Aokiji's Bicycle
The bike Marine Admiral Aokiji used as his main mode of transportation. Useful for traveling on the sea surface after using his Chilly-Chilly Fruit powers to freeze the ocean.
Ship Ability
Boosts Striker characters' ATK by 1.8x, HP by 1.75x, and drastically reduces the chance of landing on RCV slots
Show all 12 levels
- Lv 11
Boosts Striker characters' ATK by 1.7x, HP by 1.5x, and drastically reduces the chance of landing on RCV slots
- Lv 10
Boosts Striker characters' ATK by 1.5x and HP by 1.5x, and drastically cuts chance of landing on a RCV slot
- Lv 9
Boosts Striker characters' ATK by 1.4x and HP by 1.4x, and drastically cuts chance of landing on a RCV slot
- Lv 8
Boosts Striker characters' ATK by 1.4x and HP by 1.4x, and drastically cuts chance of anding on a RCV slot
- Lv 7
Boosts Striker characters' ATK by 1.3x and HP by 1.3x, and drastically cuts chance of landing on a RCV slot
- Lv 6
Boosts Striker characters' ATK by 1.3x and HP by 1.3x, and drastically cuts chance of landing on a RCV slot
- Lv 5
Boosts Striker characters' ATK by 1.3x and HP by 1.3x, and drastically cuts chance of landing on a RCV slot
- Lv 4
Boosts Striker characters' ATK by 1.3x and HP by 1.3x, and drastically cuts chance of landing on a RCV slot
- Lv 3
Boosts Striker characters' ATK by 1.2x and HP by 1.2x, and drastically cuts chance of landing on a RCV slot
- Lv 2
Boosts Striker characters' ATK by 1.2x and HP by 1.2x, and drastically cuts chance of landing on a RCV slot
- Lv 1
Boosts Striker characters' ATK by 1.2x and HP by 1.2x, and drastically cuts chance of landing on a RCV slot
Upgrade Cost
| Lv 2 | 25 | |
| Lv 3 | 25 | |
| Lv 4 | 25 | |
| Lv 5 | 25 | |
| Lv 6 | 31 | |
| Lv 7 | 31 | |
| Lv 8 | 42 | |
| Lv 9 | 42 | |
| Lv 10 | 63 | |
| Lv 11 | 5,000 | 5 |
| Lv 12 | 10,000 | 15 |
| Total | 15,309 | 20 |
Level 12 Boost
Reduces Striker characters' Special charge time by 1 turn at start of quest, boosts their ATK by 1.8x, HP by 1.75x, and drastically reduces the chance of landing on RCV slots
Reduces Striker characters' Special charge time by 1 turn at start of quest, boosts their ATK by 1.8x, HP by 1.75x, reduces crew's Bind duration by 1 turn, and drastically reduces the chance of landing on RCV slots
Special (12 turns): Reduces crew's Slot Bind duration by 1 turn, and boosts the type effects of normal attacks for Striker characters by 2.25x for 2 turns
Ship Modification
Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.
+150
+150
+150
+121–150
+91–120
+61–90
+31–60
+1–30
The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.
91+
91+
91+When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.
Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.