Dinghy

The first ship Luffy used when he set off from Fushia Village. It was wrecked after an encounter with a giant whirlpool, with Luffy forced to hang on to a barrel for dear life to survive.

Ship Ability

Lv 12

Boosts crew's chance of landing on own type slot, boosts Captain's RCV by 800, boosts crew's ATK by 1.65x, HP by 1.5x and makes it a much easier to land PERFECT strikes

Show all 12 levels
  1. Lv 11

    Boosts Captain's RCV by 300, boosts crew's ATK by 1.5x, HP by 1.3x and makes it a easier to land PERFECT strikes

  2. Lv 10

    Boosts Captain's RCV by 120, boosts crew's HP by 1.3x, and makes it a little easier to land PERFECT strikes

  3. Lv 9

    Boosts Captain's RCV by 110, boosts crew's HP by 1.1x, and makes it a little easier to land PERFECT strikes

  4. Lv 8

    Boosts Captain's RCV by 100, boosts crew's HP by 1.1x, and makes it a little easier to land PERFECT strikes

  5. Lv 7

    Boosts Captain's RCV by 90, boosts crew's HP by 1.1x, and makes it a little easier to land PERFECT strikes

  6. Lv 6

    Boosts Captain's RCV by 80, boosts crew's HP by 1.1x, and makes it a little easier to land PERFECT strikes

  7. Lv 5

    Boosts Captain's RCV by 70 and makes it a little easier to land PERFECT strikes

  8. Lv 4

    Boosts Captain's RCV by 60 and makes it a little easier to land PERFECT strikes

  9. Lv 3

    Boosts Captain's RCV by 50 and makes it a little easier to land PERFECT strikes

  10. Lv 2

    Boosts Captain's RCV by 40 and makes it a little easier to land PERFECT strikes

  11. Lv 1

    Boosts Captain's RCV by 30

Upgrade Cost

Lv 22
Lv 32
Lv 44
Lv 54
Lv 66
Lv 76
Lv 88
Lv 98
Lv 108
Lv 115,0005
Lv 1210,00015
Total15,04820

Level 12 Boost

Phase 1

Reduces Special charge time by 1 turn at start of quest, boosts crew's chance of landing on own type slot, boosts Captain's RCV by 800, boosts crew's ATK by 1.65x, HP by 1.5x, and makes it much easier to land PERFECT strikes

Phase 2

Reduces Special charge time by 2 turns at start of quest, boosts crew's chance of landing on own type slot, boosts Captain's RCV by 800, boosts crew's ATK by 1.65x, HP by 1.5x, and makes it much easier to land PERFECT strikes

Special

Special (9 turns): Changes crew's slots to character's own type

Ship Modification

Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.

HP+150
ATK+150
RCV+150
Modification ranks
  • +121–150
  • +91–120
  • +61–90
  • +31–60
  • +1–30

The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.

Special Effect
91+91+91+

When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.

Keep modifying the same ship

Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.