Thousand Sunny

The Straw Hat Pirates' second ship, carrying on in the Going Merry's spirit. It is a powerful ship made from the wood of the Treasure Tree Adam. The Thousand Sunny can fire at enemies using the Gaon Cannon on her prow, and produce sudden bursts of speed by burning Cola. Captained by Monkey D. Luffy, she was designed and built by Franky.

Ship Ability

Lv 12

Boosts crew's ATK by 1.65x, HP by 1.3x, and makes it easier to land PERFECT strikes

Special

Special (9 turns): Boosts crew's ATK by 2.25x for 1 turn and deals 100,000 in non-type damage to all enemies

Show all 12 levels
  1. Lv 11

    Boosts crew's ATK by 1.55x, HP by 1.3x, and makes it easier to land PERFECT strikes

    Special

    Special (12 turns): Doubles crew's ATK for 1 turn and deals 100,000 in non-type damage to all enemies

  2. Lv 10

    Boosts crew's ATK by 1.5x

    Special

    Special (15 turns): Deals 50,000 in non-type damage to all enemies

  3. Lv 9

    Boosts crew's ATK by 1.2x

    Special

    Special (17 turns): Deals 45,000 in non-type damage to all enemies

  4. Lv 8

    Boosts crew's ATK by 1.2x

    Special

    Special (17 turns): Deals 40,000 in non-type damage to all enemies

  5. Lv 7

    Boosts crew's ATK by 1.2x

    Special

    Special (19 turns): Deals 40,000 in non-type damage to all enemies

  6. Lv 6

    Boosts crew's ATK by 1.2x

    Special

    Special (19 turns): Deals 35,000 in non-type damage to all enemies

  7. Lv 5

    Boosts crew's ATK by 1.2x

    Special

    Special (20 turns): Deals 35,000 in non-type damage to all enemies

  8. Lv 4

    Boosts crew's ATK by 1.2x

    Special

    Special (21 turns): Deals 35,000 in non-type damage to all enemies

  9. Lv 3

    Boosts crew's ATK by 1.2x

    Special

    Special (21 turns): Deals 32,000 in non-type damage to all enemies

  10. Lv 2

    Boosts crew's ATK by 1.2x

    Special

    Special (23 turns): Deals 32,000 in non-type damage to all enemies

  11. Lv 1

    Boosts crew's ATK by 1.2x

    Special

    Special (25 turns): Deals 32,000 in non-type damage to all enemies

How to get

Tower of Law/Gates of Justice

Story · Reward

Upgrade Cost

Lv 27
Lv 38
Lv 48
Lv 514
Lv 620
Lv 720
Lv 830
Lv 936
Lv 1045
Lv 115,0005
Lv 1210,00015
Total15,18820

Level 12 Boost

Phase 1

Boosts crew's ATK by 1.65x, HP by 1.3x, reduces crew's ATK Down duration by 1 turn, and makes it easier to land PERFECT strikes

Special

Special (9 turns): Boosts crew's ATK by 2.25x for 1 turn and deals 100,000 in non-type damage to all enemies

Phase 2

Boosts crew's ATK by 1.65x, HP by 1.3x, reduces crew's ATK Down/Bind duration by 1 turn, and makes it easier to land PERFECT strikes

Special

Special (9 turns): Reduces all enemies' DEF Up duration by 1 turn, and boosts crew's ATK by 2.25x for 1 turn and deals 100,000 in non-type damage to all enemies

Ship Modification

Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.

HP+150
ATK+150
RCV+150
Modification ranks
  • +121–150
  • +91–120
  • +61–90
  • +31–60
  • +1–30

The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.

Special Effect
91+91+91+

When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.

Keep modifying the same ship

Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.