Aokiji's Bicycle

The bike Marine Admiral Aokiji used as his main mode of transportation. Useful for traveling on the sea surface after using his Chilly-Chilly Fruit powers to freeze the ocean.

Ship Ability

Lv 12

Boosts Striker characters' ATK by 1.8x, HP by 1.75x, and drastically reduces the chance of landing on RCV slots

Show all 12 levels
  1. Lv 11

    Boosts Striker characters' ATK by 1.7x, HP by 1.5x, and drastically reduces the chance of landing on RCV slots

  2. Lv 10

    Boosts Striker characters' ATK by 1.5x and HP by 1.5x, and drastically cuts chance of landing on a RCV slot

  3. Lv 9

    Boosts Striker characters' ATK by 1.4x and HP by 1.4x, and drastically cuts chance of landing on a RCV slot

  4. Lv 8

    Boosts Striker characters' ATK by 1.4x and HP by 1.4x, and drastically cuts chance of anding on a RCV slot

  5. Lv 7

    Boosts Striker characters' ATK by 1.3x and HP by 1.3x, and drastically cuts chance of landing on a RCV slot

  6. Lv 6

    Boosts Striker characters' ATK by 1.3x and HP by 1.3x, and drastically cuts chance of landing on a RCV slot

  7. Lv 5

    Boosts Striker characters' ATK by 1.3x and HP by 1.3x, and drastically cuts chance of landing on a RCV slot

  8. Lv 4

    Boosts Striker characters' ATK by 1.3x and HP by 1.3x, and drastically cuts chance of landing on a RCV slot

  9. Lv 3

    Boosts Striker characters' ATK by 1.2x and HP by 1.2x, and drastically cuts chance of landing on a RCV slot

  10. Lv 2

    Boosts Striker characters' ATK by 1.2x and HP by 1.2x, and drastically cuts chance of landing on a RCV slot

  11. Lv 1

    Boosts Striker characters' ATK by 1.2x and HP by 1.2x, and drastically cuts chance of landing on a RCV slot

Upgrade Cost

Lv 225
Lv 325
Lv 425
Lv 525
Lv 631
Lv 731
Lv 842
Lv 942
Lv 1063
Lv 115,0005
Lv 1210,00015
Total15,30920

Level 12 Boost

Phase 1

Reduces Striker characters' Special charge time by 1 turn at start of quest, boosts their ATK by 1.8x, HP by 1.75x, and drastically reduces the chance of landing on RCV slots

Phase 2

Reduces Striker characters' Special charge time by 1 turn at start of quest, boosts their ATK by 1.8x, HP by 1.75x, reduces crew's Bind duration by 1 turn, and drastically reduces the chance of landing on RCV slots

Special

Special (12 turns): Reduces crew's Slot Bind duration by 1 turn, and boosts the type effects of normal attacks for Striker characters by 2.25x for 2 turns

Ship Modification

Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.

HP+150
ATK+150
RCV+150
Modification ranks
  • +121–150
  • +91–120
  • +61–90
  • +31–60
  • +1–30

The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.

Special Effect
91+91+91+

When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.

Keep modifying the same ship

Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.