Kuja Pirate Ship
The ship of the Kuja Pirates, the only one in Amazon Lily. It is drawn by Yudas, fierce and poisonous sea snakes, keeping them safe from Neptunian attack over the Calm Belt. Empress Boa Hancock is its captain.
Ship Ability
Boosts Free Spirit and Shooter characters' ATK by 1.75x, HP by 1.4x, and makes it a little easier to land PERFECT strikes
Special (10 turns): Heals crew by 10,000 HP, and heals crew by 5,000 HP at end of turn for 1 turn
Show all 12 levels
- Lv 11
Boosts Free Spirit and Shooter characters' ATK by 1.6x, HP by 1.35x, and makes it a little easier to land PERFECT strikes
SpecialSpecial (10 turns): Heals crew by 6,500 HP, and heals crew by 3,500 HP at end of turn for 1 turn
- Lv 10
Boosts Free Spirit characters' ATK by 1.5x and HP by 1.35x, but , and drastically cuts non-Free Spirits' HP
SpecialSpecial (15 turns): Heals crew by 6,500 HP
- Lv 9
Boosts Free Spirit characters' ATK by 1.4x and HP by 1.3x, but , and drastically cuts non-Free Spirits' HP
SpecialSpecial (15 turns): Heals crew by 6,500 HP
- Lv 8
Boosts Free Spirit characters' ATK by 1.4x and HP by 1.3x, but , and drastically cuts non-Free Spirits' HP
SpecialSpecial (15 turns): Heals crew by 5,000 HP
- Lv 7
Boosts Free Spirit characters' ATK and HP by 1.3x, but , and drastically cuts non-Free Spirits' HP
SpecialSpecial (15 turns): Heals crew by 5,000 HP
- Lv 6
Boosts Free Spirit characters' ATK and HP by 1.3x, but , and drastically cuts non-Free Spirits' HP
SpecialSpecial (18 turns): Heals crew by 5,000 HP
- Lv 5
Boosts Free Spirit characters' ATK and HP by 1.3x, but , and drastically cuts non-Free Spirits' HP
SpecialSpecial (18 turns): Heals crew by 3,000 HP
- Lv 4
Boosts Free Spirit characters' ATK and HP by 1.2x, but , and drastically cuts non-Free Spirits' HP
SpecialSpecial (18 turns): Heals crew by 3,000 HP
- Lv 3
Boosts Free Spirit characters' ATK and HP by 1.2x, but , and drastically cuts non-Free Spirits' HP
SpecialSpecial (20 turns): Heals crew by 3,000 HP
- Lv 2
Boosts Free Spirit characters' ATK and HP by 1.2x, but , and drastically cuts non-Free Spirits' HP
SpecialSpecial (20 turns): Heals crew by 2,000 HP
- Lv 1
Boosts Free Spirit characters' ATK and HP by 1.2x, but , and drastically cuts non-Free Spirits' HP
SpecialSpecial (20 turns): Heals crew by 1,000 HP
Upgrade Cost
| Lv 2 | 18 | |
| Lv 3 | 20 | |
| Lv 4 | 22 | |
| Lv 5 | 24 | |
| Lv 6 | 26 | |
| Lv 7 | 28 | |
| Lv 8 | 30 | |
| Lv 9 | 34 | |
| Lv 10 | 40 | |
| Lv 11 | 5,000 | 5 |
| Lv 12 | 10,000 | 15 |
| Total | 15,242 | 20 |
Level 12 Boost
Reduces Free Spirit and Shooter characters' Special charge time by 1 turn at start of quest, boosts Free Spirit and Shooter characters' ATK by 1.75x, HP by 1.4x, and makes it a little easier to land PERFECT strikes
Special (10 turns): Heals crew by 10,000 HP, and heals crew by 5,000 HP at end of turn for 1 turn
Reduces Free Spirit and Shooter characters' Special charge time by 1 turn at start of quest, boosts Free Spirit and Shooter characters' ATK by 1.75x, HP by 1.4x, makes it a little easier to land PERFECT strikes, and reduces crew's decrease chain multiplier growth rate duration by 2 turns
Special (10 turns): Reduces crew's ATK Down duration by 2 turns, heals crew by 10,000 HP, and heals crew by 5,000 HP at end of turn for 1 turn
Ship Modification
Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.
+150
+150
+150
+121–150
+91–120
+61–90
+31–60
+1–30
The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.
91+
91+
91+When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.
Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.