
Heavy Artillery Curiel
10th division commander of the Whitebeard Pirates. He wears glasses and a hat, fights using two bazookas, and has a Whitebeard Pirates mark on his chin.
Special
Randomly changes the middle slots to STR or DEX and the lower slots to PSY or INT, then allows you to freely swap slots once
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 14 turns |
| Level 2 | 17 turns | 13 turns |
| Level 3 | 16 turns | 12 turns |
| Level 4 | 15 turns | 11 turns |
| Level 5 | 14 turns | 10 turns |
| Level 6 | 13 turns | 9 turns |
| Level 7 | 12 turns | 8 turns |
| Level 8 | 11 turns | 7 turns |
| Max | 10 turns | 6 turns |
−4 turns at Limit Break 7
Sets all enemies' DEF to 0 for 1 turn, changes crew's BLOCK slots to SUPERBOMB, changes top-row slots to QCKBOMB, middle-row slots to STRDEX, and bottom-row slots to PSYINT randomly, allows you to freely swap slots 2 times, and boosts damage dealt to DEF down enemies by 2.25x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 14 turns |
| Level 2 | 17 turns | 13 turns |
| Level 3 | 16 turns | 12 turns |
| Level 4 | 15 turns | 11 turns |
| Level 5 | 14 turns | 10 turns |
| Level 6 | 13 turns | 9 turns |
| Level 7 | 12 turns | 8 turns |
| Level 8 | 11 turns | 7 turns |
| Max | 10 turns | 6 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−4 turns at Limit Break 7
Captain Ability
Doubles Shooter characters' ATK and boosts RCV by 1.5x
Crewmate Ability
Makes PSY slots have matching slot effects for character
Makes character's STRDEX slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
INT characters
Adds 5% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 1% of character's base stats to supported character's base stats
- Level 2
Adds 2% of character's base stats to supported character's base stats
- Level 3
Adds 3% of character's base stats to supported character's base stats
- Level 4
Adds 4% of character's base stats to supported character's base stats
- Level 5
Adds 5% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,092 | 762 | 99 |
| Lv 99 | 2,470 | 1,359 | 252 |
| Lv 150 | 3,705 | 2,038 | 378 |
| Limit Break | 2,670+200 | 1,459+100 | 302+50 |
| Limit Break+ | 2,870+400 | 1,659+300 | 402+150 |
Limit Break
Boosts base HP by 30
Boosts base HP by 30
Boosts base RCV by 20
Potential Ability 1: Slot Bind Resistance
Boosts base ATK by 20
Show all 25
Boosts base ATK by 30
Reduces Special charge time by 4 turns
Boosts base ATK by 50
Boosts base RCV by 30
Add 1 Power Slot
Boosts base HP by 40
Add Crewmate Ability 2: Makes character's STRDEX slots have matching slot effects
Boosts base HP by 40
Boosts base HP by 60
Potential Ability 2: Barrier Pierce
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base ATK by 100
Boosts base HP by 50
Boosts base HP by 100
Potential Ability 3: Critical ATK
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,615 | 1,438 | 266 |
| Lv 110 | 2,736 | 1,505 | 279 |
| Lv 120 | 2,978 | 1,638 | 303 |
| Lv 130 | 3,220 | 1,771 | 328 |
| Lv 150 | 3,705 | 2,038 | 378 |
| New Special · New Crewmate Ability 1 · New Crewmate Ability 2 | |||

