
Blueno
CP9's Strongest
Member of Cipher Pol No. 9, an undercover World Government organization. Among CP9 members, he's the fourth strongest in physical skill (Spandam excluded).
Special
Reduces damage taken by half for 1 turn and boosts Powerhouse characters' ATK by 1.75x
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 7
Captain Ability
Doubles INT characters' ATK and reduces damage taken from PSY characters by around 30%
Crewmate Ability
Makes character's STR slots have matching slot effects
Unlocks at Limit Break 8
Boosts Powerhouse characters' base HP by 150
Unlocks at Limit Break 14
Support Ability
Kalifa, Rob Lucci, Kaku, Jabra, Fukuro, Kumadori, Spandam
Adds 15% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Adds 5% of character's base HP to supported character's base HP
- Level 2
Adds 6% of character's base HP to supported character's base HP
- Level 3
Adds 8% of character's base HP to supported character's base HP
- Level 4
Adds 10% of character's base HP to supported character's base HP
- Level 5
Adds 15% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,779 | 600 | 56 |
| Lv 99 | 3,502 | 1,045 | 168 |
| Lv 150 | 5,253 | 1,567 | 252 |
| Limit Break | 3,732+230 | 1,145+100 | 198+30 |
Limit Break
Boosts base HP by 10
Boosts base HP by 20
Boosts base HP by 40
Potential Ability 1: PSY Damage Reduction
Boosts base HP by 70
Show all 15
Boosts base HP by 90
Reduces Special charge time by 1 turn
Add Crewmate Ability 1: Makes character's STR slots have matching slot effects
Boosts base RCV by 10
Boosts base RCV by 20
Add 1 Power Slot
Boosts base ATK by 50
Boosts base ATK by 50
Add Crewmate Ability 2: Boosts Powerhouse characters' base HP by 150
Potential Ability 2: RCV Bind Resistance
Potential Abilities
Reduces damage taken from PSY characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 4%
- Level 5
Reduces damage taken from PSY characters by 5%
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,708 | 1,106 | 177 |
| Lv 110 | 3,879 | 1,157 | 186 |
| Lv 120 | 4,223 | 1,259 | 202 |
| Lv 130 | 4,566 | 1,362 | 219 |
| Lv 150 | 5,253 | 1,567 | 252 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 203
- SPD
- 100
- Cost
- 30
Normal Attack → Normal Attack → Heal Self Lv.2
Targets closest enemies
Targets self for DEF Up Lv.8 (20 s); ATK Up Lv.8 (15 s)
Charge time: 28 s
Show all 10 levels
- Level 1
Targets self for DEF Up Lv.2 (11 s); ATK Up Lv.3 (6 s)
Charge time: 28 s
- Level 2
Targets self for DEF Up Lv.2 (12 s); ATK Up Lv.3 (7 s)
Charge time: 28 s
- Level 3
Targets self for DEF Up Lv.3 (13 s); ATK Up Lv.4 (8 s)
Charge time: 28 s
- Level 4
Targets self for DEF Up Lv.3 (14 s); ATK Up Lv.4 (9 s)
Charge time: 28 s
- Level 5
Targets self for DEF Up Lv.4 (15 s); ATK Up Lv.5 (10 s)
Charge time: 28 s
- Level 6
Targets self for DEF Up Lv.5 (16 s); ATK Up Lv.5 (11 s)
Charge time: 28 s
- Level 7
Targets self for DEF Up Lv.5 (17 s); ATK Up Lv.6 (12 s)
Charge time: 28 s
- Level 8
Targets self for DEF Up Lv.6 (18 s); ATK Up Lv.6 (13 s)
Charge time: 28 s
- Level 9
Targets self for DEF Up Lv.6 (19 s); ATK Up Lv.7 (14 s)
Charge time: 28 s
- Level 10
Targets self for DEF Up Lv.8 (20 s); ATK Up Lv.8 (15 s)
Charge time: 28 s
First 30 s of battle, team Guard % Up Lv.5
Show all 5 levels
- Level 1
First 30 s of battle, team Guard % Up Lv.1
- Level 2
First 30 s of battle, team Guard % Up Lv.2
- Level 3
First 30 s of battle, team Guard % Up Lv.3
- Level 4
First 30 s of battle, team Guard % Up Lv.4
- Level 5
First 30 s of battle, team Guard % Up Lv.5



