Dreadnaught Sabre
An enormous galleon that served as the Krieg Pirates’ flagship. It set off for the Grand Line, but encountered stormy weather and Hawk Eyes Mihawk left it limping back to the East Blue in tatters. Don Krieg is its captain.
Ship Ability
Boosts crew's HP by 1.5x, boosts Driven and Powerhouse characters' ATK by 1.4x, boosts damage dealt to enemies affected by Poison, Venom, or progressive Poison by 1.2x, and deals 20,000 non-type damage to all enemies at end of turn
Show all 12 levels
- Lv 11
Boosts crew's HP by 1.5x, boosts Driven and Powerhouse characters' ATK by 1.25x, boosts damage dealt to enemies affected by Poison, Venom, or progressive Poison by 1.1x, and deals 10,000 non-type damage to all enemies at end of turn
- Lv 10
Boosts crew's HP by 1.5x and deals 10,000 non-type damage to all enemies at end of turn
- Lv 9
Boosts crew's HP by 1.2x and deals 9,000 non-type damage to all enemies at end of turn
- Lv 8
Boosts crew's HP by 1.2x and deals 8,000 non-type damage to all enemies at end of turn
- Lv 7
Boosts crew's HP by 1.2x and deals 7,000 non-type damage to all enemies at end of turn
- Lv 6
Boosts crew's HP by 1.2x and deals 6,000 non-type damage to all enemies at end of turn
- Lv 5
Boosts crew's HP by 1.2x and deals 5,000 non-type damage to all enemies at end of turn
- Lv 4
Boosts crew's HP by 1.2x and deals 4,000 non-type damage to all enemies at end of turn
- Lv 3
Boosts crew's HP by 1.2x and deals 3,000 non-type damage to all enemies at end of turn
- Lv 2
Boosts crew's HP by 1.2x and deals 2,000 non-type damage to all enemies at end of turn
- Lv 1
Boosts crew's HP by 1.2x and deals 1,000 non-type damage to all enemies at end of turn
How to get
Shop · 7,500
Upgrade Cost
| Lv 2 | 8 | |
| Lv 3 | 10 | |
| Lv 4 | 12 | |
| Lv 5 | 14 | |
| Lv 6 | 16 | |
| Lv 7 | 18 | |
| Lv 8 | 21 | |
| Lv 9 | 24 | |
| Lv 10 | 27 | |
| Lv 11 | 5,000 | 5 |
| Lv 12 | 10,000 | 15 |
| Total | 15,150 | 20 |
Level 12 Boost
Reduces crew's Paralysis duration by 1 turn, boosts crew's HP by 1.5x, boosts Driven and Powerhouse characters' ATK by 1.4x, boosts damage dealt to enemies affected by Poison, Venom, or progressive Poison by 1.2x, and deals 20,000 non-type damage to all enemies at end of turn
Reduces crew's Paralysis duration by 1 turn, boosts crew's HP by 1.5x, boosts Driven and Powerhouse characters' ATK by 200, boosts Driven and Powerhouse characters' ATK by 1.4x, boosts damage dealt to enemies affected by Poison, Venom, or progressive Poison by 1.2x, and deals 20,000 non-type damage to all enemies at end of turn
Ship Modification
Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.
+150
+150
+150
+121–150
+91–120
+61–90
+31–60
+1–30
The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.
91+
91+
91+When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.
Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.