Ark Maxim
A flying ark that the Kami Enel had Ganfor's squadron build for him. Gold is used to electrify the whole ship, creating the lightning she uses for both propulsion and to defend herself. As a result, only Enel can pilot it.
Ship Ability
Boosts QCK and PSY characters' ATK by 1.75x, HP by 1.4x, and heals crew by 4,000 HP at end of turn
Special (10 turns): Deals 56,560 damage to all enemies, reduces all enemies [Damage Cut] duration by 1 turn, and applies Paralysis (50% chance not to reduce action turns) to all enemies for 1 turn
Show all 12 levels
- Lv 11
Boosts QCK and PSY characters' ATK by 1.6x, HP by 1.2x, and heals crew by 2,000 HP at end of turn
SpecialSpecial (11 turns): Deals 56,560 damage to all enemies, and applies Paralysis (50% chance not to reduce action turns) to all enemies for 1 turn
- Lv 10
Boosts QCK and PSY characters' ATK by 1.5x and HP by 1.2x
SpecialSpecial (17 turns): 56,560 damage to all enemies
- Lv 9
Boosts QCK and PSY characters' ATK by 1.3x and HP by 1.15x
SpecialSpecial (17 turns): 50,000 damage to all enemies
- Lv 8
Boosts QCK and PSY characters' ATK by 1.2x and HP by 1.1x
SpecialSpecial (17 turns): 50,000 damage to all enemies
- Lv 7
Boosts QCK and PSY characters' ATK by 1.2x and HP by 1.1x
SpecialSpecial (20 turns): 50,000 damage to all enemies
- Lv 6
Boosts QCK and PSY characters' ATK by 1.2x and HP by 1.1x
SpecialSpecial (20 turns): 40,000 damage to all enemies
- Lv 5
Boosts QCK and PSY characters' ATK by 1.2x and HP by 1.1x
SpecialSpecial (20 turns): 30,000 damage to all enemies
- Lv 4
Boosts QCK and PSY characters' ATK by 1.2x and HP by 1.1x
SpecialSpecial (20 turns): 20,000 damage to all enemies
- Lv 3
Boosts QCK and PSY characters' ATK by 1.2x and HP by 1.1x
SpecialSpecial (20 turns): 10,000 damage to all enemies
- Lv 2
Boosts QCK and PSY characters' ATK by 1.2x and HP by 1.1x
SpecialSpecial (23 turns): 10,000 damage to all enemies
- Lv 1
Boosts QCK and PSY characters' ATK by 1.2x and HP by 1.1x
SpecialSpecial (25 turns): 10,000 damage to all enemies
Upgrade Cost
| Lv 2 | 26 | |
| Lv 3 | 26 | |
| Lv 4 | 26 | |
| Lv 5 | 26 | |
| Lv 6 | 26 | |
| Lv 7 | 26 | |
| Lv 8 | 26 | |
| Lv 9 | 26 | |
| Lv 10 | 26 | |
| Lv 11 | 5,000 | 5 |
| Lv 12 | 10,000 | 15 |
| Total | 15,234 | 20 |
Level 12 Boost
Reduces QCK and PSY characters' Special charge time by 1 turn at start of quest, boosts QCK and PSY characters' ATK by 1.75x, HP by 1.4x, and heals crew by 4,000 HP at end of turn
Special (10 turns): Deals 56,560 damage to all enemies, reduces all enemies [Damage Cut] duration by 1 turn, and applies Paralysis (50% chance not to reduce action turns) to all enemies for 1 turn
Reduces QCK and PSY characters' Special charge time by 1 turn at start of quest, boosts QCK and PSY characters' ATK by 1.75x, HP by 1.4x, reduces crew's Paralysis duration by 1 turn, and heals crew by 4,000 HP at end of turn
Special (10 turns): Deals 56,560 damage to all enemies, reduces all enemies [Damage Cut] duration by 2 turns, and applies Paralysis (50% chance not to reduce action turns) to all enemies for 1 turn
Ship Modification
Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.
+150
+150
+150
+121–150
+91–120
+61–90
+31–60
+1–30
The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.
91+
91+
91+When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.
Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.