all enemies

Upgrade Cost

Lv 226
Lv 326
Lv 426
Lv 526
Lv 626
Lv 726
Lv 826
Lv 926
Lv 1026
Lv 115,0005
Lv 1210,00015
Total15,23420

Level 12 Boost

Phase 1

Reduces QCK and PSY characters' Special charge time by 1 turn at start of quest, boosts QCK and PSY characters' ATK by 1.75x, HP by 1.4x, and heals crew by 4,000 HP at end of turn

Special

Special (10 turns): Deals 56,560 damage to all enemies, reduces all enemies [Damage Cut] duration by 1 turn, and applies Paralysis (50% chance not to reduce action turns) to all enemies for 1 turn

Phase 2

Reduces QCK and PSY characters' Special charge time by 1 turn at start of quest, boosts QCK and PSY characters' ATK by 1.75x, HP by 1.4x, reduces crew's Paralysis duration by 1 turn, and heals crew by 4,000 HP at end of turn

Special

Special (10 turns): Deals 56,560 damage to all enemies, reduces all enemies [Damage Cut] duration by 2 turns, and applies Paralysis (50% chance not to reduce action turns) to all enemies for 1 turn

Ship Modification

Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.

HP+150
ATK+150
RCV+150
Modification ranks
  • +121–150
  • +91–120
  • +61–90
  • +31–60
  • +1–30

The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.

Special Effect
91+91+91+

When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.

Keep modifying the same ship

Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.