
Heracles-un
Hero of the Forest
Resident of the Glinstone forest. When Usopp heard of Luffy's ringing the bell 16 times and swore to make himself stronger, he taught Usopp how to use the Bowin Island plants as weapons.
Special
Changes the slots on the left to INTPSYRCV, starting from the top, and the slots on the right to STRDEXQCK, locks slots for 1 turn, and allows you to freely swap slots 3 times
| Base | Limit Break | |
|---|---|---|
| Level 1 | 24 turns | 23 turns |
| Level 2 | 23 turns | 22 turns |
| Level 3 | 22 turns | 21 turns |
| Level 4 | 21 turns | 20 turns |
| Level 5 | 20 turns | 19 turns |
| Level 6 | 19 turns | 18 turns |
| Level 7 | 18 turns | 17 turns |
| Level 8 | 17 turns | 16 turns |
| Level 9 | 16 turns | 15 turns |
| Level 10 | 15 turns | 14 turns |
| Level 11 | 14 turns | 13 turns |
| Level 12 | 13 turns | 12 turns |
| Level 13 | 12 turns | 11 turns |
| Max | 11 turns | 10 turns |
−1 turn at Limit Break 13
Reduces matching/unfavorable slot effects placed on the crew and Special Bind duration by 5 turns, boosts damage dealt to delayed enemies by 2.25x for 2 turns, changes left column slots to INTPSYRCV starting from the top, changes right column slots to STRDEXQCK starting from the top, and after that, changes crew's BLOCK slots to TND, locks crew's slots for 1 turn, and allows you to freely swap slots 3 times
| Base | Limit Break | |
|---|---|---|
| Level 1 | 24 turns | 23 turns |
| Level 2 | 23 turns | 22 turns |
| Level 3 | 22 turns | 21 turns |
| Level 4 | 21 turns | 20 turns |
| Level 5 | 20 turns | 19 turns |
| Level 6 | 19 turns | 18 turns |
| Level 7 | 18 turns | 17 turns |
| Level 8 | 17 turns | 16 turns |
| Level 9 | 16 turns | 15 turns |
| Level 10 | 15 turns | 14 turns |
| Level 11 | 14 turns | 13 turns |
| Level 12 | 13 turns | 12 turns |
| Level 13 | 12 turns | 11 turns |
| Max | 11 turns | 10 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 13
Captain Ability
Boosts Shooter characters' ATK by 2.5x, HP and RCV by 1.5x, and heals a little HP at end of turn
Boosts Shooter characters' ATK by 4.25x, HP and RCV by 1.5x, and heals crew by 3x character's RCV at end of turn
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Reduces character's Special charge time by 2 turns every time another character uses a Special
Unlocks at Limit Break 11
Makes character's type slots have matching slot effects if the Captain is a Shooter class
Unlocks at Limit Break 14
Support Ability
Usopp
Adds 6% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 2% of character's base stats to supported character's base stats
- Level 2
Adds 3% of character's base stats to supported character's base stats
- Level 3
Adds 4% of character's base stats to supported character's base stats
- Level 4
Adds 5% of character's base stats to supported character's base stats
- Level 5
Adds 6% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,622 | 480 | 108 |
| Lv 99 | 3,188 | 1,010 | 300 |
| Lv 150 | 4,782 | 1,515 | 450 |
| Limit Break | 3,388+200 | 1,130+120 | 330+30 |
Limit Break
Boosts base HP by 20
Boosts base ATK by 10
Boosts base HP by 30
Potential Ability 1: INT Damage Reduction
Boosts base ATK by 30
Show all 15
Boosts base HP by 70
Add 1 Power Slot
Boosts base RCV by 30
Add 1 Power Slot
Boosts base HP by 80
Add Crewmate Ability 1: Reduces character's Special charge time by 2 turns every time another character uses a Special
Boosts base ATK by 80
Reduces Special charge time by 1 turn
Add Crewmate Ability 2: Makes character's type slots have matching slot effects if the Captain is a Shooter class
Potential Ability 2: Barrier Pierce
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,375 | 1,069 | 317 |
| Lv 110 | 3,531 | 1,118 | 332 |
| Lv 120 | 3,844 | 1,217 | 361 |
| New Captain Ability | |||
| Lv 130 | 4,156 | 1,316 | 391 |
| Lv 150 | 4,782 | 1,515 | 450 |
| New Special · New Crewmate Ability 2 | |||
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 143
- SPD
- 145
- Cost
- 30
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets enemies with high ATK
Targets high ATK enemy for 2050 damage; ATK Down Lv.15 (25 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets high ATK enemy for 1050 damage; ATK Down Lv.5 (15 s)
Charge time: 25 s
- Level 2
Targets high ATK enemy for 1150 damage; ATK Down Lv.6 (16 s)
Charge time: 25 s
- Level 3
Targets high ATK enemy for 1250 damage; ATK Down Lv.7 (17 s)
Charge time: 25 s
- Level 4
Targets high ATK enemy for 1350 damage; ATK Down Lv.8 (18 s)
Charge time: 25 s
- Level 5
Targets high ATK enemy for 1450 damage; ATK Down Lv.9 (19 s)
Charge time: 25 s
- Level 6
Targets high ATK enemy for 1550 damage; ATK Down Lv.10 (20 s)
Charge time: 25 s
- Level 7
Targets high ATK enemy for 1650 damage; ATK Down Lv.11 (21 s)
Charge time: 25 s
- Level 8
Targets high ATK enemy for 1750 damage; ATK Down Lv.12 (22 s)
Charge time: 25 s
- Level 9
Targets high ATK enemy for 1850 damage; ATK Down Lv.13 (23 s)
Charge time: 25 s
- Level 10
Targets high ATK enemy for 2050 damage; ATK Down Lv.15 (25 s)
Charge time: 25 s
Shooter class teammates SPD Up Lv.5; when remaining time is less than 50 s, Shooter class teammates DEF Up Lv.1
Show all 5 levels
- Level 1
Shooter class teammates SPD Up Lv.1; when remaining time is less than 50 s, Shooter class teammates DEF Up Lv.1
- Level 2
Shooter class teammates SPD Up Lv.2; when remaining time is less than 50 s, Shooter class teammates DEF Up Lv.1
- Level 3
Shooter class teammates SPD Up Lv.3; when remaining time is less than 50 s, Shooter class teammates DEF Up Lv.1
- Level 4
Shooter class teammates SPD Up Lv.4; when remaining time is less than 50 s, Shooter class teammates DEF Up Lv.1
- Level 5
Shooter class teammates SPD Up Lv.5; when remaining time is less than 50 s, Shooter class teammates DEF Up Lv.1







