Dinghy
The first ship Luffy used when he set off from Fushia Village. It was wrecked after an encounter with a giant whirlpool, with Luffy forced to hang on to a barrel for dear life to survive.
Ship Ability
Boosts crew's chance of landing on own type slot, boosts Captain's RCV by 800, boosts crew's ATK by 1.65x, HP by 1.5x and makes it a much easier to land PERFECT strikes
Show all 12 levels
- Lv 11
Boosts Captain's RCV by 300, boosts crew's ATK by 1.5x, HP by 1.3x and makes it a easier to land PERFECT strikes
- Lv 10
Boosts Captain's RCV by 120, boosts crew's HP by 1.3x, and makes it a little easier to land PERFECT strikes
- Lv 9
Boosts Captain's RCV by 110, boosts crew's HP by 1.1x, and makes it a little easier to land PERFECT strikes
- Lv 8
Boosts Captain's RCV by 100, boosts crew's HP by 1.1x, and makes it a little easier to land PERFECT strikes
- Lv 7
Boosts Captain's RCV by 90, boosts crew's HP by 1.1x, and makes it a little easier to land PERFECT strikes
- Lv 6
Boosts Captain's RCV by 80, boosts crew's HP by 1.1x, and makes it a little easier to land PERFECT strikes
- Lv 5
Boosts Captain's RCV by 70 and makes it a little easier to land PERFECT strikes
- Lv 4
Boosts Captain's RCV by 60 and makes it a little easier to land PERFECT strikes
- Lv 3
Boosts Captain's RCV by 50 and makes it a little easier to land PERFECT strikes
- Lv 2
Boosts Captain's RCV by 40 and makes it a little easier to land PERFECT strikes
- Lv 1
Boosts Captain's RCV by 30
Upgrade Cost
| Lv 2 | 2 | |
| Lv 3 | 2 | |
| Lv 4 | 4 | |
| Lv 5 | 4 | |
| Lv 6 | 6 | |
| Lv 7 | 6 | |
| Lv 8 | 8 | |
| Lv 9 | 8 | |
| Lv 10 | 8 | |
| Lv 11 | 5,000 | 5 |
| Lv 12 | 10,000 | 15 |
| Total | 15,048 | 20 |
Level 12 Boost
Reduces Special charge time by 1 turn at start of quest, boosts crew's chance of landing on own type slot, boosts Captain's RCV by 800, boosts crew's ATK by 1.65x, HP by 1.5x, and makes it much easier to land PERFECT strikes
Reduces Special charge time by 2 turns at start of quest, boosts crew's chance of landing on own type slot, boosts Captain's RCV by 800, boosts crew's ATK by 1.65x, HP by 1.5x, and makes it much easier to land PERFECT strikes
Special (9 turns): Changes crew's slots to character's own type
Ship Modification
Once a ship reaches Lv 12 it can be modified. Each modify adds HP, ATK and RCV bonuses to the ship, paid with cola or super cola plus berries.
+150
+150
+150
+121–150
+91–120
+61–90
+31–60
+1–30
The same ranges apply to HP, ATK and RCV. The higher the rank, the bigger the boost.
91+
91+
91+When all three bonuses are ★4 or better, the ship's Special Effect activates. The effect differs by ship.
Each modify on the same ship fills a bonus gauge. When it is full, the next modify is guaranteed at least one ★4 or better bonus.